Particle class
The Particle class represents a single particle in the particle network. It contains properties for position, velocity, color, size, and visibility.
Constructors
Properties
- acceleration ↔ Offset
-
Accumulated acceleration from forces applied during this frame.
getter/setter pair
- color ↔ Color
-
The color of the particle.
getter/setter pair
- defaultVelocity ↔ Offset
-
The default velocity of the particle, used to reset its speed.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isVisible ↔ bool
-
A flag indicating whether the particle is visible within the viewport.
getter/setter pair
- mass → double
-
The mass of the particle, affects how much force is needed to move it.
final
- position ↔ Offset
-
The current position of the particle.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size ↔ double
-
The size of the particle.
getter/setter pair
- velocity ↔ Offset
-
The current velocity of the particle.
getter/setter pair
- wasAccelerated ↔ bool
-
A flag indicating whether the particle was affected by touch interaction.
getter/setter pair
Methods
-
applyForce(
Offset force) → void - Applies a force to the particle based on F = ma (a = F/m).
-
handleScreenBoundaries(
Size bounds) → void - Handles collisions with the screen boundaries by reversing the velocity.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
Size bounds) → void - Updates the particle's position and velocity based on its current state.
-
updateVisibility(
Size bounds) → void - Updates the visibility status of the particle based on its position.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited