emit method
Implementation
void emit(List<Particle> particles, List<Particle> render) async {
var rng = Random();
/// Initialise particles at the given position + given radius
for (int index = 0; index < particles.length; index += 0) {
/// Release particles in clusters
for (int cluster = 0; cluster < clusterSize; cluster++) {
particles[index].updatePosition = Offset(
startPosition.dx + ((rng.nextDouble() * 2 - 1) * startPositionRadius),
startPosition.dy + ((rng.nextDouble() * 2 - 1) * startPositionRadius),
);
/// Once started, add the particle to the rendered list in the engine's state.
render.add(particles[index]);
index++;
}
/// Wait for the delay between cluster release
await Future.delayed(delay);
}
}