WebGLState class
Methods
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activeTexture(int? webglSlot)
→ dynamic
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bindFramebuffer(dynamic target, dynamic framebuffer)
→ dynamic
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bindTexture(dynamic webglType, dynamic webglTexture)
→ dynamic
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bindXRFramebuffer(dynamic framebuffer)
→ dynamic
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compressedTexImage2D(dynamic target, dynamic level, dynamic internalformat, dynamic width, dynamic height, dynamic border, dynamic pixels)
→ dynamic
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compressedTexSubImage2D(dynamic target, dynamic level, dynamic xoffset, dynamic yoffset, dynamic width, dynamic height, dynamic format, dynamic pixels)
→ void
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createTexture(int type, int target, int count)
→ dynamic
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disable(dynamic id)
→ dynamic
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drawBuffers(dynamic renderTarget, dynamic framebuffer)
→ dynamic
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enable(dynamic id)
→ dynamic
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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reset()
→ void
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scissor(Vector4 scissor)
→ void
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setBlending(int blending, [int? blendEquation, int? blendSrc, int? blendDst, int? blendEquationAlpha, int? blendSrcAlpha, int? blendDstAlpha, bool? premultipliedAlpha])
→ dynamic
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setCullFace(int cullFace)
→ dynamic
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setFlipSided(bool flipSided)
→ dynamic
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setLineWidth(dynamic width)
→ dynamic
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setMaterial(Material material, bool frontFaceCW)
→ void
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setPolygonOffset(bool polygonOffset, num? factor, num? units)
→ dynamic
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setScissorTest(bool scissorTest)
→ dynamic
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texImage2D(int target, int level, int internalformat, int width, int height, dynamic border, int format, int type, dynamic data)
→ void
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texImage2D_IF(int target, int level, int internalformat, int format, int type, dynamic image)
→ void
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texImage2D_NOSIZE(int target, int level, int internalformat, int format, int type, dynamic data)
→ void
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texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, dynamic offset)
→ void
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texStorage2D(int type, int levels, int glInternalFormat, int width, int height)
→ void
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texStorage3D(dynamic target, dynamic levels, dynamic internalformat, dynamic width, dynamic height, dynamic depth)
→ void
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texSubImage2D(int target, int level, int x, int y, dynamic width, dynamic height, int glFormat, int glType, NativeArray<num> data)
→ dynamic
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texSubImage2D_IF(dynamic target, dynamic level, dynamic x, dynamic y, dynamic glFormat, dynamic glType, dynamic image)
→ void
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texSubImage2D_NOSIZE(dynamic target, dynamic level, dynamic x, dynamic y, dynamic glFormat, dynamic glType, dynamic data)
→ void
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texSubImage3D(dynamic target, dynamic level, dynamic xoffset, dynamic yoffset, dynamic zoffset, dynamic width, dynamic height, dynamic depth, dynamic format, dynamic type, dynamic pixels)
→ void
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toString()
→ String
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A string representation of this object.
inherited
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unbindTexture()
→ dynamic
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useProgram(dynamic program)
→ dynamic
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viewport(Vector4 viewport)
→ void
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