LightShadow class
- Implementers
Constructors
- LightShadow(Camera? camera)
-
LightShadow.fromJSON(Map<
String, dynamic> json, Map<String, dynamic> rootJSON)
Properties
- autoUpdate ↔ bool
-
getter/setter pair
- bias ↔ num
-
getter/setter pair
- blurSamples ↔ num
-
getter/setter pair
- camera ↔ Camera?
-
getter/setter pair
- focus ↔ num
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- map ↔ RenderTarget?
-
getter/setter pair
- mapPass ↔ RenderTarget?
-
getter/setter pair
- mapSize ↔ Vector2
-
getter/setter pair
- matrix ↔ Matrix4
-
getter/setter pair
- needsUpdate ↔ bool
-
getter/setter pair
- normalBias ↔ num
-
getter/setter pair
- radius ↔ num
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clone(
) → LightShadow -
copy(
LightShadow source) → LightShadow -
dispose(
) → void -
getFrameExtents(
) → Vector2 -
getFrustum(
) → Frustum -
getViewport(
int viewportIndex) → Vector4 -
getViewportCount(
) → num -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJSON(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
-
updateMatrices(
Light light, {int viewportIndex = 0}) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited