ArmorStand class
- Inheritance
-
- Object
- Widget
- RestActionAble
- Summon
- ArmorStand
Constructors
-
ArmorStand(Location location, {TextComponent? name, bool? nameVisible, Map<
String, dynamic> ? nbt, List<String> ? tags, bool? invisible, bool? invulnerable, bool? marker, bool? hasArms, bool? basePlate, Item? mainHand, Item? offHand, Item? head, Item? chest, Item? legs, Item? boots, bool? gravity, bool? glowing, int? fire, bool? small, List<Summon> ? passengers, Rotation? rotation, Pose? pose}) - An ArmorStand can be created with the Summon Widget, but there is also a specific Widget with special properties for an ArmorStand.
-
ArmorStand.staticMarker(Location location, {TextComponent? name, bool? nameVisible, Map<
String, dynamic> ? nbt, bool? invisible = true, bool invulnerable = true, bool gravity = false, Item? mainHand, Item? offHand, Item? head, Item? chest, Item? legs, Item? boots, bool? glowing, int? fire, bool? small, List<Summon> ? passengers, Rotation? rotation, List<String> ? tags, Pose? pose}) - Often times you need a static ArmorStand that just acts as a marker for a location, there is ArmorStand.staticMarker that sets properties automatically.
Properties
- age ↔ int?
-
getter/setter pairinherited
- basePlate ↔ bool?
-
getter/setter pair
- boots ↔ Item?
-
getter/setter pair
- called ↔ bool
-
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
- chest ↔ Item?
-
getter/setter pair
-
effects
↔ List<
Effect> ? -
getter/setter pairinherited
- fire ↔ int?
-
getter/setter pairinherited
- glowing ↔ bool?
-
getter/setter pairinherited
- gravity ↔ bool?
-
getter/setter pairinherited
- hasArms ↔ bool?
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- head ↔ Item?
-
getter/setter pair
- invisible ↔ bool?
-
getter/setter pair
- invulnerable ↔ bool?
-
getter/setter pairinherited
- legs ↔ Item?
-
getter/setter pair
- location ↔ Location
-
getter/setter pairinherited
- mainHand ↔ Item?
-
getter/setter pair
- marker ↔ bool?
-
getter/setter pair
- name ↔ TextComponent?
-
getter/setter pairinherited
- nameVisible ↔ bool?
-
getter/setter pairinherited
-
nbt
↔ Map<
String, dynamic> ? -
getter/setter pairinherited
- noAI ↔ bool?
-
getter/setter pairinherited
- offHand ↔ Item?
-
getter/setter pair
-
passengers
↔ List<
Summon> ? -
getter/setter pairinherited
- persistent ↔ bool?
-
getter/setter pairinherited
- pose → Pose?
-
final
- rotation ↔ Rotation?
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- silent ↔ bool?
-
getter/setter pairinherited
- small ↔ bool?
-
getter/setter pairinherited
-
getter/setter pairinherited
- type ↔ EntityType
-
getter/setter pairinherited
-
writable
↔ List<
Widget> ? -
The writable list the RestAction writes it's contents on
getter/setter pairinherited
Methods
-
generate(
Context context) → Widget -
inherited
-
getMap(
) → Map -
inherited
-
getNbt(
[bool useId = true]) → Map< String, dynamic> -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
queue(
[List< Widget> ? writable]) → void -
Execute this method to add this to the WidgetList (can use default list or as parameter given list)
This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called
Example for a queue method:
inherited
-
select(
{String selector = 'e', bool useType = true, bool useTags = true, int? limit}) → Entity -
If you have an existing Summon object(or Armorstand) you can invoke
.select
to give you a correspondingEntity
selector.inherited -
toMap(
) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited