ArmorStand class

Inheritance

Constructors

ArmorStand(Location location, {TextComponent? name, bool? nameVisible, Map<String, dynamic>? nbt, List<String>? tags, bool? invisible, bool? invulnerable, bool? marker, bool? hasArms, bool? basePlate, Item? mainHand, Item? offHand, Item? head, Item? chest, Item? legs, Item? boots, bool? gravity, bool? glowing, int? fire, bool? small, List<Summon>? passengers, Rotation? rotation, Pose? pose})
An ArmorStand can be created with the Summon Widget, but there is also a specific Widget with special properties for an ArmorStand.
ArmorStand.staticMarker(Location location, {TextComponent? name, bool? nameVisible, Map<String, dynamic>? nbt, bool? invisible = true, bool invulnerable = true, bool gravity = false, Item? mainHand, Item? offHand, Item? head, Item? chest, Item? legs, Item? boots, bool? glowing, int? fire, bool? small, List<Summon>? passengers, Rotation? rotation, List<String>? tags, Pose? pose})
Often times you need a static ArmorStand that just acts as a marker for a location, there is ArmorStand.staticMarker that sets properties automatically.

Properties

age int?
getter/setter pairinherited
basePlate bool?
getter/setter pair
boots Item?
getter/setter pair
called bool
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
chest Item?
getter/setter pair
effects List<Effect>?
getter/setter pairinherited
fire int?
getter/setter pairinherited
glowing bool?
getter/setter pairinherited
gravity bool?
getter/setter pairinherited
hasArms bool?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
getter/setter pair
invisible bool?
getter/setter pair
invulnerable bool?
getter/setter pairinherited
legs Item?
getter/setter pair
location Location
getter/setter pairinherited
mainHand Item?
getter/setter pair
marker bool?
getter/setter pair
name TextComponent?
getter/setter pairinherited
nameVisible bool?
getter/setter pairinherited
nbt Map<String, dynamic>?
getter/setter pairinherited
noAI bool?
getter/setter pairinherited
offHand Item?
getter/setter pair
passengers List<Summon>?
getter/setter pairinherited
persistent bool?
getter/setter pairinherited
pose Pose?
final
rotation Rotation?
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
silent bool?
getter/setter pairinherited
small bool?
getter/setter pairinherited
tags List<String>?
getter/setter pairinherited
type EntityType
getter/setter pairinherited
writable List<Widget>?
The writable list the RestAction writes it's contents on
getter/setter pairinherited

Methods

generate(Context context) Widget
inherited
getMap() Map
inherited
getNbt([bool useId = true]) Map<String, dynamic>
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
queue([List<Widget>? writable]) → void
Execute this method to add this to the WidgetList (can use default list or as parameter given list) This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called Example for a queue method:
inherited
select({String selector = 'e', bool useType = true, bool useTags = true, int? limit}) Entity
If you have an existing Summon object(or Armorstand) you can invoke .select to give you a corresponding Entity selector.
inherited
toMap() → dynamic
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited