Effect class

Inheritance
Implemented types

Constructors

Effect(EffectType? effect, {Entity? entity, Time? duration = const Time.seconds(30), int? amplifier = 1, bool? showParticles = true})
This command is used to give an entity a specific effect and affect their gameplay.
Effect.clear(Entity? entity, [EffectType? effect])
You can clear an effect again.

Properties

amplifier int?
getter/setter pair
called bool
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
duration Time?
getter/setter pair
effect EffectType?
getter/setter pair
entity Entity?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
showParticles bool?
getter/setter pair
writable List<Widget>?
The writable list the RestAction writes it's contents on
getter/setter pairinherited

Methods

generate(Context context) Widget
override
getMap() Map
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
queue([List<Widget>? writable]) → void
Execute this method to add this to the WidgetList (can use default list or as parameter given list) This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called Example for a queue method:
inherited
toMap() → dynamic
inherited
toSimple() String
returns a simple, json compatible representation of the content
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited