Skeletonizer class abstract

Paints a skeleton of the child widget

if enabled is set the false the child will be painted normally

Inheritance
Available extensions

Constructors

Skeletonizer({Key? key, required Widget child, bool enabled, PaintingEffect? effect, TextBoneBorderRadius? textBoneBorderRadius, bool? ignoreContainers, bool? justifyMultiLineText, Color? containersColor, bool ignorePointers, bool? enableSwitchAnimation, SwitchAnimationConfig? switchAnimationConfig})
Creates a Skeletonizer widget
const
factory
Skeletonizer.sliver({Key? key, required Widget child, bool enabled, PaintingEffect? effect, TextBoneBorderRadius? textBoneBorderRadius, bool? ignoreContainers, bool? justifyMultiLineText, Color? containersColor, bool ignorePointers})
Creates a SliverSkeletonizer widget
const
factory
Skeletonizer.zone({Key? key, required Widget child, PaintingEffect? effect, TextBoneBorderRadius? textBoneBorderRadius, bool? ignoreContainers, bool? justifyMultiLineText, Color? containersColor, bool ignorePointers, bool enabled, bool? enableSwitchAnimation, SwitchAnimationConfig? switchAnimationConfig})
Creates a Skeletonizer widget that only shades Bone and nested skeletonizers
const
factory

Properties

child Widget
The widget to be skeletonized
final
containersColor Color?
The color of the container elements this includes Container, Card, DecoratedBox ..etc
final
effect PaintingEffect?
The painting effect to apply on the skeletonized elements
final
enabled bool
Whether skeletonizing is enabled
final
enableSwitchAnimation bool?
Whether to enable switch animation
final
hashCode int
The hash code for this object.
no setterinherited
ignoreContainers bool?
Whether to ignore container elements and only paint the dependents
final
ignorePointers bool
Whether to ignore pointer events
final
justifyMultiLineText bool?
Whether to justify multi line text bones
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
switchAnimationConfig SwitchAnimationConfig?
The switch animation config
final
textBoneBorderRadius TextBoneBorderRadius?
The TextElement border radius config
final

Methods

build(BuildContext context, SkeletonizerBuildData data) Widget
Delegates the build to the SkeletonizerState
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<Skeletonizer>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

maybeOf(BuildContext context) SkeletonizerScope?
Depends on the the nearest SkeletonizerScope if any
of(BuildContext context) SkeletonizerScope
Depends on the the nearest SkeletonizerScope if any otherwise it throws