Skeletonizer class abstract
Paints a skeleton of the child widget
if enabled is set the false the child will be painted normally
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- Skeletonizer
- Available extensions
Constructors
- Skeletonizer({Key? key, required Widget child, bool enabled, PaintingEffect? effect, TextBoneBorderRadius? textBoneBorderRadius, bool? ignoreContainers, bool? justifyMultiLineText, Color? containersColor, bool ignorePointers, bool? enableSwitchAnimation, SwitchAnimationConfig? switchAnimationConfig})
-
Creates a Skeletonizer widget
constfactory
- Skeletonizer.sliver({Key? key, required Widget child, bool enabled, PaintingEffect? effect, TextBoneBorderRadius? textBoneBorderRadius, bool? ignoreContainers, bool? justifyMultiLineText, Color? containersColor, bool ignorePointers})
-
Creates a SliverSkeletonizer widget
constfactory
- Skeletonizer.zone({Key? key, required Widget child, PaintingEffect? effect, TextBoneBorderRadius? textBoneBorderRadius, bool? ignoreContainers, bool? justifyMultiLineText, Color? containersColor, bool ignorePointers, bool enabled, bool? enableSwitchAnimation, SwitchAnimationConfig? switchAnimationConfig})
-
Creates a Skeletonizer widget that only shades Bone and nested skeletonizers
constfactory
Properties
- child → Widget
-
The widget to be skeletonized
final
- containersColor → Color?
-
The color of the container elements
this includes Container, Card, DecoratedBox ..etc
final
- effect → PaintingEffect?
-
The painting effect to apply
on the skeletonized elements
final
- enabled → bool
-
Whether skeletonizing is enabled
final
- enableSwitchAnimation → bool?
-
Whether to enable switch animation
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- ignoreContainers → bool?
-
Whether to ignore container elements and only paint
the dependents
final
- ignorePointers → bool
-
Whether to ignore pointer events
final
- justifyMultiLineText → bool?
-
Whether to justify multi line text bones
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- switchAnimationConfig → SwitchAnimationConfig?
-
The switch animation config
final
- textBoneBorderRadius → TextBoneBorderRadius?
-
The
TextElement
border radius configfinal
Methods
-
build(
BuildContext context, SkeletonizerBuildData data) → Widget - Delegates the build to the SkeletonizerState
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< Skeletonizer> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
maybeOf(
BuildContext context) → SkeletonizerScope? - Depends on the the nearest SkeletonizerScope if any
-
of(
BuildContext context) → SkeletonizerScope - Depends on the the nearest SkeletonizerScope if any otherwise it throws