build abstract method

void build(
  1. OrbFrame out,
  2. double size,
  3. double t,
  4. OrbProfile profile,
  5. double intensity,
)

t is the geometry's own clock: already scaled by the preset speed for looping geometries, or seconds since the state was entered for glyphs. intensity scales deformation amplitude; 1 is the tuned look.

Implementation

void build(
  OrbFrame out,
  double size,
  double t,
  OrbProfile profile,
  double intensity,
);