OrbGeometry class abstract
Pure geometry for one instant: writes the dots for (size, t, profile)
into out. No rendering surface, no colour — ink is resolved at paint
time. Implementations are stateless and deterministic, so any two
geometries can be morphed dot-for-dot by the controller.
Constructors
- OrbGeometry()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
OrbFrame out, double size, double t, OrbProfile profile, double intensity) → void -
tis the geometry's own clock: already scaled by the preset speed for looping geometries, or seconds since the state was entered for glyphs.intensityscales deformation amplitude;1is the tuned look. -
isAnimatingAt(
double t) → bool -
Whether the geometry still changes at
t; a settled glyph returns false so the ticker can stop. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited