flux/flux_animation library

Classes

ChainedAnimation<T>
A FluxAnimation that chains animations in succession.
FluxAnimation<T>
An Animation<T> that carries an intrinsic velocity.
ManualAnimation<T>
A manually controllable FluxAnimation.
MovingTargetAnimation<T>
Animation that chases a moving target using a Simulate function.
SimAnimationController<T>
A FluxAnimation driven by a Sim.
TransformedAnimation<T>
A transformation wrapper for an animation.

Typedefs

FluxAnimationInit<T> = FluxAnimation<T> Function(T value, T velocity)
A function that creates a FluxAnimation from an initial value and velocity.
FluxTransform<T> = T Function(T value)
A generic transform function from one value to another of the same type.