ShapePainterSymbol class
Shape painter for rendering bitmap symbols on the map.
This painter is responsible for drawing bitmap images (symbols) for POIs or other map features. It handles loading the symbol from the cache, applying color tinting, and managing rotation.
Properties
- fill ↔ UiPaint
-
latefinal
- hashCode → int
-
The hash code for this object.
no setterinherited
- renderinstruction → RenderinstructionSymbol
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- symbolImage ↔ SymbolImage?
-
getter/setter pair
Methods
-
calculatePath(
List< List< coordinatesAbsolute, Mappoint reference, double dy) → UiPathMappoint> > -
Calculates a
UiPathfrom a list of absolute geo-coordinates.inherited -
dispose(
) → void - Disposes the symbolImage.
-
init(
) → Future< void> - Initializes the shape painter by loading the symbol from the cache.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
renderNode(
RenderInfo< Renderinstruction> renderInfo, RenderContext renderContext, NodeProperties nodeProperties) → void - Renders a symbol for a node (e.g., a POI).
-
renderWay(
RenderInfo< Renderinstruction> renderInfo, RenderContext renderContext, WayProperties wayProperties) → void - Renders a symbol for a way.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
create(
RenderinstructionSymbol renderinstruction) → Future< ShapePainterSymbol> - Creates a new symbol shape painter with asynchronous initialization.