init method

Future<void> init()

Initializes the shape painter by loading the symbol from the cache.

Implementation

Future<void> init() async {
  try {
    symbolImage =
        await SymbolCacheMgr().getOrCreateSymbol(renderinstruction.bitmapSrc!, renderinstruction.getBitmapWidth(), renderinstruction.getBitmapHeight())
          ?..clone();
  } catch (error) {
    _log.warning("Error loading bitmap ${renderinstruction.bitmapSrc}", error);
  }
}