Scene class abstract
Constructors
- Scene()
Properties
- alwaysUpdateMobjects ↔ bool
-
getter/setter pair
- camera ↔ Camera
-
getter/setter pair
- display ↔ AbstractDisplay
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
mobjects
↔ List<
Mobject> -
getter/setter pair
- random ↔ Random
-
getter/setter pair
- randomSeed ↔ int
-
getter/setter pair
- renderer ↔ AbstractRenderer
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- time ↔ double
-
getter/setter pair
Methods
-
add(
List< Mobject> mobjects) → void -
addEventListener(
EventListener< Event> listener) → void -
addToBack(
List< Mobject> mobjects) → void -
addToFront(
List< Mobject> mobjects) → void -
beginAnimation(
Animation animation) → void -
bindDisplay(
AbstractDisplay _display) → void -
bringToBack(
List< Mobject> mobs) → void -
bringToFront(
List< Mobject> mobs) → void -
clear(
) → void -
construct(
) → FutureOr< void> -
continueRendering(
) → Future -
createCamera(
) → Camera -
finishAnimation(
Animation animation) → void -
getMobjectCopies(
) → List< Mobject> -
getMobjects(
) → List< Mobject> -
getMobjectsFamilies(
) → List< Mobject> -
getMovingMobjects(
List< Animation> animations) → List<Mobject> -
getRestructuredMobjectList(
List< Mobject> mobjects, List<Mobject> toRemove) → List<Mobject> -
getRunTime(
List< Animation> animations) → double -
getTime(
) → double -
getTopLevelMobjects(
) → List< Mobject> -
incrementTime(
double dt) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
play(
Animation animation) → Future -
playMany(
List< Animation> animations) → Future -
preload(
) → FutureOr< void> -
progressThroughAnimation(
Animation animation) → Future -
remove(
List< Mobject> mobjects) → void -
removeEventListener(
EventListener< Event> listener) → void -
render(
) → void -
resetCamera(
) → void -
restructureMobjects(
{List< Mobject> toRemove = const [], bool extractFamilies = true}) → void -
run(
) → Future -
setup(
) → FutureOr< void> -
shouldUpdateMobjects(
) → bool -
tearDown(
) → FutureOr< void> -
toString(
) → String -
A string representation of this object.
inherited
-
updateFrame(
double dt) → void -
updateMobjects(
double dt) → void -
wait(
[double duration = 1.0]) → Future -
waitForClick(
{bool markAsHandled = false, bool continueRendering = true}) → Future< MousePressedEvent> -
waitForEvent<
IEvent extends Event> (EventType eventType, {bool markAsHandled = false, bool continueRendering = true}) → Future< IEvent>
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited