AbstractDisplay class abstract
The display can represent the canvas (in HTML) or a window (in native code). It deals with setting up the renderer (AbstractRenderer), and the events (Event). It's an abstract class
- Implementers
Constructors
- AbstractDisplay()
- AbstractDisplay constructor. It calls createRenderer to setup the renderer
Properties
- camera ↔ Camera
-
The camera is bound to the display with bindCamera.
getter/setter pair
- darkMode ↔ bool
-
When darkMode is set to
true
, all the colors are updated: their brightness is inverted but the hue doesn't changegetter/setter pair - hashCode → int
-
The hash code for this object.
no setterinherited
- renderer ↔ AbstractRenderer
-
The renderer is responsible for rendering mobjects (Mobject).
It is created with createRenderer and is called from the constructor.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
applyColorTransformation(
Color color) → Color -
Apply the darkMode if set to true
otherwise return the
color
-
bindCamera(
Camera camera) → void -
Binds the
camera
-
bindEventListeners(
) → void - Binds all the eventListeners All the events should be converted to Event and sent to the onEvent method This method needs to be implemented in subclasses
-
createRenderer(
) → AbstractRenderer - Creates a renderer (AbstractRenderer) used to render mobjects (Mobject). This method needs to be implemented in subclasses
-
getCoordinates(
double pixelX, double pixelY) → Vector3 -
Converts the pixel coordinates (
pixelX
,pixelY
) to the manim coordinates The result is returned as a Vector3, but used as a vector2 containing the coordinates x and y of the corresponding point @parampixelX
from 0 to pixel width @parampixelY
from 0 to pixel height -
getPixelPosition(
Vector3 coords) → List< double> -
Converts the manim coordinates (Vector3
coords
) to the pixel coordinates The z component ofcoords
is ignored. It returns a list of 2 double containing the x and y pixel coordinates -
nextFrame(
) → Future< double> -
Waits for the next frame.
Returns a
Future
containing the time elapsed between frames (in seconds) This method needs to be implemented in subclasses -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onEvent(
Event event) → void -
Dispatches the
event
to the corresponding EventListener by using the EventDispatcher -
setDisplaySize(
int width, int height) → void - Sets the width and the height of the display This method needs to be implemented in subclasses
-
setup(
) → void -
toString(
) → String -
A string representation of this object.
inherited
-
unbindEventListeners(
) → void - Unbinds all the eventListeners This method needs to be implemented in subclasses
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited