Lottie class
A widget to display a loaded LottieComposition. The controller property allows to specify a custom AnimationController that will drive the animation. If controller is null, the animation will play automatically and the behavior could be adjusted with the properties animate, repeat and reverse.
- Inheritance
Constructors
-
Lottie({Key? key, required LottieComposition? composition, Animation<
double> ? controller, double? width, double? height, AlignmentGeometry? alignment, BoxFit? fit, bool? animate, FrameRate? frameRate, bool? repeat, bool? reverse, LottieDelegates? delegates, LottieOptions? options, bool? addRepaintBoundary, FilterQuality? filterQuality, RenderCache? renderCache}) -
const
Properties
- addRepaintBoundary → bool
-
Indicate to automatically add a
RepaintBoundary
widget around the animation. This allows to optimize the app performance by isolating the animation in its ownLayer
.final - alignment → AlignmentGeometry?
-
How to align the composition within its bounds.
final
- animate → bool
-
If no controller is specified, this value indicate whether or not the
Lottie animation should be played automatically (default to true).
If there is an animation controller specified, this property has no effect.
final
- composition → LottieComposition?
-
The Lottie composition to animate.
It could be parsed asynchronously with
LottieComposition.fromBytes
.final -
controller
→ Animation<
double> ? -
The animation controller to animate the Lottie animation.
If null, a controller is automatically created by this class and is configured
with the properties animate, reverse
final
- delegates → LottieDelegates?
-
A group of callbacks to further customize the lottie animation.
final
- filterQuality → FilterQuality?
-
The quality of the image layer. See FilterQuality
FilterQuality.high is highest quality but slowest.
final
- fit → BoxFit?
-
How to inscribe the Lottie composition into the space allocated during layout.
final
- frameRate → FrameRate?
-
The number of frames per second to render.
Use
FrameRate.composition
to use the original frame rate of the Lottie composition (default) UseFrameRate.max
to advance the animation progression at every frame.final - hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
If non-null, require the composition to have this height.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- options → LottieOptions?
-
Some options to enable/disable some feature of Lottie
final
- renderCache → RenderCache?
-
Opt-in to a special render mode where the frames of the animation are
lazily rendered and kept in a cache.
Subsequent runs of the animation will be cheaper to render.
final
- repeat → bool
-
Specify that the automatic animation should repeat in a loop (default to true).
The property has no effect if animate is false or controller is not null.
final
- reverse → bool
-
Specify that the automatic animation should repeat in a loop in a "reverse"
mode (go from start to end and then continuously from end to start).
It default to false.
The property has no effect if animate is false, repeat is false or controller is not null.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- width → double?
-
If non-null, requires the composition to have this width.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< Lottie> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- cache → LottieCache
-
The cache instance for recently loaded Lottie compositions.
no setter
- traceEnabled ↔ bool
-
getter/setter pair
Static Methods
-
asset(
String name, {Animation< double> ? controller, bool? animate, FrameRate? frameRate, bool? repeat, bool? reverse, LottieDelegates? delegates, LottieOptions? options, void onLoaded(LottieComposition)?, LottieImageProviderFactory? imageProviderFactory, Key? key, AssetBundle? bundle, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, String? package, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning, LottieDecoder? decoder, RenderCache? renderCache, bool? backgroundLoading}) → LottieBuilder - Creates a widget that displays an LottieComposition obtained from an AssetBundle.
-
file(
Object file, {Animation< double> ? controller, FrameRate? frameRate, bool? animate, bool? repeat, bool? reverse, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, Key? key, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning, LottieDecoder? decoder, RenderCache? renderCache, bool? backgroundLoading}) → LottieBuilder - Creates a widget that displays an LottieComposition obtained from a File.
-
memory(
Uint8List bytes, {Animation< double> ? controller, FrameRate? frameRate, bool? animate, bool? repeat, bool? reverse, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, Key? key, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning, LottieDecoder? decoder, RenderCache? renderCache, bool? backgroundLoading}) → LottieBuilder - Creates a widget that displays an LottieComposition obtained from a Uint8List.
-
network(
String url, {Client? client, Map< String, String> ? headers, Animation<double> ? controller, FrameRate? frameRate, bool? animate, bool? repeat, bool? reverse, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, Key? key, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning, LottieDecoder? decoder, RenderCache? renderCache, bool? backgroundLoading}) → LottieBuilder - Creates a widget that displays an LottieComposition obtained from the network.