CollisionHandlerResource class
Constructors
-
CollisionHandlerResource(Pointer<
cpCollisionHandler> _collisionHandler)
Properties
- cId ↔ int
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- random ↔ Random
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
toPointer
→ Pointer<
cpCollisionHandler> -
no setter
- typeA → int
-
no setter
- typeB → int
-
no setter
Methods
-
begin(
bool beginFunc(Arbiter arbiter, Space space)) → void -
generateRandomInt(
int min, int max) → int -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
postSolve(
void postSolveFunc(Arbiter arbiter, Space space)) → void -
preSolve(
bool preSolveFunc(Arbiter arbiter, Space space)) → void -
separate(
void separateFunc(Arbiter arbiter, Space space)) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited