TransformedShape3D constructor

const TransformedShape3D(
  1. Shape3D shape, {
  2. double x = 0,
  3. double y = 0,
  4. double z = 0,
  5. double qx = 0,
  6. double qy = 0,
  7. double qz = 0,
  8. double qw = 1,
})

shape at an offset and a rotation.

Implementation

const TransformedShape3D(
  this.shape, {
  this.x = 0,
  this.y = 0,
  this.z = 0,
  this.qx = 0,
  this.qy = 0,
  this.qz = 0,
  this.qw = 1,
});