TransformedShape3D class final

shape moved by (x, y, z) and turned by the unit quaternion (qx, qy, qz, qw) in its body's space: a collider's offset.

Inheritance

Constructors

TransformedShape3D(Shape3D shape, {double x = 0, double y = 0, double z = 0, double qx = 0, double qy = 0, double qz = 0, double qw = 1})
shape at an offset and a rotation.
const

Properties

hashCode → int
The hash code for this object.
no setteroverride
isIdentity → bool
Whether it neither moves nor turns shape.
no setter
isValid → bool
Whether this shape is well formed: every size finite and above zero, a hull of at least 4 points, a mesh of at least one triangle whose indices are all in its vertex list, a height field of at least 4 × 4 samples, a compound of at least one part, every number finite, a rotation of some length. A body of a shape that is not is never made (createBody returns 0) and a query with one finds nothing, on every backend. A backend can still refuse a well-formed shape it cannot build — Jolt a hull whose points are all on one plane, or a mesh of only degenerate triangles — so check what createBody returns.
no setterinherited
qw → double
The rotation, a unit quaternion.
final
qx → double
The rotation, a unit quaternion.
final
qy → double
The rotation, a unit quaternion.
final
qz → double
The rotation, a unit quaternion.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shape → Shape3D
The shape being placed.
final
x → double
The offset.
final
y → double
The offset.
final
z → double
The offset.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override