TransformedShape3D class final
shape moved by (x, y, z) and turned by the unit quaternion (qx, qy, qz, qw) in its body's space: a collider's offset.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- isIdentity → bool
-
Whether it neither moves nor turns shape.
no setter
- isValid → bool
-
Whether this shape is well formed: every size finite and above zero, a
hull of at least 4 points, a mesh of at least one triangle whose
indices are all in its vertex list, a height field of at least 4 × 4
samples, a compound of at least one part, every number finite, a
rotation of some length. A body of a shape that is not is never made
(
createBodyreturns 0) and a query with one finds nothing, on every backend. A backend can still refuse a well-formed shape it cannot build — Jolt a hull whose points are all on one plane, or a mesh of only degenerate triangles — so check whatcreateBodyreturns.no setterinherited - qw → double
-
The rotation, a unit quaternion.
final
- qx → double
-
The rotation, a unit quaternion.
final
- qy → double
-
The rotation, a unit quaternion.
final
- qz → double
-
The rotation, a unit quaternion.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → Shape3D
-
The shape being placed.
final
- x → double
-
The offset.
final
- y → double
-
The offset.
final
- z → double
-
The offset.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override