Shape3D class sealed
The shape of a body, a query or a character, as plain data a backend turns into its own.
Units are metres. Shapes compare by value, so a backend can share one native shape between every body that asks for an equal one. The big ones (ConvexHullShape3D, MeshShape3D, HeightFieldShape3D) compare their data by identity: reuse the same lists to share them, and leave a list (or a CompoundShape3D's parts) unchanged once a shape holds it.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isValid → bool
-
Whether this shape is well formed: every size finite and above zero, a
hull of at least 4 points, a mesh of at least one triangle whose
indices are all in its vertex list, a height field of at least 4 × 4
samples, a compound of at least one part, every number finite, a
rotation of some length. A body of a shape that is not is never made
(
createBodyreturns 0) and a query with one finds nothing, on every backend. A backend can still refuse a well-formed shape it cannot build — Jolt a hull whose points are all on one plane, or a mesh of only degenerate triangles — so check whatcreateBodyreturns.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited