shapeCast abstract method

List<QueryHit3D> shapeCast(
  1. Shape3D shape,
  2. Vector3 position,
  3. Quaternion rotation,
  4. Vector3 direction, {
  5. QueryFilter3D filter = QueryFilter3D.all,
  6. bool allHits = false,
})

Sweeps shape from position and rotation along direction. The closest hit, or every hit nearest first when allHits.

Implementation

List<QueryHit3D> shapeCast(
  Shape3D shape,
  Vector3 position,
  Quaternion rotation,
  Vector3 direction, {
  QueryFilter3D filter = QueryFilter3D.all,
  bool allHits = false,
});