QueryFilter3D class final

What a query looks at.

Constructors

QueryFilter3D({int layerMask = 0xFFFF, int ignoreBody = 0, bool includeSensors = false, bool includeCharacters = true})
Every layer, no body ignored, sensors left out, characters in.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
ignoreBody → int
A body to pass over (the one asking, say); 0 for none.
final
includeCharacters → bool
Whether characters' bodies can be hit.
final
includeSensors → bool
Whether sensors can be hit.
final
layerMask → int
Layers to hit, one bit per layer.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

all → const QueryFilter3D
Everything but sensors.