unavailable3DReason property
String?
get
unavailable3DReason
Why create3D would throw here, or null when 3-D physics can run.
Finding out starts Jolt where it can run, with the default job system (cores minus one threads): call create3D first when the thread count matters.
Implementation
static String? get unavailable3DReason =>
JoltPhysicsEngine().unavailableReason;