The platform's physics engines.
create gives the 2-D engine: Box2DPhysicsEngine (Box2D v3.2 through just_box_2d) on native platforms, which falls back to the pure-Dart engine where the library is not built, and the pure-Dart PhysicsEngine on the web. create3D gives the 3-D engine, Jolt Physics, where it can run; supports3D and unavailable3DReason ask first.
final physics = PhysicsEngineFactory.create()..initialize();
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- supports3D → bool
-
Whether create3D can make an engine here (see unavailable3DReason).
no setter
-
Why create3D would throw here, or null when 3-D physics can run.
no setter
Static Methods
-
create(
) → PhysicsEngine - Create the best available physics engine for the current platform.
-
create3D(
{int workerThreads = -1}) → PhysicsEngine3D -
The platform's 3-D physics engine: Jolt Physics, through just_jolt, its
job system started with
workerThreadsthreads (below 0: cores minus one; the first engine started decides).