create3D static method
The platform's 3-D physics engine: Jolt Physics, through just_jolt, its
job system started with workerThreads threads (below 0: cores minus
one; the first engine started decides).
Throws a Physics3DUnsupportedError where it cannot run: the web, a
32-bit Android ABI, or an app whose pubspec does not ask for Jolt to be
built (hooks: user_defines: just_jolt: build: true). Nothing 3-D is in
an app that never calls it.
Implementation
static PhysicsEngine3D create3D({int workerThreads = -1}) {
final engine = JoltPhysicsEngine(workerThreads: workerThreads);
final reason = engine.unavailableReason;
if (reason != null) throw Physics3DUnsupportedError(reason);
return engine;
}