CompoundShape3D class final
Several shapes as one: a staircase of boxes, an arch of hulls. Each part is placed in its body's space — a TransformedShape3D for one that is not at the body's origin. Any body type may have one, a dynamic body included, so a concave thing made of convex parts can tumble.
Constructors
-
CompoundShape3D(List<
Shape3D> parts) -
parts, at least one.const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- isValid → bool
-
Whether this shape is well formed: every size finite and above zero, a
hull of at least 4 points, a mesh of at least one triangle whose
indices are all in its vertex list, a height field of at least 4 × 4
samples, a compound of at least one part, every number finite, a
rotation of some length. A body of a shape that is not is never made
(
createBodyreturns 0) and a query with one finds nothing, on every backend. A backend can still refuse a well-formed shape it cannot build — Jolt a hull whose points are all on one plane, or a mesh of only degenerate triangles — so check whatcreateBodyreturns.no setterinherited -
parts
→ List<
Shape3D> -
The shapes it is made of.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override