GameEvent class abstract
Base class for all events dispatched through the EventBus.
Events are lightweight data objects that systems can fire and other systems can subscribe to, enabling decoupled communication.
class DamageEvent extends GameEvent {
final Entity target;
final double amount;
DamageEvent(this.target, this.amount);
}
// Producer system:
world.events.fire(DamageEvent(entity, 25.0));
// Consumer system (in onAddedToWorld or initialize):
world.events.on<DamageEvent>((event) {
// handle damage
});
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited