CollisionStay3DEvent class
Two entities' bodies are still touching after a step. Only fired when
the service was made with reportContactStay: true.
Constructors
Properties
- depth → double
-
How far they overlap.
final
- entityA → Entity
-
One entity.
final
- entityB → Entity
-
The other.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- normal → Vector3
-
From A towards B.
final
- point → Vector3
-
Where they touch.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited