How the 3-D components are saved and shown in an editor. Every one is a
3-D component (Dimensions.threeD).
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
all
→ List<
ComponentSchema< Component> > -
Every 3-D component.
no setter
-
animationPlayer
→ ComponentSchema<
AnimationPlayerComponent> -
AnimationPlayerComponent.
no setter
-
environment
→ ComponentSchema<
EnvironmentComponent> -
EnvironmentComponent.
no setter
-
light
→ ComponentSchema<
LightComponent> -
LightComponent.
no setter
-
materialOverrides
→ ComponentSchema<
MaterialOverrides3D> -
MaterialOverrides3D.
no setter
-
model
→ ComponentSchema<
ModelComponent> -
ModelComponent.
no setter
-
socket
→ ComponentSchema<
SocketComponent> -
SocketComponent.
no setter