SocketComponent class

Pins its entity to a node of its parent's model — a joint, for a sword in a hand or a hat on a head. The entity must be a child (it has a ParentComponent) of an entity with a ModelComponent; each update it is moved to that node, keeping its own scale.

Inheritance

Constructors

SocketComponent({String node = ''})
A socket on the node called node.

Properties

componentType → Type
Type identifier for this component
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
node ↔ String
The node's name in the parent's model.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAttach(EntityId entityId) → void
Called when this component is added to an entity.
inherited
onDetach(EntityId entityId) → void
Called when this component is removed from an entity.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited