GpuRenderTargets class final
What a pass draws into.
Constructors
-
GpuRenderTargets(List<
GpuColorTarget> color, {GpuDepthTarget? depth}) -
Colour attachments (one on OpenGL ES) and an optional depth attachment.
const
Properties
-
color
→ List<
GpuColorTarget> -
Colour attachments.
final
- depth → GpuDepthTarget?
-
Depth attachment.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited