GpuColorTarget class final

One colour attachment.

Constructors

GpuColorTarget(GpuTexture texture, {GpuLoad load = GpuLoad.clear, GpuStore store = GpuStore.store, (double, double, double, double) clear = (0.0, 0.0, 0.0, 0.0), GpuTexture? resolve, int mipLevel = 0, int slice = 0})
Draws into texture; with resolve, a multisampled texture is resolved into it.
const

Properties

clear → (double, double, double, double)
Clear colour, linear RGBA.
final
hashCode → int
The hash code for this object.
no setterinherited
load → GpuLoad
How it starts.
final
mipLevel → int
Mip level drawn into.
final
resolve → GpuTexture?
Single-sample texture to resolve into.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
slice → int
Slice (cube face) drawn into.
final
store → GpuStore
What is kept.
final
texture → GpuTexture
What is drawn into.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited