GpuDepthTarget class final

The depth (and stencil) attachment.

Constructors

GpuDepthTarget(GpuTexture texture, {GpuLoad load = GpuLoad.clear, GpuStore store = GpuStore.dontCare, double clearDepth = 1.0})
Depth into texture, cleared to clearDepth (1 = far).
const

Properties

clearDepth → double
Clear value.
final
hashCode → int
The hash code for this object.
no setterinherited
load → GpuLoad
How it starts.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
store → GpuStore
What is kept (usually nothing).
final
texture → GpuTexture
The depth texture.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited