GpuDepthTarget class final
The depth (and stencil) attachment.
Constructors
- GpuDepthTarget(GpuTexture texture, {GpuLoad load = GpuLoad.clear, GpuStore store = GpuStore.dontCare, double clearDepth = 1.0})
-
Depth into
texture, cleared toclearDepth(1 = far).const
Properties
- clearDepth → double
-
Clear value.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- load → GpuLoad
-
How it starts.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- store → GpuStore
-
What is kept (usually nothing).
final
- texture → GpuTexture
-
The depth texture.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited