getActiveUniformBlockName method
Implementation
String? getActiveUniformBlockName(
WebGLProgram program, int uniformBlockIndex) =>
js_util.callMethod(
this, 'getActiveUniformBlockName', [program, uniformBlockIndex]);
String? getActiveUniformBlockName(
WebGLProgram program, int uniformBlockIndex) =>
js_util.callMethod(
this, 'getActiveUniformBlockName', [program, uniformBlockIndex]);