WebGLRenderingContextOverloads class
- Implementers
- Available extensions
- Annotations
- 
    - @JS.new()
- @staticInterop
 
Constructors
- WebGLRenderingContextOverloads()
- 
          
            factory
Properties
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  bufferData(int target, int size, int usage) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  bufferSubData(int target, int offset, dynamic data) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, dynamic data) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, dynamic data) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  readPixels(int x, int y, int width, int height, int format, int type, dynamic pixels) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  texImage2D(int target, int level, int internalformat, int width, int height, [int? border, int? format, int? type, dynamic pixels]) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, [int? format, int? type, dynamic pixels]) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  uniform1fv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform1iv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform2fv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform2iv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform3fv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform3iv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform4fv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniform4iv(WebGLUniformLocation? location, dynamic v) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniformMatrix2fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniformMatrix3fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
- 
  uniformMatrix4fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void 
- 
      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited