PropsWebGLRenderingContextOverloads extension
Methods
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  bufferData(int target, int size, int usage) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  bufferSubData(int target, int offset, dynamic data) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, dynamic data) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, dynamic data) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  readPixels(int x, int y, int width, int height, int format, int type, dynamic pixels) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  texImage2D(int target, int level, int internalformat, int width, int height, [int? border, int? format, int? type, dynamic pixels]) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, [int? format, int? type, dynamic pixels]) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform1fv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform1iv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform2fv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform2iv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform3fv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform3iv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform4fv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniform4iv(WebGLUniformLocation? location, dynamic v) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniformMatrix2fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniformMatrix3fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension 
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  uniformMatrix4fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void 
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      Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension