PropsWebGLRenderingContextOverloads extension
Methods
-
bufferData(
int target, int size, int usage) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
bufferSubData(
int target, int offset, dynamic data) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
compressedTexImage2D(
int target, int level, int internalformat, int width, int height, int border, dynamic data) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
compressedTexSubImage2D(
int target, int level, int xoffset, int yoffset, int width, int height, int format, dynamic data) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
readPixels(
int x, int y, int width, int height, int format, int type, dynamic pixels) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
texImage2D(
int target, int level, int internalformat, int width, int height, [int? border, int? format, int? type, dynamic pixels]) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
texSubImage2D(
int target, int level, int xoffset, int yoffset, int width, int height, [int? format, int? type, dynamic pixels]) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform1fv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform1iv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform2fv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform2iv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform3fv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform3iv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform4fv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniform4iv(
WebGLUniformLocation? location, dynamic v) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniformMatrix2fv(
WebGLUniformLocation? location, bool transpose, dynamic value) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniformMatrix3fv(
WebGLUniformLocation? location, bool transpose, dynamic value) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension
-
uniformMatrix4fv(
WebGLUniformLocation? location, bool transpose, dynamic value) → void -
Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension