PropsWebGLRenderingContextOverloads extension

on

Methods

bufferData(int target, int size, int usage) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

bufferSubData(int target, int offset, dynamic data) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, dynamic data) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, dynamic data) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

readPixels(int x, int y, int width, int height, int format, int type, dynamic pixels) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

texImage2D(int target, int level, int internalformat, int width, int height, [int? border, int? format, int? type, dynamic pixels]) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, [int? format, int? type, dynamic pixels]) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform1fv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform1iv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform2fv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform2iv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform3fv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform3iv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform4fv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniform4iv(WebGLUniformLocation? location, dynamic v) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniformMatrix2fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniformMatrix3fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension

uniformMatrix4fv(WebGLUniformLocation? location, bool transpose, dynamic value) → void

Available on WebGLRenderingContextOverloads, provided by the PropsWebGLRenderingContextOverloads extension