PannerNode class
The interface represents the position and behavior of an audio source signal in space. It is an AudioNode audio-processing module describing its position with right-hand Cartesian coordinates, its movement using a velocity vector and its directionality using a directionality cone. A always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!
EventTarget
AudioNode
PannerNode
Number of inputs
1
Number of outputs
1
Channel count mode
"clamped-max"
Channel count
2
Channel interpretation
"speakers"
- Implemented types
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- PannerNode(BaseAudioContext context, [PannerOptions? options])
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited