names property

Implementation

static core.Map<FollowRefStateEnumState, String> get names =>
    <FollowRefStateEnumState, String>{
      frWait: '''Waiting for first reference''',
      frGoto: '''Going towards received reference''',
      frLoiter: '''Loitering after arriving at the reference''',
      frHover: '''Hovering after arriving at the reference''',
      frElevator: '''Moving in z after arriving at the target cylinder''',
      frTimeout: '''Controlling system timed out''',
    };