names property
Map<FollowRefStateEnumState, String>
names
Implementation
static core.Map<FollowRefStateEnumState, String> get names =>
<FollowRefStateEnumState, String>{
frWait: '''Waiting for first reference''',
frGoto: '''Going towards received reference''',
frLoiter: '''Loitering after arriving at the reference''',
frHover: '''Hovering after arriving at the reference''',
frElevator: '''Moving in z after arriving at the target cylinder''',
frTimeout: '''Controlling system timed out''',
};