FluorescentDissolvedOrganicMatter constructor

FluorescentDissolvedOrganicMatter([
  1. void updates(
    1. FluorescentDissolvedOrganicMatterBuilder b
    )?
])

Implementation

factory FluorescentDissolvedOrganicMatter(
    [void Function(FluorescentDissolvedOrganicMatterBuilder b)?
        updates]) = _$FluorescentDissolvedOrganicMatter;