names property

Implementation

static core.Map<DesiredVelocityBitfieldFlags, String> get names =>
    <DesiredVelocityBitfieldFlags, String>{
      flSurge: '''Value of u is meaningful''',
      flSway: '''Value of v is meaningful''',
      flHeave: '''Value of w is meaningful''',
      flRoll: '''Value of p is meaningful''',
      flPitch: '''Value of q is meaningful''',
      flYaw: '''Value of r is meaningful''',
    };