names property
Map<DesiredVelocityBitfieldFlags, String>
names
Implementation
static core.Map<DesiredVelocityBitfieldFlags, String> get names =>
<DesiredVelocityBitfieldFlags, String>{
flSurge: '''Value of u is meaningful''',
flSway: '''Value of v is meaningful''',
flHeave: '''Value of w is meaningful''',
flRoll: '''Value of p is meaningful''',
flPitch: '''Value of q is meaningful''',
flYaw: '''Value of r is meaningful''',
};