ImageSequenceAnimator class

Inheritance

Constructors

ImageSequenceAnimator(String folderName, String fileName, int suffixStart, int suffixCount, String fileFormat, double frameCount, {Key? key, List<String>? fullPaths, double fps = 60, bool isLooping = false, bool isBoomerang = false, bool isAutoPlay = true, Color? color, bool isOnline = false, bool waitUntilCacheIsComplete = false, CacheProgressIndicatorBuilder? cacheProgressIndicatorBuilder, ImageSequenceProcessCallback? onReadyToPlay, ImageSequenceProcessCallback? onStartPlaying, ImageSequenceProcessCallback? onPlaying, ImageSequenceProcessCallback? onFinishPlaying})
const

Properties

cacheProgressIndicatorBuilder CacheProgressIndicatorBuilder?
Use this function to display a widget until the ImageSequenceAnimator is ready to be played. This value is only used if isOnline is set to true.
final
color Color?
Use this value to determine the color for your image sequence.
final
fileFormat String
The file format for each image in your image sequence. For example, if the images in your image sequence are named as 'Frame_00000.png', 'Frame_00001.png', 'Frame_00002.png', 'Frame_00003.png' ... then the fileFormat should be 'png'. This should be the same for all the images in your image sequence.
final
fileName String
The file name for each image in your image sequence excluding the suffix. For example, if the images in your image sequence are named as 'Frame_00000.png', 'Frame_00001.png', 'Frame_00002.png', 'Frame_00003.png' ... then the fileName should be 'Frame_'. This should be the same for all the images in your image sequence.
final
folderName String
The directory of your image sequence. If isOnline is set to false and, for example, if you add your image sequence to 'assets/ImageSequences/MyImageSequence' then the folderName should be 'assets/ImageSequences/MyImageSequence'. If isOnline is set to true and, for example, if you add your image sequence to 'https://www.domain.com/ImageSequences/MyImageSequence' then the folderName should be 'https://www.domain.com/ImageSequences/MyImageSequence'. folderName should be the same for all the images in your image sequence.
final
fps double
The FPS for your image sequence. For example, if your frameCount is 60 and the animation is meant to run in 1 second, then your fps should be 60.
final
frameCount double
The total number of images in your image sequence.
final
fullPaths List<String>?
Use this value if you would like to specify a list of endpoints for the frames in your image sequence animator. If set, values for folderName, fileName, suffixStart, suffixCount, fileFormat and frameCount will be ignored.
final
hashCode int
The hash code for this object.
no setterinherited
isAutoPlay bool
Use this value to determine whether your image sequence should start playing immediately or not.
final
isBoomerang bool
Use this value to determine whether your image sequence should boomerang or not.
final
isLooping bool
Use this value to determine whether your image sequence should loop or not. This will override isBoomerang if both are set to true.
final
isOnline bool
Set this value to true if your folderName is an online path.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onFinishPlaying ImageSequenceProcessCallback?
The callback for when the ImageSequenceAnimator finishes playing.
final
onPlaying ImageSequenceProcessCallback?
The callback for when the ImageSequenceAnimator is playing. This callback is continuously through the entire process.
final
onReadyToPlay ImageSequenceProcessCallback?
The callback for when the ImageSequenceAnimator is ready to start playing.
final
onStartPlaying ImageSequenceProcessCallback?
The callback for when the ImageSequenceAnimator starts playing.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
suffixCount int
The suffix length for each image in your image sequence. Most software such as Adobe After Effects export image sequences with a suffix. For example, if the images in your image sequence are named as 'Frame_00000.png', 'Frame_00001.png', 'Frame_00002.png', 'Frame_00003.png' ... then the suffixCount should be 5. This should be the same for all the images in your image sequence.
final
suffixStart int
The suffix for the first image in your image sequence. For example, if the first image in your image sequence is named as 'Frame_00001.png' then suffixStart should be 1.
final
waitUntilCacheIsComplete bool
Set this value to true if you want the ImageSequenceAnimator to wait until the entire image sequence is cached. Otherwise, the ImageSequenceAnimator will invoke onReadyToPlay and start playing if isAutoPlay is set to true when it approximates that the remaining caching can be completed without causing stutters. This value is only used if isOnline is set to true.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() ImageSequenceAnimatorState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited