AnimationTriggerType enum
Represents the different ways that can trigger an animation.
Constructors
- AnimationTriggerType()
-
const
Values
- trigger → const AnimationTriggerType
-
The animation is triggered by a trigger parameter.
- oneShot → const AnimationTriggerType
-
The animation is fired immediately when the widget is built.
- afterLast → const AnimationTriggerType
-
The animation stays idle until the last animation in the chain. This does not give this effect autonomy over its animations, rather it stays idle. The last animation that plays will look up the ancestor tree for the next AnimatedEffect and trigger it manually if
shouldTriggerAfterLast
is true.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
AnimationTriggerType> - A constant List of the values in this enum, in order of their declaration.