GroupedCheckbox<T> class

Inheritance

Constructors

GroupedCheckbox({Key? key, required List<T>? itemList, required CheckboxOrientation orientation, required dynamic onChanged(List<T>?), required Widget itemWidgetBuilder(T), List<T>? checkedItemList, List<T>? disabled, Color? activeColor, Color? checkColor, Color? focusColor, Color? hoverColor, MaterialTapTargetSize? materialTapTargetSize, bool tristate = false, Axis wrapDirection = Axis.horizontal, WrapAlignment wrapAlignment = WrapAlignment.start, double wrapSpacing = 0.0, WrapAlignment wrapRunAlignment = WrapAlignment.start, double wrapRunSpacing = 0.0, WrapCrossAlignment wrapCrossAxisAlignment = WrapCrossAlignment.start, TextDirection? wrapTextDirection, VerticalDirection wrapVerticalDirection = VerticalDirection.down, MouseCursor? mouseCursor, MaterialStateProperty<Color?>? fillColor, MaterialStateProperty<Color?>? overlayColor, double? splashRadius, VisualDensity? visualDensity, FocusNode? focusNode, bool autofocus = false, OutlinedBorder? shape, BorderSide? side, bool isError = false, String? semanticLabel})
const

Properties

activeColor Color?
The color to use when the checkbox is checked.
final
autofocus bool
True if the widget should be focused during build.
final
checkColor Color?
The color to use for the check icon when the checkbox is checked.
final
checkedItemList List<T>?
The list of items that are initially checked.
final
disabled List<T>?
The list of items that should be disabled.
final
fillColor MaterialStateProperty<Color?>?
The color that fills the checkbox, in all MaterialStates.
final
focusColor Color?
The color for the checkbox's Material when it has the input focus.
final
focusNode FocusNode?
An optional focus node to use for requesting focus.
final
hashCode int
The hash code for this object.
no setterinherited
hoverColor Color?
The color for the checkbox's Material when a pointer is hovering over it.
final
isError bool
True if this checkbox wants to show an error state.
final
itemList List<T>?
The list of items to display as checkboxes.
final
itemWidgetBuilder Widget Function(T)
Function to create a custom widget for each item.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
materialTapTargetSize MaterialTapTargetSize?
Configures the minimum size of the tap target.
final
mouseCursor MouseCursor?
The cursor for a mouse pointer when it enters or is hovering over the widget.
final
onChanged → dynamic Function(List<T>?)
Callback function triggered when the checkbox state changes.
final
orientation CheckboxOrientation
The orientation of checkboxes - horizontal, vertical, or wrap.
final
overlayColor MaterialStateProperty<Color?>?
The color for the checkbox's Material.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
semanticLabel String?
The semantic label for the checkbox that will be announced by screen readers.
final
shape OutlinedBorder?
The shape of the checkbox's Material.
final
side BorderSide?
The color and width of the checkbox's border.
final
splashRadius double?
The splash radius of the circular Material ink response.
final
tristate bool
If true, the checkbox's value can be true, false, or null.
final
visualDensity VisualDensity?
Defines how compact the checkbox's layout will be.
final
wrapAlignment WrapAlignment
How the children within a run should be placed in the main axis in a wrap layout.
final
wrapCrossAxisAlignment WrapCrossAlignment
How the children within a run should be aligned relative to each other in the cross axis in a wrap layout.
final
wrapDirection Axis
The direction to use as the main axis in the wrap layout.
final
wrapRunAlignment WrapAlignment
How the runs themselves should be placed in the cross axis in a wrap layout.
final
wrapRunSpacing double
How much space to place between the runs themselves in the cross axis in a wrap layout.
final
wrapSpacing double
How much space to place between children in a run in the main axis in a wrap layout.
final
wrapTextDirection TextDirection?
The direction in which text is read in the wrap layout.
final
wrapVerticalDirection VerticalDirection
Determines the order to lay children out vertically and how to interpret start and end in the vertical direction in a wrap layout.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<GroupedCheckbox<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited