ShaderGlobalsOverride class
- Inheritance
-
- Object
- ExtensionType
- GodotObject
- Node
- ShaderGlobalsOverride
- Available extensions
Constructors
Properties
-
childEnteredTree
→ Signal1<
Node?> -
latefinalinherited
-
childExitingTree
→ Signal1<
Node?> -
latefinalinherited
- childOrderChanged → Signal0
-
latefinalinherited
-
editorDescriptionChanged
→ Signal1<
Node?> -
latefinalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- nativePointerAddress → int
-
Since Pointer.address isn's tagged 'vm:entry-point', supply an
entry point that can get the raw pointer address for this object
no setterinherited
- nativePtr → GDExtensionObjectPtr
-
no setterinherited
- propertyListChanged → Signal0
-
latefinalinherited
- ready → Signal0
-
latefinalinherited
- renamed → Signal0
-
latefinalinherited
-
replacingBy
→ Signal1<
Node?> -
latefinalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scriptChanged → Signal0
-
latefinalinherited
- treeEntered → Signal0
-
latefinalinherited
- treeExited → Signal0
-
latefinalinherited
- treeExiting → Signal0
-
latefinalinherited
-
typeInfo
→ ExtensionTypeInfo<
ShaderGlobalsOverride> -
no setteroverride
Methods
-
addChild(
Node? node, {bool forceReadableName = false, NodeInternalMode? internal}) → void -
inherited
-
addSibling(
Node? sibling, {bool forceReadableName = false}) → void -
inherited
-
addToGroup(
String group, {bool persistent = false}) → void -
inherited
-
addUserSignal(
String signal, {Array? arguments}) → void -
inherited
-
as<
T> () → T? -
Available on GodotObject, provided by the GodotObjectCast extension
-
atr(
String message, {String context = ''}) → String -
inherited
-
atrN(
String message, String pluralMessage, int n, {String context = ''}) → String -
inherited
-
attachSignal(
SignalCallable signal) → void -
inherited
-
call(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callDeferred(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callDeferredThreadGroup(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callThreadSafe(
String method, {List< Variant> vargs = const []}) → Variant -
inherited
-
callv(
String method, Array argArray) → Variant -
inherited
-
cancelFree(
) → void -
inherited
-
canProcess(
) → bool -
inherited
-
canTranslateMessages(
) → bool -
inherited
-
connect(
String signal, Callable callable, {int flags = 0}) → GDError -
inherited
-
createTween(
) → Tween? -
inherited
-
detachSignal(
SignalCallable signal) → void -
inherited
-
disconnect(
String signal, Callable callable) → void -
inherited
-
duplicate(
{int flags = 15}) → Node? -
inherited
-
emitSignal(
String signal, {List< Variant> vargs = const []}) → GDError -
inherited
-
findChild(
String pattern, {bool recursive = true, bool owned = true}) → Node? -
inherited
-
findChildren(
String pattern, {String type = '', bool recursive = true, bool owned = true}) → TypedArray< Node> -
inherited
-
findParent(
String pattern) → Node? -
inherited
-
get(
String property) → Variant -
inherited
-
getAutoTranslateMode(
) → NodeAutoTranslateMode -
inherited
-
getChild(
int idx, {bool includeInternal = false}) → Node? -
inherited
-
getChildCount(
{bool includeInternal = false}) → int -
inherited
-
getChildren(
{bool includeInternal = false}) → TypedArray< Node> -
inherited
-
getClass(
) → String -
inherited
-
getEditorDescription(
) → String -
inherited
-
getGroups(
) → TypedArray< StringName> -
inherited
-
getIncomingConnections(
) → TypedArray< Dictionary> -
inherited
-
getIndex(
{bool includeInternal = false}) → int -
inherited
-
getIndexed(
NodePath propertyPath) → Variant -
inherited
-
getInstanceId(
) → int -
inherited
-
getLastExclusiveWindow(
) → Window? -
inherited
-
getMeta(
String name, {Variant? defaultval}) → Variant -
inherited
-
getMetaList(
) → TypedArray< StringName> -
inherited
-
getMethodArgumentCount(
String method) → int -
inherited
-
getMethodList(
) → TypedArray< Dictionary> -
inherited
-
getMultiplayer(
) → MultiplayerAPI? -
inherited
-
getMultiplayerAuthority(
) → int -
inherited
-
getName(
) → String -
inherited
-
getNode(
NodePath path) → Node? -
inherited
-
getNodeAndResource(
NodePath path) → Array -
inherited
-
getNodeOrNull(
NodePath path) → Node? -
inherited
-
getNodeT<
T> ([String? path]) → T? -
getOwner(
) → Node? -
inherited
-
getParent(
) → Node? -
inherited
-
getPath(
) → NodePath -
inherited
-
getPathTo(
Node? node, {bool useUniquePath = false}) → NodePath -
inherited
-
getPhysicsInterpolationMode(
) → NodePhysicsInterpolationMode -
inherited
-
getPhysicsProcessDeltaTime(
) → double -
inherited
-
getPhysicsProcessPriority(
) → int -
inherited
-
getProcessDeltaTime(
) → double -
inherited
-
getProcessMode(
) → NodeProcessMode -
inherited
-
getProcessPriority(
) → int -
inherited
-
getProcessThreadGroup(
) → NodeProcessThreadGroup -
inherited
-
getProcessThreadGroupOrder(
) → int -
inherited
-
getProcessThreadMessages(
) → int -
inherited
-
getPropertyList(
) → TypedArray< Dictionary> -
inherited
-
getSceneFilePath(
) → String -
inherited
-
getSceneInstanceLoadPlaceholder(
) → bool -
inherited
-
getScript(
) → Variant -
inherited
-
getSignalConnectionList(
String signal) → TypedArray< Dictionary> -
inherited
-
getSignalList(
) → TypedArray< Dictionary> -
inherited
-
getTree(
) → SceneTree? -
inherited
-
getTreeString(
) → String -
inherited
-
getTreeStringPretty(
) → String -
inherited
-
getViewport(
) → Viewport? -
inherited
-
getWindow(
) → Window? -
inherited
-
hasMeta(
String name) → bool -
inherited
-
hasMethod(
String method) → bool -
inherited
-
hasNode(
NodePath path) → bool -
inherited
-
hasNodeAndResource(
NodePath path) → bool -
inherited
-
hasSignal(
String signal) → bool -
inherited
-
hasUserSignal(
String signal) → bool -
inherited
-
isAncestorOf(
Node? node) → bool -
inherited
-
isBlockingSignals(
) → bool -
inherited
-
isClass(
String klass) → bool -
inherited
-
isConnected(
String signal, Callable callable) → bool -
inherited
-
isDisplayedFolded(
) → bool -
inherited
-
isEditableInstance(
Node? node) → bool -
inherited
-
isGreaterThan(
Node? node) → bool -
inherited
-
isInGroup(
String group) → bool -
inherited
-
isInsideTree(
) → bool -
inherited
-
isMultiplayerAuthority(
) → bool -
inherited
-
isNodeReady(
) → bool -
inherited
-
isPartOfEditedScene(
) → bool -
inherited
-
isPhysicsInterpolated(
) → bool -
inherited
-
isPhysicsInterpolatedAndEnabled(
) → bool -
inherited
-
isPhysicsProcessing(
) → bool -
inherited
-
isPhysicsProcessingInternal(
) → bool -
inherited
-
isProcessing(
) → bool -
inherited
-
isProcessingInput(
) → bool -
inherited
-
isProcessingInternal(
) → bool -
inherited
-
isProcessingShortcutInput(
) → bool -
inherited
-
isProcessingUnhandledInput(
) → bool -
inherited
-
isProcessingUnhandledKeyInput(
) → bool -
inherited
-
isQueuedForDeletion(
) → bool -
inherited
-
isUniqueNameInOwner(
) → bool -
inherited
-
moveChild(
Node? childNode, int toIndex) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notification(
int what, {bool reversed = false}) → void -
inherited
-
notifyDeferredThreadGroup(
int what) → void -
inherited
-
notifyPropertyListChanged(
) → void -
inherited
-
notifyThreadSafe(
int what) → void -
inherited
-
printTree(
) → void -
inherited
-
printTreePretty(
) → void -
inherited
-
propagateCall(
String method, {Array? argsparam, bool parentFirst = false}) → void -
inherited
-
propagateNotification(
int what) → void -
inherited
-
propertyCanRevert(
String property) → bool -
inherited
-
propertyGetRevert(
String property) → Variant -
inherited
-
queueFree(
) → void -
inherited
-
removeChild(
Node? node) → void -
inherited
-
removeFromGroup(
String group) → void -
inherited
-
removeMeta(
String name) → void -
inherited
-
removeUserSignal(
String signal) → void -
inherited
-
reparent(
Node? newParent, {bool keepGlobalTransform = true}) → void -
inherited
-
replaceBy(
Node? node, {bool keepGroups = false}) → void -
inherited
-
requestReady(
) → void -
inherited
-
resetPhysicsInterpolation(
) → void -
inherited
-
rpc(
String method, {List< Variant> vargs = const []}) → GDError -
inherited
-
rpcConfig(
String method, Variant config) → void -
inherited
-
rpcId(
int peerId, String method, {List< Variant> vargs = const []}) → GDError -
inherited
-
set(
String property, Variant value) → void -
inherited
-
setAutoTranslateMode(
NodeAutoTranslateMode mode) → void -
inherited
-
setBlockSignals(
bool enable) → void -
inherited
-
setDeferred(
String property, Variant value) → void -
inherited
-
setDeferredThreadGroup(
String property, Variant value) → void -
inherited
-
setDisplayFolded(
bool fold) → void -
inherited
-
setEditableInstance(
Node? node, bool isEditable) → void -
inherited
-
setEditorDescription(
String editorDescription) → void -
inherited
-
setIndexed(
NodePath propertyPath, Variant value) → void -
inherited
-
setMessageTranslation(
bool enable) → void -
inherited
-
setMeta(
String name, Variant value) → void -
inherited
-
setMultiplayerAuthority(
int id, {bool recursive = true}) → void -
inherited
-
setName(
String name) → void -
inherited
-
setOwner(
Node? owner) → void -
inherited
-
setPhysicsInterpolationMode(
NodePhysicsInterpolationMode mode) → void -
inherited
-
setPhysicsProcess(
bool enable) → void -
inherited
-
setPhysicsProcessInternal(
bool enable) → void -
inherited
-
setPhysicsProcessPriority(
int priority) → void -
inherited
-
setProcess(
bool enable) → void -
inherited
-
setProcessInput(
bool enable) → void -
inherited
-
setProcessInternal(
bool enable) → void -
inherited
-
setProcessMode(
NodeProcessMode mode) → void -
inherited
-
setProcessPriority(
int priority) → void -
inherited
-
setProcessShortcutInput(
bool enable) → void -
inherited
-
setProcessThreadGroup(
NodeProcessThreadGroup mode) → void -
inherited
-
setProcessThreadGroupOrder(
int order) → void -
inherited
-
setProcessThreadMessages(
int flags) → void -
inherited
-
setProcessUnhandledInput(
bool enable) → void -
inherited
-
setProcessUnhandledKeyInput(
bool enable) → void -
inherited
-
setSceneFilePath(
String sceneFilePath) → void -
inherited
-
setSceneInstanceLoadPlaceholder(
bool loadPlaceholder) → void -
inherited
-
setScript(
Variant script) → void -
inherited
-
setThreadSafe(
String property, Variant value) → void -
inherited
-
setUniqueNameInOwner(
bool enable) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
tr(
String message, {String context = ''}) → String -
inherited
-
trN(
String message, String pluralMessage, int n, {String context = ''}) → String -
inherited
-
updateConfigurationWarnings(
) → void -
inherited
-
vEnterTree(
) → void -
inherited
-
vExitTree(
) → void -
inherited
-
vGetConfigurationWarnings(
) → PackedStringArray -
inherited
-
vInput(
InputEvent? event) → void -
inherited
-
vPhysicsProcess(
double delta) → void -
inherited
-
vProcess(
double delta) → void -
inherited
-
vReady(
) → void -
inherited
-
vShortcutInput(
InputEvent? event) → void -
inherited
-
vUnhandledInput(
InputEvent? event) → void -
inherited
-
vUnhandledKeyInput(
InputEvent? event) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
sTypeInfo
→ ExtensionTypeInfo<
ShaderGlobalsOverride> -
no setter
Constants
- nativeTypeName → const String