glew/generated/lib_glad/lib_glad_arb_texture_storage_multisample
library
Functions
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glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
→ void
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define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
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glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
→ void
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define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
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glTextureStorage2DMultisampleExt(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
→ void
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define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
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glTextureStorage3DMultisampleExt(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
→ void
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define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)