glew/generated/lib_glad/lib_glad_apple_vertex_program_evaluators library

Functions

glClearDepthf(double d) → void
define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d)
glDepthRangef(double n, double f) → void
define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f)
glDisableVertexAttribApple(int index, int pname) → void
define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname)
glEnableVertexAttribApple(int index, int pname) → void
define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname)
glGetShaderPrecisionFormat(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision) → void
define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision)
glIsVertexAttribEnabledApple(int index, int pname) int
define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname)
glMapVertexAttrib1dApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Double> points) → void
define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
glMapVertexAttrib1fApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Float> points) → void
define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
glMapVertexAttrib2dApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points) → void
define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
glMapVertexAttrib2fApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points) → void
define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
glReleaseShaderCompiler() → void
define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void)
glShaderBinary(int count, Pointer<Uint32> shaders, int binaryformat, Pointer<Void> binary, int length) → void
define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length)