glew/generated/lib_glad/lib_glad_apple_vertex_program_evaluators
library
Functions
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glClearDepthf(double d)
→ void
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define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d)
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glDepthRangef(double n, double f)
→ void
-
define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f)
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glDisableVertexAttribApple(int index, int pname)
→ void
-
define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname)
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glEnableVertexAttribApple(int index, int pname)
→ void
-
define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname)
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glGetShaderPrecisionFormat(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
→ void
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define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat
typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision)
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glIsVertexAttribEnabledApple(int index, int pname)
→ int
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define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE
typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname)
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glMapVertexAttrib1dApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Double> points)
→ void
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define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE
typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
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glMapVertexAttrib1fApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Float> points)
→ void
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define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE
typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
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glMapVertexAttrib2dApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points)
→ void
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define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE
typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
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glMapVertexAttrib2fApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points)
→ void
-
define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE
typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
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glReleaseShaderCompiler()
→ void
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define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler
typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void)
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glShaderBinary(int count, Pointer<Uint32> shaders, int binaryformat, Pointer<Void> binary, int length)
→ void
-
define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary
typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length)