gl library
Bindings for OpenGL library
To use, import package:gl_dart/gl.dart
.
Docs for OpenGL: opengl.org/documentation
But it is worth considering the specifics of the FFI. Docs for FFI:
Classes
Enums
Constants
- GL_2_BYTES → const int
- GL_2D → const int
- GL_3_BYTES → const int
- GL_3D → const int
- GL_3D_COLOR → const int
- GL_3D_COLOR_TEXTURE → const int
- GL_4_BYTES → const int
- GL_4D_COLOR_TEXTURE → const int
- GL_ACCUM → const int
- GL_ACCUM_ALPHA_BITS → const int
- GL_ACCUM_BLUE_BITS → const int
- GL_ACCUM_BUFFER_BIT → const int
- GL_ACCUM_CLEAR_VALUE → const int
- GL_ACCUM_GREEN_BITS → const int
- GL_ACCUM_RED_BITS → const int
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
- GL_ACTIVE_ATTRIBUTES → const int
- GL_ACTIVE_PROGRAM → const int
- GL_ACTIVE_RESOURCES → const int
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
- GL_ACTIVE_SUBROUTINES → const int
- GL_ACTIVE_TEXTURE → const int
- GL_ACTIVE_TEXTURE_ARB → const int
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
- GL_ACTIVE_UNIFORM_BLOCKS → const int
- GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_UNIFORMS → const int
- GL_ACTIVE_VARIABLES → const int
- GL_ADD → const int
- GL_ADD_SIGNED → const int
- GL_ALIASED_LINE_WIDTH_RANGE → const int
- GL_ALIASED_POINT_SIZE_RANGE → const int
- GL_ALL_ATTRIB_BITS → const int
- GL_ALL_BARRIER_BITS → const int
- GL_ALL_CLIENT_ATTRIB_BITS → const int
- GL_ALL_SHADER_BITS → const int
- GL_ALPHA → const int
- GL_ALPHA12 → const int
- GL_ALPHA16 → const int
- GL_ALPHA4 → const int
- GL_ALPHA8 → const int
- GL_ALPHA_BIAS → const int
- GL_ALPHA_BITS → const int
- GL_ALPHA_INTEGER → const int
- GL_ALPHA_SCALE → const int
- GL_ALPHA_TEST → const int
- GL_ALPHA_TEST_FUNC → const int
- GL_ALPHA_TEST_REF → const int
- GL_ALREADY_SIGNALED → const int
- GL_ALWAYS → const int
- GL_AMBIENT → const int
- GL_AMBIENT_AND_DIFFUSE → const int
- GL_AND → const int
- GL_AND_INVERTED → const int
- GL_AND_REVERSE → const int
- GL_ANY_SAMPLES_PASSED → const int
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
- GL_ARB_imaging → const int
- GL_ARB_multitexture → const int
- GL_ARRAY_BUFFER → const int
- GL_ARRAY_BUFFER_BINDING → const int
- GL_ARRAY_SIZE → const int
- GL_ARRAY_STRIDE → const int
- GL_ATOMIC_COUNTER_BARRIER_BIT → const int
- GL_ATOMIC_COUNTER_BUFFER → const int
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
- GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_START → const int
- GL_ATTACHED_SHADERS → const int
- GL_ATTRIB_STACK_DEPTH → const int
- GL_AUTO_GENERATE_MIPMAP → const int
- GL_AUTO_NORMAL → const int
- GL_AUX0 → const int
- GL_AUX1 → const int
- GL_AUX2 → const int
- GL_AUX3 → const int
- GL_AUX_BUFFERS → const int
- GL_BACK → const int
- GL_BACK_LEFT → const int
- GL_BACK_RIGHT → const int
- GL_BGR → const int
- GL_BGR_INTEGER → const int
- GL_BGRA → const int
- GL_BGRA_INTEGER → const int
- GL_BITMAP → const int
- GL_BITMAP_TOKEN → const int
- GL_BLEND → const int
- GL_BLEND_COLOR → const int
- GL_BLEND_DST → const int
- GL_BLEND_DST_ALPHA → const int
- GL_BLEND_DST_RGB → const int
- GL_BLEND_EQUATION → const int
- GL_BLEND_EQUATION_ALPHA → const int
- GL_BLEND_EQUATION_RGB → const int
- GL_BLEND_SRC → const int
- GL_BLEND_SRC_ALPHA → const int
- GL_BLEND_SRC_RGB → const int
- GL_BLOCK_INDEX → const int
- GL_BLUE → const int
- GL_BLUE_BIAS → const int
- GL_BLUE_BITS → const int
- GL_BLUE_INTEGER → const int
- GL_BLUE_SCALE → const int
- GL_BOOL → const int
- GL_BOOL_VEC2 → const int
- GL_BOOL_VEC3 → const int
- GL_BOOL_VEC4 → const int
- GL_BUFFER → const int
- GL_BUFFER_ACCESS → const int
- GL_BUFFER_ACCESS_FLAGS → const int
- GL_BUFFER_BINDING → const int
- GL_BUFFER_DATA_SIZE → const int
- GL_BUFFER_IMMUTABLE_STORAGE → const int
- GL_BUFFER_MAP_LENGTH → const int
- GL_BUFFER_MAP_OFFSET → const int
- GL_BUFFER_MAP_POINTER → const int
- GL_BUFFER_MAPPED → const int
- GL_BUFFER_SIZE → const int
- GL_BUFFER_STORAGE_FLAGS → const int
- GL_BUFFER_UPDATE_BARRIER_BIT → const int
- GL_BUFFER_USAGE → const int
- GL_BUFFER_VARIABLE → const int
- GL_BYTE → const int
- GL_C3F_V3F → const int
- GL_C4F_N3F_V3F → const int
- GL_C4UB_V2F → const int
- GL_C4UB_V3F → const int
- GL_CAVEAT_SUPPORT → const int
- GL_CCW → const int
- GL_CLAMP → const int
- GL_CLAMP_FRAGMENT_COLOR → const int
- GL_CLAMP_READ_COLOR → const int
- GL_CLAMP_TO_BORDER → const int
- GL_CLAMP_TO_EDGE → const int
- GL_CLAMP_VERTEX_COLOR → const int
- GL_CLEAR → const int
- GL_CLEAR_BUFFER → const int
- GL_CLEAR_TEXTURE → const int
- GL_CLIENT_ACTIVE_TEXTURE → const int
- GL_CLIENT_ACTIVE_TEXTURE_ARB → const int
- GL_CLIENT_ALL_ATTRIB_BITS → const int
- GL_CLIENT_ATTRIB_STACK_DEPTH → const int
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
- GL_CLIENT_PIXEL_STORE_BIT → const int
- GL_CLIENT_STORAGE_BIT → const int
- GL_CLIENT_VERTEX_ARRAY_BIT → const int
- GL_CLIP_DEPTH_MODE → const int
- GL_CLIP_DISTANCE0 → const int
- GL_CLIP_DISTANCE1 → const int
- GL_CLIP_DISTANCE2 → const int
- GL_CLIP_DISTANCE3 → const int
- GL_CLIP_DISTANCE4 → const int
- GL_CLIP_DISTANCE5 → const int
- GL_CLIP_DISTANCE6 → const int
- GL_CLIP_DISTANCE7 → const int
- GL_CLIP_ORIGIN → const int
- GL_CLIP_PLANE0 → const int
- GL_CLIP_PLANE1 → const int
- GL_CLIP_PLANE2 → const int
- GL_CLIP_PLANE3 → const int
- GL_CLIP_PLANE4 → const int
- GL_CLIP_PLANE5 → const int
- GL_CLIPPING_INPUT_PRIMITIVES → const int
- GL_CLIPPING_OUTPUT_PRIMITIVES → const int
- GL_COEFF → const int
- GL_COLOR → const int
- GL_COLOR_ARRAY → const int
- GL_COLOR_ARRAY_BUFFER_BINDING → const int
- GL_COLOR_ARRAY_POINTER → const int
- GL_COLOR_ARRAY_SIZE → const int
- GL_COLOR_ARRAY_STRIDE → const int
- GL_COLOR_ARRAY_TYPE → const int
- GL_COLOR_ATTACHMENT0 → const int
- GL_COLOR_ATTACHMENT1 → const int
- GL_COLOR_ATTACHMENT10 → const int
- GL_COLOR_ATTACHMENT11 → const int
- GL_COLOR_ATTACHMENT12 → const int
- GL_COLOR_ATTACHMENT13 → const int
- GL_COLOR_ATTACHMENT14 → const int
- GL_COLOR_ATTACHMENT15 → const int
- GL_COLOR_ATTACHMENT16 → const int
- GL_COLOR_ATTACHMENT17 → const int
- GL_COLOR_ATTACHMENT18 → const int
- GL_COLOR_ATTACHMENT19 → const int
- GL_COLOR_ATTACHMENT2 → const int
- GL_COLOR_ATTACHMENT20 → const int
- GL_COLOR_ATTACHMENT21 → const int
- GL_COLOR_ATTACHMENT22 → const int
- GL_COLOR_ATTACHMENT23 → const int
- GL_COLOR_ATTACHMENT24 → const int
- GL_COLOR_ATTACHMENT25 → const int
- GL_COLOR_ATTACHMENT26 → const int
- GL_COLOR_ATTACHMENT27 → const int
- GL_COLOR_ATTACHMENT28 → const int
- GL_COLOR_ATTACHMENT29 → const int
- GL_COLOR_ATTACHMENT3 → const int
- GL_COLOR_ATTACHMENT30 → const int
- GL_COLOR_ATTACHMENT31 → const int
- GL_COLOR_ATTACHMENT4 → const int
- GL_COLOR_ATTACHMENT5 → const int
- GL_COLOR_ATTACHMENT6 → const int
- GL_COLOR_ATTACHMENT7 → const int
- GL_COLOR_ATTACHMENT8 → const int
- GL_COLOR_ATTACHMENT9 → const int
- GL_COLOR_BUFFER_BIT → const int
- GL_COLOR_CLEAR_VALUE → const int
- GL_COLOR_COMPONENTS → const int
- GL_COLOR_ENCODING → const int
- GL_COLOR_INDEX → const int
- GL_COLOR_INDEXES → const int
- GL_COLOR_LOGIC_OP → const int
- GL_COLOR_MATERIAL → const int
- GL_COLOR_MATERIAL_FACE → const int
- GL_COLOR_MATERIAL_PARAMETER → const int
- GL_COLOR_MATRIX → const int
- GL_COLOR_MATRIX_STACK_DEPTH → const int
- GL_COLOR_RENDERABLE → const int
- GL_COLOR_SUM → const int
- GL_COLOR_TABLE → const int
- GL_COLOR_TABLE_ALPHA_SIZE → const int
- GL_COLOR_TABLE_BIAS → const int
- GL_COLOR_TABLE_BLUE_SIZE → const int
- GL_COLOR_TABLE_FORMAT → const int
- GL_COLOR_TABLE_GREEN_SIZE → const int
- GL_COLOR_TABLE_INTENSITY_SIZE → const int
- GL_COLOR_TABLE_LUMINANCE_SIZE → const int
- GL_COLOR_TABLE_RED_SIZE → const int
- GL_COLOR_TABLE_SCALE → const int
- GL_COLOR_TABLE_WIDTH → const int
- GL_COLOR_WRITEMASK → const int
- GL_COMBINE → const int
- GL_COMBINE_ALPHA → const int
- GL_COMBINE_RGB → const int
- GL_COMMAND_BARRIER_BIT → const int
- GL_COMPARE_R_TO_TEXTURE → const int
- GL_COMPARE_REF_TO_TEXTURE → const int
- GL_COMPATIBLE_SUBROUTINES → const int
- GL_COMPILE → const int
- GL_COMPILE_AND_EXECUTE → const int
- GL_COMPILE_STATUS → const int
- GL_COMPRESSED_ALPHA → const int
- GL_COMPRESSED_INTENSITY → const int
- GL_COMPRESSED_LUMINANCE → const int
- GL_COMPRESSED_LUMINANCE_ALPHA → const int
- GL_COMPRESSED_R11_EAC → const int
- GL_COMPRESSED_RED → const int
- GL_COMPRESSED_RED_RGTC1 → const int
- GL_COMPRESSED_RG → const int
- GL_COMPRESSED_RG11_EAC → const int
- GL_COMPRESSED_RG_RGTC2 → const int
- GL_COMPRESSED_RGB → const int
- GL_COMPRESSED_RGB8_ETC2 → const int
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
- GL_COMPRESSED_RGBA → const int
- GL_COMPRESSED_RGBA8_ETC2_EAC → const int
- GL_COMPRESSED_RGBA_BPTC_UNORM → const int
- GL_COMPRESSED_SIGNED_R11_EAC → const int
- GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
- GL_COMPRESSED_SIGNED_RG11_EAC → const int
- GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
- GL_COMPRESSED_SLUMINANCE → const int
- GL_COMPRESSED_SLUMINANCE_ALPHA → const int
- GL_COMPRESSED_SRGB → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
- GL_COMPRESSED_SRGB8_ETC2 → const int
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_SRGB_ALPHA → const int
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
- GL_COMPRESSED_TEXTURE_FORMATS → const int
- GL_COMPUTE_SHADER → const int
- GL_COMPUTE_SHADER_BIT → const int
- GL_COMPUTE_SHADER_INVOCATIONS → const int
- GL_COMPUTE_SUBROUTINE → const int
- GL_COMPUTE_SUBROUTINE_UNIFORM → const int
- GL_COMPUTE_TEXTURE → const int
- GL_COMPUTE_WORK_GROUP_SIZE → const int
- GL_CONDITION_SATISFIED → const int
- GL_CONSTANT → const int
- GL_CONSTANT_ALPHA → const int
- GL_CONSTANT_ATTENUATION → const int
- GL_CONSTANT_BORDER → const int
- GL_CONSTANT_COLOR → const int
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
- GL_CONTEXT_CORE_PROFILE_BIT → const int
- GL_CONTEXT_FLAG_DEBUG_BIT → const int
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
- GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
- GL_CONTEXT_FLAGS → const int
- GL_CONTEXT_LOST → const int
- GL_CONTEXT_PROFILE_MASK → const int
- GL_CONTEXT_RELEASE_BEHAVIOR → const int
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
- GL_CONVOLUTION_1D → const int
- GL_CONVOLUTION_2D → const int
- GL_CONVOLUTION_BORDER_COLOR → const int
- GL_CONVOLUTION_BORDER_MODE → const int
- GL_CONVOLUTION_FILTER_BIAS → const int
- GL_CONVOLUTION_FILTER_SCALE → const int
- GL_CONVOLUTION_FORMAT → const int
- GL_CONVOLUTION_HEIGHT → const int
- GL_CONVOLUTION_WIDTH → const int
- GL_COORD_REPLACE → const int
- GL_COPY → const int
- GL_COPY_INVERTED → const int
- GL_COPY_PIXEL_TOKEN → const int
- GL_COPY_READ_BUFFER → const int
- GL_COPY_READ_BUFFER_BINDING → const int
- GL_COPY_WRITE_BUFFER → const int
- GL_COPY_WRITE_BUFFER_BINDING → const int
- GL_CULL_FACE → const int
- GL_CULL_FACE_MODE → const int
- GL_CURRENT_BIT → const int
- GL_CURRENT_COLOR → const int
- GL_CURRENT_FOG_COORD → const int
- GL_CURRENT_FOG_COORDINATE → const int
- GL_CURRENT_INDEX → const int
- GL_CURRENT_NORMAL → const int
- GL_CURRENT_PROGRAM → const int
- GL_CURRENT_QUERY → const int
- GL_CURRENT_RASTER_COLOR → const int
- GL_CURRENT_RASTER_DISTANCE → const int
- GL_CURRENT_RASTER_INDEX → const int
- GL_CURRENT_RASTER_POSITION → const int
- GL_CURRENT_RASTER_POSITION_VALID → const int
- GL_CURRENT_RASTER_SECONDARY_COLOR → const int
- GL_CURRENT_RASTER_TEXTURE_COORDS → const int
- GL_CURRENT_SECONDARY_COLOR → const int
- GL_CURRENT_TEXTURE_COORDS → const int
- GL_CURRENT_VERTEX_ATTRIB → const int
- GL_CW → const int
- GL_DEBUG_CALLBACK_FUNCTION → const int
- GL_DEBUG_CALLBACK_USER_PARAM → const int
- GL_DEBUG_GROUP_STACK_DEPTH → const int
- GL_DEBUG_LOGGED_MESSAGES → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
- GL_DEBUG_OUTPUT → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
- GL_DEBUG_SEVERITY_HIGH → const int
- GL_DEBUG_SEVERITY_LOW → const int
- GL_DEBUG_SEVERITY_MEDIUM → const int
- GL_DEBUG_SEVERITY_NOTIFICATION → const int
- GL_DEBUG_SOURCE_API → const int
- GL_DEBUG_SOURCE_APPLICATION → const int
- GL_DEBUG_SOURCE_OTHER → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER → const int
- GL_DEBUG_SOURCE_THIRD_PARTY → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
- GL_DEBUG_TYPE_ERROR → const int
- GL_DEBUG_TYPE_MARKER → const int
- GL_DEBUG_TYPE_OTHER → const int
- GL_DEBUG_TYPE_PERFORMANCE → const int
- GL_DEBUG_TYPE_POP_GROUP → const int
- GL_DEBUG_TYPE_PORTABILITY → const int
- GL_DEBUG_TYPE_PUSH_GROUP → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
- GL_DECAL → const int
- GL_DECR → const int
- GL_DECR_WRAP → const int
- GL_DELETE_STATUS → const int
- GL_DEPTH → const int
- GL_DEPTH24_STENCIL8 → const int
- GL_DEPTH32F_STENCIL8 → const int
- GL_DEPTH_ATTACHMENT → const int
- GL_DEPTH_BIAS → const int
- GL_DEPTH_BITS → const int
- GL_DEPTH_BUFFER_BIT → const int
- GL_DEPTH_CLAMP → const int
- GL_DEPTH_CLEAR_VALUE → const int
- GL_DEPTH_COMPONENT → const int
- GL_DEPTH_COMPONENT16 → const int
- GL_DEPTH_COMPONENT24 → const int
- GL_DEPTH_COMPONENT32 → const int
- GL_DEPTH_COMPONENT32F → const int
- GL_DEPTH_COMPONENTS → const int
- GL_DEPTH_FUNC → const int
- GL_DEPTH_RANGE → const int
- GL_DEPTH_RENDERABLE → const int
- GL_DEPTH_SCALE → const int
- GL_DEPTH_STENCIL → const int
- GL_DEPTH_STENCIL_ATTACHMENT → const int
- GL_DEPTH_STENCIL_TEXTURE_MODE → const int
- GL_DEPTH_TEST → const int
- GL_DEPTH_TEXTURE_MODE → const int
- GL_DEPTH_WRITEMASK → const int
- GL_DIFFUSE → const int
- GL_DISPATCH_INDIRECT_BUFFER → const int
- GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
- GL_DISPLAY_LIST → const int
- GL_DITHER → const int
- GL_DOMAIN → const int
- GL_DONT_CARE → const int
- GL_DOT3_RGB → const int
- GL_DOT3_RGBA → const int
- GL_DOUBLE → const int
- GL_DOUBLE_MAT2 → const int
- GL_DOUBLE_MAT2x3 → const int
- GL_DOUBLE_MAT2x4 → const int
- GL_DOUBLE_MAT3 → const int
- GL_DOUBLE_MAT3x2 → const int
- GL_DOUBLE_MAT3x4 → const int
- GL_DOUBLE_MAT4 → const int
- GL_DOUBLE_MAT4x2 → const int
- GL_DOUBLE_MAT4x3 → const int
- GL_DOUBLE_VEC2 → const int
- GL_DOUBLE_VEC3 → const int
- GL_DOUBLE_VEC4 → const int
- GL_DOUBLEBUFFER → const int
- GL_DRAW_BUFFER → const int
- GL_DRAW_BUFFER0 → const int
- GL_DRAW_BUFFER1 → const int
- GL_DRAW_BUFFER10 → const int
- GL_DRAW_BUFFER11 → const int
- GL_DRAW_BUFFER12 → const int
- GL_DRAW_BUFFER13 → const int
- GL_DRAW_BUFFER14 → const int
- GL_DRAW_BUFFER15 → const int
- GL_DRAW_BUFFER2 → const int
- GL_DRAW_BUFFER3 → const int
- GL_DRAW_BUFFER4 → const int
- GL_DRAW_BUFFER5 → const int
- GL_DRAW_BUFFER6 → const int
- GL_DRAW_BUFFER7 → const int
- GL_DRAW_BUFFER8 → const int
- GL_DRAW_BUFFER9 → const int
- GL_DRAW_FRAMEBUFFER → const int
- GL_DRAW_FRAMEBUFFER_BINDING → const int
- GL_DRAW_INDIRECT_BUFFER → const int
- GL_DRAW_INDIRECT_BUFFER_BINDING → const int
- GL_DRAW_PIXEL_TOKEN → const int
- GL_DST_ALPHA → const int
- GL_DST_COLOR → const int
- GL_DYNAMIC_COPY → const int
- GL_DYNAMIC_DRAW → const int
- GL_DYNAMIC_READ → const int
- GL_DYNAMIC_STORAGE_BIT → const int
- GL_EDGE_FLAG → const int
- GL_EDGE_FLAG_ARRAY → const int
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING → const int
- GL_EDGE_FLAG_ARRAY_POINTER → const int
- GL_EDGE_FLAG_ARRAY_STRIDE → const int
- GL_ELEMENT_ARRAY_BARRIER_BIT → const int
- GL_ELEMENT_ARRAY_BUFFER → const int
- GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
- GL_EMISSION → const int
- GL_ENABLE_BIT → const int
- GL_EQUAL → const int
- GL_EQUIV → const int
- GL_EVAL_BIT → const int
- GL_EXP → const int
- GL_EXP2 → const int
- GL_EXTENSIONS → const int
- GL_EYE_LINEAR → const int
- GL_EYE_PLANE → const int
- GL_FALSE → const int
- GL_FASTEST → const int
- GL_FEEDBACK → const int
- GL_FEEDBACK_BUFFER_POINTER → const int
- GL_FEEDBACK_BUFFER_SIZE → const int
- GL_FEEDBACK_BUFFER_TYPE → const int
- GL_FILL → const int
- GL_FILTER → const int
- GL_FIRST_VERTEX_CONVENTION → const int
- GL_FIXED → const int
- GL_FIXED_ONLY → const int
- GL_FLAT → const int
- GL_FLOAT → const int
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
- GL_FLOAT_MAT2 → const int
- GL_FLOAT_MAT2x3 → const int
- GL_FLOAT_MAT2x4 → const int
- GL_FLOAT_MAT3 → const int
- GL_FLOAT_MAT3x2 → const int
- GL_FLOAT_MAT3x4 → const int
- GL_FLOAT_MAT4 → const int
- GL_FLOAT_MAT4x2 → const int
- GL_FLOAT_MAT4x3 → const int
- GL_FLOAT_VEC2 → const int
- GL_FLOAT_VEC3 → const int
- GL_FLOAT_VEC4 → const int
- GL_FOG → const int
- GL_FOG_BIT → const int
- GL_FOG_COLOR → const int
- GL_FOG_COORD → const int
- GL_FOG_COORD_ARRAY → const int
- GL_FOG_COORD_ARRAY_BUFFER_BINDING → const int
- GL_FOG_COORD_ARRAY_POINTER → const int
- GL_FOG_COORD_ARRAY_STRIDE → const int
- GL_FOG_COORD_ARRAY_TYPE → const int
- GL_FOG_COORD_SRC → const int
- GL_FOG_COORDINATE → const int
- GL_FOG_COORDINATE_ARRAY → const int
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING → const int
- GL_FOG_COORDINATE_ARRAY_POINTER → const int
- GL_FOG_COORDINATE_ARRAY_STRIDE → const int
- GL_FOG_COORDINATE_ARRAY_TYPE → const int
- GL_FOG_COORDINATE_SOURCE → const int
- GL_FOG_DENSITY → const int
- GL_FOG_END → const int
- GL_FOG_HINT → const int
- GL_FOG_INDEX → const int
- GL_FOG_MODE → const int
- GL_FOG_START → const int
- GL_FRACTIONAL_EVEN → const int
- GL_FRACTIONAL_ODD → const int
- GL_FRAGMENT_DEPTH → const int
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
- GL_FRAGMENT_SHADER → const int
- GL_FRAGMENT_SHADER_BIT → const int
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
- GL_FRAGMENT_SHADER_INVOCATIONS → const int
- GL_FRAGMENT_SUBROUTINE → const int
- GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
- GL_FRAGMENT_TEXTURE → const int
- GL_FRAMEBUFFER → const int
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
- GL_FRAMEBUFFER_BARRIER_BIT → const int
- GL_FRAMEBUFFER_BINDING → const int
- GL_FRAMEBUFFER_BLEND → const int
- GL_FRAMEBUFFER_COMPLETE → const int
- GL_FRAMEBUFFER_DEFAULT → const int
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
- GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
- GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
- GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
- GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
- GL_FRAMEBUFFER_RENDERABLE → const int
- GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
- GL_FRAMEBUFFER_SRGB → const int
- GL_FRAMEBUFFER_UNDEFINED → const int
- GL_FRAMEBUFFER_UNSUPPORTED → const int
- GL_FRONT → const int
- GL_FRONT_AND_BACK → const int
- GL_FRONT_FACE → const int
- GL_FRONT_LEFT → const int
- GL_FRONT_RIGHT → const int
- GL_FULL_SUPPORT → const int
- GL_FUNC_ADD → const int
- GL_FUNC_REVERSE_SUBTRACT → const int
- GL_FUNC_SUBTRACT → const int
- GL_GENERATE_MIPMAP → const int
- GL_GENERATE_MIPMAP_HINT → const int
- GL_GEOMETRY_INPUT_TYPE → const int
- GL_GEOMETRY_OUTPUT_TYPE → const int
- GL_GEOMETRY_SHADER → const int
- GL_GEOMETRY_SHADER_BIT → const int
- GL_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
- GL_GEOMETRY_SUBROUTINE → const int
- GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
- GL_GEOMETRY_TEXTURE → const int
- GL_GEOMETRY_VERTICES_OUT → const int
- GL_GEQUAL → const int
- GL_GET_TEXTURE_IMAGE_FORMAT → const int
- GL_GET_TEXTURE_IMAGE_TYPE → const int
- GL_GLEXT_VERSION → const int
- GL_GREATER → const int
- GL_GREEN → const int
- GL_GREEN_BIAS → const int
- GL_GREEN_BITS → const int
- GL_GREEN_INTEGER → const int
- GL_GREEN_SCALE → const int
- GL_GUILTY_CONTEXT_RESET → const int
- GL_HALF_FLOAT → const int
- GL_HIGH_FLOAT → const int
- GL_HIGH_INT → const int
- GL_HINT_BIT → const int
- GL_HISTOGRAM → const int
- GL_HISTOGRAM_ALPHA_SIZE → const int
- GL_HISTOGRAM_BLUE_SIZE → const int
- GL_HISTOGRAM_FORMAT → const int
- GL_HISTOGRAM_GREEN_SIZE → const int
- GL_HISTOGRAM_LUMINANCE_SIZE → const int
- GL_HISTOGRAM_RED_SIZE → const int
- GL_HISTOGRAM_SINK → const int
- GL_HISTOGRAM_WIDTH → const int
- GL_IMAGE_1D → const int
- GL_IMAGE_1D_ARRAY → const int
- GL_IMAGE_2D → const int
- GL_IMAGE_2D_ARRAY → const int
- GL_IMAGE_2D_MULTISAMPLE → const int
- GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_IMAGE_2D_RECT → const int
- GL_IMAGE_3D → const int
- GL_IMAGE_BINDING_ACCESS → const int
- GL_IMAGE_BINDING_FORMAT → const int
- GL_IMAGE_BINDING_LAYER → const int
- GL_IMAGE_BINDING_LAYERED → const int
- GL_IMAGE_BINDING_LEVEL → const int
- GL_IMAGE_BINDING_NAME → const int
- GL_IMAGE_BUFFER → const int
- GL_IMAGE_CLASS_10_10_10_2 → const int
- GL_IMAGE_CLASS_11_11_10 → const int
- GL_IMAGE_CLASS_1_X_16 → const int
- GL_IMAGE_CLASS_1_X_32 → const int
- GL_IMAGE_CLASS_1_X_8 → const int
- GL_IMAGE_CLASS_2_X_16 → const int
- GL_IMAGE_CLASS_2_X_32 → const int
- GL_IMAGE_CLASS_2_X_8 → const int
- GL_IMAGE_CLASS_4_X_16 → const int
- GL_IMAGE_CLASS_4_X_32 → const int
- GL_IMAGE_CLASS_4_X_8 → const int
- GL_IMAGE_COMPATIBILITY_CLASS → const int
- GL_IMAGE_CUBE → const int
- GL_IMAGE_CUBE_MAP_ARRAY → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
- GL_IMAGE_PIXEL_FORMAT → const int
- GL_IMAGE_PIXEL_TYPE → const int
- GL_IMAGE_TEXEL_SIZE → const int
- GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
- GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
- GL_INCR → const int
- GL_INCR_WRAP → const int
- GL_INDEX → const int
- GL_INDEX_ARRAY → const int
- GL_INDEX_ARRAY_BUFFER_BINDING → const int
- GL_INDEX_ARRAY_POINTER → const int
- GL_INDEX_ARRAY_STRIDE → const int
- GL_INDEX_ARRAY_TYPE → const int
- GL_INDEX_BITS → const int
- GL_INDEX_CLEAR_VALUE → const int
- GL_INDEX_LOGIC_OP → const int
- GL_INDEX_MODE → const int
- GL_INDEX_OFFSET → const int
- GL_INDEX_SHIFT → const int
- GL_INDEX_WRITEMASK → const int
- GL_INFO_LOG_LENGTH → const int
- GL_INNOCENT_CONTEXT_RESET → const int
- GL_INT → const int
- GL_INT_2_10_10_10_REV → const int
- GL_INT_IMAGE_1D → const int
- GL_INT_IMAGE_1D_ARRAY → const int
- GL_INT_IMAGE_2D → const int
- GL_INT_IMAGE_2D_ARRAY → const int
- GL_INT_IMAGE_2D_MULTISAMPLE → const int
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_IMAGE_2D_RECT → const int
- GL_INT_IMAGE_3D → const int
- GL_INT_IMAGE_BUFFER → const int
- GL_INT_IMAGE_CUBE → const int
- GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_INT_SAMPLER_1D → const int
- GL_INT_SAMPLER_1D_ARRAY → const int
- GL_INT_SAMPLER_2D → const int
- GL_INT_SAMPLER_2D_ARRAY → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_SAMPLER_2D_RECT → const int
- GL_INT_SAMPLER_3D → const int
- GL_INT_SAMPLER_BUFFER → const int
- GL_INT_SAMPLER_CUBE → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_INT_VEC2 → const int
- GL_INT_VEC3 → const int
- GL_INT_VEC4 → const int
- GL_INTENSITY → const int
- GL_INTENSITY12 → const int
- GL_INTENSITY16 → const int
- GL_INTENSITY4 → const int
- GL_INTENSITY8 → const int
- GL_INTERLEAVED_ATTRIBS → const int
- GL_INTERNALFORMAT_ALPHA_SIZE → const int
- GL_INTERNALFORMAT_ALPHA_TYPE → const int
- GL_INTERNALFORMAT_BLUE_SIZE → const int
- GL_INTERNALFORMAT_BLUE_TYPE → const int
- GL_INTERNALFORMAT_DEPTH_SIZE → const int
- GL_INTERNALFORMAT_DEPTH_TYPE → const int
- GL_INTERNALFORMAT_GREEN_SIZE → const int
- GL_INTERNALFORMAT_GREEN_TYPE → const int
- GL_INTERNALFORMAT_PREFERRED → const int
- GL_INTERNALFORMAT_RED_SIZE → const int
- GL_INTERNALFORMAT_RED_TYPE → const int
- GL_INTERNALFORMAT_SHARED_SIZE → const int
- GL_INTERNALFORMAT_STENCIL_SIZE → const int
- GL_INTERNALFORMAT_STENCIL_TYPE → const int
- GL_INTERNALFORMAT_SUPPORTED → const int
- GL_INTERPOLATE → const int
- GL_INVALID_ENUM → const int
- GL_INVALID_FRAMEBUFFER_OPERATION → const int
- GL_INVALID_INDEX → const int
- GL_INVALID_OPERATION → const int
- GL_INVALID_VALUE → const int
- GL_INVERT → const int
- GL_IS_PER_PATCH → const int
- GL_IS_ROW_MAJOR → const int
- GL_ISOLINES → const int
- GL_KEEP → const int
- GL_LAST_VERTEX_CONVENTION → const int
- GL_LAYER_PROVOKING_VERTEX → const int
- GL_LEFT → const int
- GL_LEQUAL → const int
- GL_LESS → const int
- GL_LIGHT0 → const int
- GL_LIGHT1 → const int
- GL_LIGHT2 → const int
- GL_LIGHT3 → const int
- GL_LIGHT4 → const int
- GL_LIGHT5 → const int
- GL_LIGHT6 → const int
- GL_LIGHT7 → const int
- GL_LIGHT_MODEL_AMBIENT → const int
- GL_LIGHT_MODEL_COLOR_CONTROL → const int
- GL_LIGHT_MODEL_LOCAL_VIEWER → const int
- GL_LIGHT_MODEL_TWO_SIDE → const int
- GL_LIGHTING → const int
- GL_LIGHTING_BIT → const int
- GL_LINE → const int
- GL_LINE_BIT → const int
- GL_LINE_LOOP → const int
- GL_LINE_RESET_TOKEN → const int
- GL_LINE_SMOOTH → const int
- GL_LINE_SMOOTH_HINT → const int
- GL_LINE_STIPPLE → const int
- GL_LINE_STIPPLE_PATTERN → const int
- GL_LINE_STIPPLE_REPEAT → const int
- GL_LINE_STRIP → const int
- GL_LINE_STRIP_ADJACENCY → const int
- GL_LINE_TOKEN → const int
- GL_LINE_WIDTH → const int
- GL_LINE_WIDTH_GRANULARITY → const int
- GL_LINE_WIDTH_RANGE → const int
- GL_LINEAR → const int
- GL_LINEAR_ATTENUATION → const int
- GL_LINEAR_MIPMAP_LINEAR → const int
- GL_LINEAR_MIPMAP_NEAREST → const int
- GL_LINES → const int
- GL_LINES_ADJACENCY → const int
- GL_LINK_STATUS → const int
- GL_LIST_BASE → const int
- GL_LIST_BIT → const int
- GL_LIST_INDEX → const int
- GL_LIST_MODE → const int
- GL_LOAD → const int
- GL_LOCATION → const int
- GL_LOCATION_COMPONENT → const int
- GL_LOCATION_INDEX → const int
- GL_LOGIC_OP → const int
- GL_LOGIC_OP_MODE → const int
- GL_LOSE_CONTEXT_ON_RESET → const int
- GL_LOW_FLOAT → const int
- GL_LOW_INT → const int
- GL_LOWER_LEFT → const int
- GL_LUMINANCE → const int
- GL_LUMINANCE12 → const int
- GL_LUMINANCE12_ALPHA12 → const int
- GL_LUMINANCE12_ALPHA4 → const int
- GL_LUMINANCE16 → const int
- GL_LUMINANCE16_ALPHA16 → const int
- GL_LUMINANCE4 → const int
- GL_LUMINANCE4_ALPHA4 → const int
- GL_LUMINANCE6_ALPHA2 → const int
- GL_LUMINANCE8 → const int
- GL_LUMINANCE8_ALPHA8 → const int
- GL_LUMINANCE_ALPHA → const int
- GL_MAJOR_VERSION → const int
- GL_MANUAL_GENERATE_MIPMAP → const int
- GL_MAP1_COLOR_4 → const int
- GL_MAP1_GRID_DOMAIN → const int
- GL_MAP1_GRID_SEGMENTS → const int
- GL_MAP1_INDEX → const int
- GL_MAP1_NORMAL → const int
- GL_MAP1_TEXTURE_COORD_1 → const int
- GL_MAP1_TEXTURE_COORD_2 → const int
- GL_MAP1_TEXTURE_COORD_3 → const int
- GL_MAP1_TEXTURE_COORD_4 → const int
- GL_MAP1_VERTEX_3 → const int
- GL_MAP1_VERTEX_4 → const int
- GL_MAP2_COLOR_4 → const int
- GL_MAP2_GRID_DOMAIN → const int
- GL_MAP2_GRID_SEGMENTS → const int
- GL_MAP2_INDEX → const int
- GL_MAP2_NORMAL → const int
- GL_MAP2_TEXTURE_COORD_1 → const int
- GL_MAP2_TEXTURE_COORD_2 → const int
- GL_MAP2_TEXTURE_COORD_3 → const int
- GL_MAP2_TEXTURE_COORD_4 → const int
- GL_MAP2_VERTEX_3 → const int
- GL_MAP2_VERTEX_4 → const int
- GL_MAP_COHERENT_BIT → const int
- GL_MAP_COLOR → const int
- GL_MAP_FLUSH_EXPLICIT_BIT → const int
- GL_MAP_INVALIDATE_BUFFER_BIT → const int
- GL_MAP_INVALIDATE_RANGE_BIT → const int
- GL_MAP_PERSISTENT_BIT → const int
- GL_MAP_READ_BIT → const int
- GL_MAP_STENCIL → const int
- GL_MAP_UNSYNCHRONIZED_BIT → const int
- GL_MAP_WRITE_BIT → const int
- GL_MATRIX_MODE → const int
- GL_MATRIX_STRIDE → const int
- GL_MAX → const int
- GL_MAX_3D_TEXTURE_SIZE → const int
- GL_MAX_ARRAY_TEXTURE_LAYERS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_MAX_ATTRIB_STACK_DEPTH → const int
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH → const int
- GL_MAX_CLIP_DISTANCES → const int
- GL_MAX_CLIP_PLANES → const int
- GL_MAX_COLOR_ATTACHMENTS → const int
- GL_MAX_COLOR_MATRIX_STACK_DEPTH → const int
- GL_MAX_COLOR_TEXTURE_SAMPLES → const int
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_DIMENSIONS → const int
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
- GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
- GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
- GL_MAX_CONVOLUTION_HEIGHT → const int
- GL_MAX_CONVOLUTION_WIDTH → const int
- GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
- GL_MAX_CULL_DISTANCES → const int
- GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH → const int
- GL_MAX_DEPTH → const int
- GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
- GL_MAX_DRAW_BUFFERS → const int
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
- GL_MAX_ELEMENT_INDEX → const int
- GL_MAX_ELEMENTS_INDICES → const int
- GL_MAX_ELEMENTS_VERTICES → const int
- GL_MAX_EVAL_ORDER → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
- GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
- GL_MAX_FRAMEBUFFER_HEIGHT → const int
- GL_MAX_FRAMEBUFFER_LAYERS → const int
- GL_MAX_FRAMEBUFFER_SAMPLES → const int
- GL_MAX_FRAMEBUFFER_WIDTH → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
- GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_HEIGHT → const int
- GL_MAX_IMAGE_SAMPLES → const int
- GL_MAX_IMAGE_UNITS → const int
- GL_MAX_INTEGER_SAMPLES → const int
- GL_MAX_LABEL_LENGTH → const int
- GL_MAX_LAYERS → const int
- GL_MAX_LIGHTS → const int
- GL_MAX_LIST_NESTING → const int
- GL_MAX_MODELVIEW_STACK_DEPTH → const int
- GL_MAX_NAME_LENGTH → const int
- GL_MAX_NAME_STACK_DEPTH → const int
- GL_MAX_NUM_ACTIVE_VARIABLES → const int
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
- GL_MAX_PATCH_VERTICES → const int
- GL_MAX_PIXEL_MAP_TABLE → const int
- GL_MAX_PROGRAM_TEXEL_OFFSET → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MAX_PROJECTION_STACK_DEPTH → const int
- GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
- GL_MAX_RENDERBUFFER_SIZE → const int
- GL_MAX_SAMPLE_MASK_WORDS → const int
- GL_MAX_SAMPLES → const int
- GL_MAX_SERVER_WAIT_TIMEOUT → const int
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
- GL_MAX_SUBROUTINES → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_GEN_LEVEL → const int
- GL_MAX_TESS_PATCH_COMPONENTS → const int
- GL_MAX_TEXTURE_BUFFER_SIZE → const int
- GL_MAX_TEXTURE_COORDS → const int
- GL_MAX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TEXTURE_LOD_BIAS → const int
- GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
- GL_MAX_TEXTURE_SIZE → const int
- GL_MAX_TEXTURE_STACK_DEPTH → const int
- GL_MAX_TEXTURE_UNITS → const int
- GL_MAX_TEXTURE_UNITS_ARB → const int
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
- GL_MAX_UNIFORM_BLOCK_SIZE → const int
- GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
- GL_MAX_UNIFORM_LOCATIONS → const int
- GL_MAX_VARYING_COMPONENTS → const int
- GL_MAX_VARYING_FLOATS → const int
- GL_MAX_VARYING_VECTORS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
- GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_MAX_VERTEX_ATTRIB_STRIDE → const int
- GL_MAX_VERTEX_ATTRIBS → const int
- GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
- GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_VERTEX_STREAMS → const int
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
- GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_VERTEX_UNIFORM_VECTORS → const int
- GL_MAX_VIEWPORT_DIMS → const int
- GL_MAX_VIEWPORTS → const int
- GL_MAX_WIDTH → const int
- GL_MEDIUM_FLOAT → const int
- GL_MEDIUM_INT → const int
- GL_MIN → const int
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MIN_MAP_BUFFER_ALIGNMENT → const int
- GL_MIN_PROGRAM_TEXEL_OFFSET → const int
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MIN_SAMPLE_SHADING_VALUE → const int
- GL_MINMAX → const int
- GL_MINMAX_FORMAT → const int
- GL_MINMAX_SINK → const int
- GL_MINOR_VERSION → const int
- GL_MIPMAP → const int
- GL_MIRROR_CLAMP_TO_EDGE → const int
- GL_MIRRORED_REPEAT → const int
- GL_MODELVIEW → const int
- GL_MODELVIEW_MATRIX → const int
- GL_MODELVIEW_STACK_DEPTH → const int
- GL_MODULATE → const int
- GL_MULT → const int
- GL_MULTISAMPLE → const int
- GL_MULTISAMPLE_BIT → const int
- GL_N3F_V3F → const int
- GL_NAME_LENGTH → const int
- GL_NAME_STACK_DEPTH → const int
- GL_NAND → const int
- GL_NEAREST → const int
- GL_NEAREST_MIPMAP_LINEAR → const int
- GL_NEAREST_MIPMAP_NEAREST → const int
- GL_NEGATIVE_ONE_TO_ONE → const int
- GL_NEVER → const int
- GL_NICEST → const int
- GL_NO_ERROR → const int
- GL_NO_RESET_NOTIFICATION → const int
- GL_NONE → const int
- GL_NOOP → const int
- GL_NOR → const int
- GL_NORMAL_ARRAY → const int
- GL_NORMAL_ARRAY_BUFFER_BINDING → const int
- GL_NORMAL_ARRAY_POINTER → const int
- GL_NORMAL_ARRAY_STRIDE → const int
- GL_NORMAL_ARRAY_TYPE → const int
- GL_NORMAL_MAP → const int
- GL_NORMALIZE → const int
- GL_NOTEQUAL → const int
- GL_NUM_ACTIVE_VARIABLES → const int
- GL_NUM_COMPATIBLE_SUBROUTINES → const int
- GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
- GL_NUM_EXTENSIONS → const int
- GL_NUM_PROGRAM_BINARY_FORMATS → const int
- GL_NUM_SAMPLE_COUNTS → const int
- GL_NUM_SHADER_BINARY_FORMATS → const int
- GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
- GL_NUM_SPIR_V_EXTENSIONS → const int
- GL_OBJECT_LINEAR → const int
- GL_OBJECT_PLANE → const int
- GL_OBJECT_TYPE → const int
- GL_OFFSET → const int
- GL_ONE → const int
- GL_ONE_MINUS_CONSTANT_ALPHA → const int
- GL_ONE_MINUS_CONSTANT_COLOR → const int
- GL_ONE_MINUS_DST_ALPHA → const int
- GL_ONE_MINUS_DST_COLOR → const int
- GL_ONE_MINUS_SRC1_ALPHA → const int
- GL_ONE_MINUS_SRC1_COLOR → const int
- GL_ONE_MINUS_SRC_ALPHA → const int
- GL_ONE_MINUS_SRC_COLOR → const int
- GL_OPERAND0_ALPHA → const int
- GL_OPERAND0_RGB → const int
- GL_OPERAND1_ALPHA → const int
- GL_OPERAND1_RGB → const int
- GL_OPERAND2_ALPHA → const int
- GL_OPERAND2_RGB → const int
- GL_OR → const int
- GL_OR_INVERTED → const int
- GL_OR_REVERSE → const int
- GL_ORDER → const int
- GL_OUT_OF_MEMORY → const int
- GL_PACK_ALIGNMENT → const int
- GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
- GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
- GL_PACK_COMPRESSED_BLOCK_SIZE → const int
- GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
- GL_PACK_IMAGE_HEIGHT → const int
- GL_PACK_LSB_FIRST → const int
- GL_PACK_ROW_LENGTH → const int
- GL_PACK_SKIP_IMAGES → const int
- GL_PACK_SKIP_PIXELS → const int
- GL_PACK_SKIP_ROWS → const int
- GL_PACK_SWAP_BYTES → const int
- GL_PARAMETER_BUFFER → const int
- GL_PARAMETER_BUFFER_BINDING → const int
- GL_PASS_THROUGH_TOKEN → const int
- GL_PATCH_DEFAULT_INNER_LEVEL → const int
- GL_PATCH_DEFAULT_OUTER_LEVEL → const int
- GL_PATCH_VERTICES → const int
- GL_PATCHES → const int
- GL_PERSPECTIVE_CORRECTION_HINT → const int
- GL_PIXEL_BUFFER_BARRIER_BIT → const int
- GL_PIXEL_MAP_A_TO_A → const int
- GL_PIXEL_MAP_A_TO_A_SIZE → const int
- GL_PIXEL_MAP_B_TO_B → const int
- GL_PIXEL_MAP_B_TO_B_SIZE → const int
- GL_PIXEL_MAP_G_TO_G → const int
- GL_PIXEL_MAP_G_TO_G_SIZE → const int
- GL_PIXEL_MAP_I_TO_A → const int
- GL_PIXEL_MAP_I_TO_A_SIZE → const int
- GL_PIXEL_MAP_I_TO_B → const int
- GL_PIXEL_MAP_I_TO_B_SIZE → const int
- GL_PIXEL_MAP_I_TO_G → const int
- GL_PIXEL_MAP_I_TO_G_SIZE → const int
- GL_PIXEL_MAP_I_TO_I → const int
- GL_PIXEL_MAP_I_TO_I_SIZE → const int
- GL_PIXEL_MAP_I_TO_R → const int
- GL_PIXEL_MAP_I_TO_R_SIZE → const int
- GL_PIXEL_MAP_R_TO_R → const int
- GL_PIXEL_MAP_R_TO_R_SIZE → const int
- GL_PIXEL_MAP_S_TO_S → const int
- GL_PIXEL_MAP_S_TO_S_SIZE → const int
- GL_PIXEL_MODE_BIT → const int
- GL_PIXEL_PACK_BUFFER → const int
- GL_PIXEL_PACK_BUFFER_BINDING → const int
- GL_PIXEL_UNPACK_BUFFER → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING → const int
- GL_POINT → const int
- GL_POINT_BIT → const int
- GL_POINT_DISTANCE_ATTENUATION → const int
- GL_POINT_FADE_THRESHOLD_SIZE → const int
- GL_POINT_SIZE → const int
- GL_POINT_SIZE_GRANULARITY → const int
- GL_POINT_SIZE_MAX → const int
- GL_POINT_SIZE_MIN → const int
- GL_POINT_SIZE_RANGE → const int
- GL_POINT_SMOOTH → const int
- GL_POINT_SMOOTH_HINT → const int
- GL_POINT_SPRITE → const int
- GL_POINT_SPRITE_COORD_ORIGIN → const int
- GL_POINT_TOKEN → const int
- GL_POINTS → const int
- GL_POLYGON → const int
- GL_POLYGON_BIT → const int
- GL_POLYGON_MODE → const int
- GL_POLYGON_OFFSET_CLAMP → const int
- GL_POLYGON_OFFSET_FACTOR → const int
- GL_POLYGON_OFFSET_FILL → const int
- GL_POLYGON_OFFSET_LINE → const int
- GL_POLYGON_OFFSET_POINT → const int
- GL_POLYGON_OFFSET_UNITS → const int
- GL_POLYGON_SMOOTH → const int
- GL_POLYGON_SMOOTH_HINT → const int
- GL_POLYGON_STIPPLE → const int
- GL_POLYGON_STIPPLE_BIT → const int
- GL_POLYGON_TOKEN → const int
- GL_POSITION → const int
- GL_POST_COLOR_MATRIX_ALPHA_BIAS → const int
- GL_POST_COLOR_MATRIX_ALPHA_SCALE → const int
- GL_POST_COLOR_MATRIX_BLUE_BIAS → const int
- GL_POST_COLOR_MATRIX_BLUE_SCALE → const int
- GL_POST_COLOR_MATRIX_COLOR_TABLE → const int
- GL_POST_COLOR_MATRIX_GREEN_BIAS → const int
- GL_POST_COLOR_MATRIX_GREEN_SCALE → const int
- GL_POST_COLOR_MATRIX_RED_BIAS → const int
- GL_POST_COLOR_MATRIX_RED_SCALE → const int
- GL_POST_CONVOLUTION_ALPHA_BIAS → const int
- GL_POST_CONVOLUTION_ALPHA_SCALE → const int
- GL_POST_CONVOLUTION_BLUE_BIAS → const int
- GL_POST_CONVOLUTION_BLUE_SCALE → const int
- GL_POST_CONVOLUTION_COLOR_TABLE → const int
- GL_POST_CONVOLUTION_GREEN_BIAS → const int
- GL_POST_CONVOLUTION_GREEN_SCALE → const int
- GL_POST_CONVOLUTION_RED_BIAS → const int
- GL_POST_CONVOLUTION_RED_SCALE → const int
- GL_PREVIOUS → const int
- GL_PRIMARY_COLOR → const int
- GL_PRIMITIVE_RESTART → const int
- GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
- GL_PRIMITIVE_RESTART_INDEX → const int
- GL_PRIMITIVES_GENERATED → const int
- GL_PRIMITIVES_SUBMITTED → const int
- GL_PROGRAM → const int
- GL_PROGRAM_BINARY_FORMATS → const int
- GL_PROGRAM_BINARY_LENGTH → const int
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
- GL_PROGRAM_INPUT → const int
- GL_PROGRAM_OUTPUT → const int
- GL_PROGRAM_PIPELINE → const int
- GL_PROGRAM_PIPELINE_BINDING → const int
- GL_PROGRAM_POINT_SIZE → const int
- GL_PROGRAM_SEPARABLE → const int
- GL_PROJECTION → const int
- GL_PROJECTION_MATRIX → const int
- GL_PROJECTION_STACK_DEPTH → const int
- GL_PROVOKING_VERTEX → const int
- GL_PROXY_COLOR_TABLE → const int
- GL_PROXY_HISTOGRAM → const int
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE → const int
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE → const int
- GL_PROXY_TEXTURE_1D → const int
- GL_PROXY_TEXTURE_1D_ARRAY → const int
- GL_PROXY_TEXTURE_2D → const int
- GL_PROXY_TEXTURE_2D_ARRAY → const int
- GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_PROXY_TEXTURE_3D → const int
- GL_PROXY_TEXTURE_CUBE_MAP → const int
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_PROXY_TEXTURE_RECTANGLE → const int
- GL_Q → const int
- GL_QUAD_STRIP → const int
- GL_QUADRATIC_ATTENUATION → const int
- GL_QUADS → const int
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
- GL_QUERY → const int
- GL_QUERY_BUFFER → const int
- GL_QUERY_BUFFER_BARRIER_BIT → const int
- GL_QUERY_BUFFER_BINDING → const int
- GL_QUERY_BY_REGION_NO_WAIT → const int
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
- GL_QUERY_BY_REGION_WAIT → const int
- GL_QUERY_BY_REGION_WAIT_INVERTED → const int
- GL_QUERY_COUNTER_BITS → const int
- GL_QUERY_NO_WAIT → const int
- GL_QUERY_NO_WAIT_INVERTED → const int
- GL_QUERY_RESULT → const int
- GL_QUERY_RESULT_AVAILABLE → const int
- GL_QUERY_RESULT_NO_WAIT → const int
- GL_QUERY_TARGET → const int
- GL_QUERY_WAIT → const int
- GL_QUERY_WAIT_INVERTED → const int
- GL_R → const int
- GL_R11F_G11F_B10F → const int
- GL_R16 → const int
- GL_R16_SNORM → const int
- GL_R16F → const int
- GL_R16I → const int
- GL_R16UI → const int
- GL_R32F → const int
- GL_R32I → const int
- GL_R32UI → const int
- GL_R3_G3_B2 → const int
- GL_R8 → const int
- GL_R8_SNORM → const int
- GL_R8I → const int
- GL_R8UI → const int
- GL_RASTERIZER_DISCARD → const int
- GL_READ_BUFFER → const int
- GL_READ_FRAMEBUFFER → const int
- GL_READ_FRAMEBUFFER_BINDING → const int
- GL_READ_ONLY → const int
- GL_READ_PIXELS → const int
- GL_READ_PIXELS_FORMAT → const int
- GL_READ_PIXELS_TYPE → const int
- GL_READ_WRITE → const int
- GL_RED → const int
- GL_RED_BIAS → const int
- GL_RED_BITS → const int
- GL_RED_INTEGER → const int
- GL_RED_SCALE → const int
- GL_REDUCE → const int
- GL_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_REFERENCED_BY_VERTEX_SHADER → const int
- GL_REFLECTION_MAP → const int
- GL_RENDER → const int
- GL_RENDER_MODE → const int
- GL_RENDERBUFFER → const int
- GL_RENDERBUFFER_ALPHA_SIZE → const int
- GL_RENDERBUFFER_BINDING → const int
- GL_RENDERBUFFER_BLUE_SIZE → const int
- GL_RENDERBUFFER_DEPTH_SIZE → const int
- GL_RENDERBUFFER_GREEN_SIZE → const int
- GL_RENDERBUFFER_HEIGHT → const int
- GL_RENDERBUFFER_INTERNAL_FORMAT → const int
- GL_RENDERBUFFER_RED_SIZE → const int
- GL_RENDERBUFFER_SAMPLES → const int
- GL_RENDERBUFFER_STENCIL_SIZE → const int
- GL_RENDERBUFFER_WIDTH → const int
- GL_RENDERER → const int
- GL_REPEAT → const int
- GL_REPLACE → const int
- GL_REPLICATE_BORDER → const int
- GL_RESCALE_NORMAL → const int
- GL_RESET_NOTIFICATION_STRATEGY → const int
- GL_RETURN → const int
- GL_RG → const int
- GL_RG16 → const int
- GL_RG16_SNORM → const int
- GL_RG16F → const int
- GL_RG16I → const int
- GL_RG16UI → const int
- GL_RG32F → const int
- GL_RG32I → const int
- GL_RG32UI → const int
- GL_RG8 → const int
- GL_RG8_SNORM → const int
- GL_RG8I → const int
- GL_RG8UI → const int
- GL_RG_INTEGER → const int
- GL_RGB → const int
- GL_RGB10 → const int
- GL_RGB10_A2 → const int
- GL_RGB10_A2UI → const int
- GL_RGB12 → const int
- GL_RGB16 → const int
- GL_RGB16_SNORM → const int
- GL_RGB16F → const int
- GL_RGB16I → const int
- GL_RGB16UI → const int
- GL_RGB32F → const int
- GL_RGB32I → const int
- GL_RGB32UI → const int
- GL_RGB4 → const int
- GL_RGB5 → const int
- GL_RGB565 → const int
- GL_RGB5_A1 → const int
- GL_RGB8 → const int
- GL_RGB8_SNORM → const int
- GL_RGB8I → const int
- GL_RGB8UI → const int
- GL_RGB9_E5 → const int
- GL_RGB_INTEGER → const int
- GL_RGB_SCALE → const int
- GL_RGBA → const int
- GL_RGBA12 → const int
- GL_RGBA16 → const int
- GL_RGBA16_SNORM → const int
- GL_RGBA16F → const int
- GL_RGBA16I → const int
- GL_RGBA16UI → const int
- GL_RGBA2 → const int
- GL_RGBA32F → const int
- GL_RGBA32I → const int
- GL_RGBA32UI → const int
- GL_RGBA4 → const int
- GL_RGBA8 → const int
- GL_RGBA8_SNORM → const int
- GL_RGBA8I → const int
- GL_RGBA8UI → const int
- GL_RGBA_INTEGER → const int
- GL_RGBA_MODE → const int
- GL_RIGHT → const int
- GL_S → const int
- GL_SAMPLE_ALPHA_TO_COVERAGE → const int
- GL_SAMPLE_ALPHA_TO_ONE → const int
- GL_SAMPLE_BUFFERS → const int
- GL_SAMPLE_COVERAGE → const int
- GL_SAMPLE_COVERAGE_INVERT → const int
- GL_SAMPLE_COVERAGE_VALUE → const int
- GL_SAMPLE_MASK → const int
- GL_SAMPLE_MASK_VALUE → const int
- GL_SAMPLE_POSITION → const int
- GL_SAMPLE_SHADING → const int
- GL_SAMPLER → const int
- GL_SAMPLER_1D → const int
- GL_SAMPLER_1D_ARRAY → const int
- GL_SAMPLER_1D_ARRAY_SHADOW → const int
- GL_SAMPLER_1D_SHADOW → const int
- GL_SAMPLER_2D → const int
- GL_SAMPLER_2D_ARRAY → const int
- GL_SAMPLER_2D_ARRAY_SHADOW → const int
- GL_SAMPLER_2D_MULTISAMPLE → const int
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_SAMPLER_2D_RECT → const int
- GL_SAMPLER_2D_RECT_SHADOW → const int
- GL_SAMPLER_2D_SHADOW → const int
- GL_SAMPLER_3D → const int
- GL_SAMPLER_BINDING → const int
- GL_SAMPLER_BUFFER → const int
- GL_SAMPLER_CUBE → const int
- GL_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
- GL_SAMPLER_CUBE_SHADOW → const int
- GL_SAMPLES → const int
- GL_SAMPLES_PASSED → const int
- GL_SCISSOR_BIT → const int
- GL_SCISSOR_BOX → const int
- GL_SCISSOR_TEST → const int
- GL_SECONDARY_COLOR_ARRAY → const int
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING → const int
- GL_SECONDARY_COLOR_ARRAY_POINTER → const int
- GL_SECONDARY_COLOR_ARRAY_SIZE → const int
- GL_SECONDARY_COLOR_ARRAY_STRIDE → const int
- GL_SECONDARY_COLOR_ARRAY_TYPE → const int
- GL_SELECT → const int
- GL_SELECTION_BUFFER_POINTER → const int
- GL_SELECTION_BUFFER_SIZE → const int
- GL_SEPARABLE_2D → const int
- GL_SEPARATE_ATTRIBS → const int
- GL_SEPARATE_SPECULAR_COLOR → const int
- GL_SET → const int
- GL_SHADE_MODEL → const int
- GL_SHADER → const int
- GL_SHADER_BINARY_FORMAT_SPIR_V → const int
- GL_SHADER_BINARY_FORMATS → const int
- GL_SHADER_COMPILER → const int
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
- GL_SHADER_IMAGE_ATOMIC → const int
- GL_SHADER_IMAGE_LOAD → const int
- GL_SHADER_IMAGE_STORE → const int
- GL_SHADER_SOURCE_LENGTH → const int
- GL_SHADER_STORAGE_BARRIER_BIT → const int
- GL_SHADER_STORAGE_BLOCK → const int
- GL_SHADER_STORAGE_BUFFER → const int
- GL_SHADER_STORAGE_BUFFER_BINDING → const int
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_SHADER_STORAGE_BUFFER_SIZE → const int
- GL_SHADER_STORAGE_BUFFER_START → const int
- GL_SHADER_TYPE → const int
- GL_SHADING_LANGUAGE_VERSION → const int
- GL_SHININESS → const int
- GL_SHORT → const int
- GL_SIGNALED → const int
- GL_SIGNED_NORMALIZED → const int
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
- GL_SINGLE_COLOR → const int
- GL_SLUMINANCE → const int
- GL_SLUMINANCE8 → const int
- GL_SLUMINANCE8_ALPHA8 → const int
- GL_SLUMINANCE_ALPHA → const int
- GL_SMOOTH → const int
- GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
- GL_SMOOTH_LINE_WIDTH_RANGE → const int
- GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
- GL_SMOOTH_POINT_SIZE_RANGE → const int
- GL_SOURCE0_ALPHA → const int
- GL_SOURCE0_RGB → const int
- GL_SOURCE1_ALPHA → const int
- GL_SOURCE1_RGB → const int
- GL_SOURCE2_ALPHA → const int
- GL_SOURCE2_RGB → const int
- GL_SPECULAR → const int
- GL_SPHERE_MAP → const int
- GL_SPIR_V_BINARY → const int
- GL_SPIR_V_EXTENSIONS → const int
- GL_SPOT_CUTOFF → const int
- GL_SPOT_DIRECTION → const int
- GL_SPOT_EXPONENT → const int
- GL_SRC0_ALPHA → const int
- GL_SRC0_RGB → const int
- GL_SRC1_ALPHA → const int
- GL_SRC1_COLOR → const int
- GL_SRC1_RGB → const int
- GL_SRC2_ALPHA → const int
- GL_SRC2_RGB → const int
- GL_SRC_ALPHA → const int
- GL_SRC_ALPHA_SATURATE → const int
- GL_SRC_COLOR → const int
- GL_SRGB → const int
- GL_SRGB8 → const int
- GL_SRGB8_ALPHA8 → const int
- GL_SRGB_ALPHA → const int
- GL_SRGB_READ → const int
- GL_SRGB_WRITE → const int
- GL_STACK_OVERFLOW → const int
- GL_STACK_UNDERFLOW → const int
- GL_STATIC_COPY → const int
- GL_STATIC_DRAW → const int
- GL_STATIC_READ → const int
- GL_STENCIL → const int
- GL_STENCIL_ATTACHMENT → const int
- GL_STENCIL_BACK_FAIL → const int
- GL_STENCIL_BACK_FUNC → const int
- GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
- GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
- GL_STENCIL_BACK_REF → const int
- GL_STENCIL_BACK_VALUE_MASK → const int
- GL_STENCIL_BACK_WRITEMASK → const int
- GL_STENCIL_BITS → const int
- GL_STENCIL_BUFFER_BIT → const int
- GL_STENCIL_CLEAR_VALUE → const int
- GL_STENCIL_COMPONENTS → const int
- GL_STENCIL_FAIL → const int
- GL_STENCIL_FUNC → const int
- GL_STENCIL_INDEX → const int
- GL_STENCIL_INDEX1 → const int
- GL_STENCIL_INDEX16 → const int
- GL_STENCIL_INDEX4 → const int
- GL_STENCIL_INDEX8 → const int
- GL_STENCIL_PASS_DEPTH_FAIL → const int
- GL_STENCIL_PASS_DEPTH_PASS → const int
- GL_STENCIL_REF → const int
- GL_STENCIL_RENDERABLE → const int
- GL_STENCIL_TEST → const int
- GL_STENCIL_VALUE_MASK → const int
- GL_STENCIL_WRITEMASK → const int
- GL_STEREO → const int
- GL_STREAM_COPY → const int
- GL_STREAM_DRAW → const int
- GL_STREAM_READ → const int
- GL_SUBPIXEL_BITS → const int
- GL_SUBTRACT → const int
- GL_SYNC_CONDITION → const int
- GL_SYNC_FENCE → const int
- GL_SYNC_FLAGS → const int
- GL_SYNC_FLUSH_COMMANDS_BIT → const int
- GL_SYNC_GPU_COMMANDS_COMPLETE → const int
- GL_SYNC_STATUS → const int
- GL_T → const int
- GL_T2F_C3F_V3F → const int
- GL_T2F_C4F_N3F_V3F → const int
- GL_T2F_C4UB_V3F → const int
- GL_T2F_N3F_V3F → const int
- GL_T2F_V3F → const int
- GL_T4F_C4F_N3F_V4F → const int
- GL_T4F_V4F → const int
- GL_TABLE_TOO_LARGE → const int
- GL_TESS_CONTROL_OUTPUT_VERTICES → const int
- GL_TESS_CONTROL_SHADER → const int
- GL_TESS_CONTROL_SHADER_BIT → const int
- GL_TESS_CONTROL_SHADER_PATCHES → const int
- GL_TESS_CONTROL_SUBROUTINE → const int
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
- GL_TESS_CONTROL_TEXTURE → const int
- GL_TESS_EVALUATION_SHADER → const int
- GL_TESS_EVALUATION_SHADER_BIT → const int
- GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
- GL_TESS_EVALUATION_SUBROUTINE → const int
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
- GL_TESS_EVALUATION_TEXTURE → const int
- GL_TESS_GEN_MODE → const int
- GL_TESS_GEN_POINT_MODE → const int
- GL_TESS_GEN_SPACING → const int
- GL_TESS_GEN_VERTEX_ORDER → const int
- GL_TEXTURE → const int
- GL_TEXTURE0 → const int
- GL_TEXTURE0_ARB → const int
- GL_TEXTURE1 → const int
- GL_TEXTURE10 → const int
- GL_TEXTURE10_ARB → const int
- GL_TEXTURE11 → const int
- GL_TEXTURE11_ARB → const int
- GL_TEXTURE12 → const int
- GL_TEXTURE12_ARB → const int
- GL_TEXTURE13 → const int
- GL_TEXTURE13_ARB → const int
- GL_TEXTURE14 → const int
- GL_TEXTURE14_ARB → const int
- GL_TEXTURE15 → const int
- GL_TEXTURE15_ARB → const int
- GL_TEXTURE16 → const int
- GL_TEXTURE16_ARB → const int
- GL_TEXTURE17 → const int
- GL_TEXTURE17_ARB → const int
- GL_TEXTURE18 → const int
- GL_TEXTURE18_ARB → const int
- GL_TEXTURE19 → const int
- GL_TEXTURE19_ARB → const int
- GL_TEXTURE1_ARB → const int
- GL_TEXTURE2 → const int
- GL_TEXTURE20 → const int
- GL_TEXTURE20_ARB → const int
- GL_TEXTURE21 → const int
- GL_TEXTURE21_ARB → const int
- GL_TEXTURE22 → const int
- GL_TEXTURE22_ARB → const int
- GL_TEXTURE23 → const int
- GL_TEXTURE23_ARB → const int
- GL_TEXTURE24 → const int
- GL_TEXTURE24_ARB → const int
- GL_TEXTURE25 → const int
- GL_TEXTURE25_ARB → const int
- GL_TEXTURE26 → const int
- GL_TEXTURE26_ARB → const int
- GL_TEXTURE27 → const int
- GL_TEXTURE27_ARB → const int
- GL_TEXTURE28 → const int
- GL_TEXTURE28_ARB → const int
- GL_TEXTURE29 → const int
- GL_TEXTURE29_ARB → const int
- GL_TEXTURE2_ARB → const int
- GL_TEXTURE3 → const int
- GL_TEXTURE30 → const int
- GL_TEXTURE30_ARB → const int
- GL_TEXTURE31 → const int
- GL_TEXTURE31_ARB → const int
- GL_TEXTURE3_ARB → const int
- GL_TEXTURE4 → const int
- GL_TEXTURE4_ARB → const int
- GL_TEXTURE5 → const int
- GL_TEXTURE5_ARB → const int
- GL_TEXTURE6 → const int
- GL_TEXTURE6_ARB → const int
- GL_TEXTURE7 → const int
- GL_TEXTURE7_ARB → const int
- GL_TEXTURE8 → const int
- GL_TEXTURE8_ARB → const int
- GL_TEXTURE9 → const int
- GL_TEXTURE9_ARB → const int
- GL_TEXTURE_1D → const int
- GL_TEXTURE_1D_ARRAY → const int
- GL_TEXTURE_2D → const int
- GL_TEXTURE_2D_ARRAY → const int
- GL_TEXTURE_2D_MULTISAMPLE → const int
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_3D → const int
- GL_TEXTURE_ALPHA_SIZE → const int
- GL_TEXTURE_ALPHA_TYPE → const int
- GL_TEXTURE_BASE_LEVEL → const int
- GL_TEXTURE_BINDING_1D → const int
- GL_TEXTURE_BINDING_1D_ARRAY → const int
- GL_TEXTURE_BINDING_2D → const int
- GL_TEXTURE_BINDING_2D_ARRAY → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_BINDING_3D → const int
- GL_TEXTURE_BINDING_BUFFER → const int
- GL_TEXTURE_BINDING_CUBE_MAP → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_BINDING_RECTANGLE → const int
- GL_TEXTURE_BIT → const int
- GL_TEXTURE_BLUE_SIZE → const int
- GL_TEXTURE_BLUE_TYPE → const int
- GL_TEXTURE_BORDER → const int
- GL_TEXTURE_BORDER_COLOR → const int
- GL_TEXTURE_BUFFER → const int
- GL_TEXTURE_BUFFER_BINDING → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
- GL_TEXTURE_BUFFER_OFFSET → const int
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_TEXTURE_BUFFER_SIZE → const int
- GL_TEXTURE_COMPARE_FUNC → const int
- GL_TEXTURE_COMPARE_MODE → const int
- GL_TEXTURE_COMPONENTS → const int
- GL_TEXTURE_COMPRESSED → const int
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
- GL_TEXTURE_COMPRESSION_HINT → const int
- GL_TEXTURE_COORD_ARRAY → const int
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING → const int
- GL_TEXTURE_COORD_ARRAY_POINTER → const int
- GL_TEXTURE_COORD_ARRAY_SIZE → const int
- GL_TEXTURE_COORD_ARRAY_STRIDE → const int
- GL_TEXTURE_COORD_ARRAY_TYPE → const int
- GL_TEXTURE_CUBE_MAP → const int
- GL_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
- GL_TEXTURE_DEPTH → const int
- GL_TEXTURE_DEPTH_SIZE → const int
- GL_TEXTURE_DEPTH_TYPE → const int
- GL_TEXTURE_ENV → const int
- GL_TEXTURE_ENV_COLOR → const int
- GL_TEXTURE_ENV_MODE → const int
- GL_TEXTURE_FETCH_BARRIER_BIT → const int
- GL_TEXTURE_FILTER_CONTROL → const int
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
- GL_TEXTURE_GATHER → const int
- GL_TEXTURE_GATHER_SHADOW → const int
- GL_TEXTURE_GEN_MODE → const int
- GL_TEXTURE_GEN_Q → const int
- GL_TEXTURE_GEN_R → const int
- GL_TEXTURE_GEN_S → const int
- GL_TEXTURE_GEN_T → const int
- GL_TEXTURE_GREEN_SIZE → const int
- GL_TEXTURE_GREEN_TYPE → const int
- GL_TEXTURE_HEIGHT → const int
- GL_TEXTURE_IMAGE_FORMAT → const int
- GL_TEXTURE_IMAGE_TYPE → const int
- GL_TEXTURE_IMMUTABLE_FORMAT → const int
- GL_TEXTURE_IMMUTABLE_LEVELS → const int
- GL_TEXTURE_INTENSITY_SIZE → const int
- GL_TEXTURE_INTENSITY_TYPE → const int
- GL_TEXTURE_INTERNAL_FORMAT → const int
- GL_TEXTURE_LOD_BIAS → const int
- GL_TEXTURE_LUMINANCE_SIZE → const int
- GL_TEXTURE_LUMINANCE_TYPE → const int
- GL_TEXTURE_MAG_FILTER → const int
- GL_TEXTURE_MATRIX → const int
- GL_TEXTURE_MAX_ANISOTROPY → const int
- GL_TEXTURE_MAX_LEVEL → const int
- GL_TEXTURE_MAX_LOD → const int
- GL_TEXTURE_MIN_FILTER → const int
- GL_TEXTURE_MIN_LOD → const int
- GL_TEXTURE_PRIORITY → const int
- GL_TEXTURE_RECTANGLE → const int
- GL_TEXTURE_RED_SIZE → const int
- GL_TEXTURE_RED_TYPE → const int
- GL_TEXTURE_RESIDENT → const int
- GL_TEXTURE_SAMPLES → const int
- GL_TEXTURE_SHADOW → const int
- GL_TEXTURE_SHARED_SIZE → const int
- GL_TEXTURE_STACK_DEPTH → const int
- GL_TEXTURE_STENCIL_SIZE → const int
- GL_TEXTURE_SWIZZLE_A → const int
- GL_TEXTURE_SWIZZLE_B → const int
- GL_TEXTURE_SWIZZLE_G → const int
- GL_TEXTURE_SWIZZLE_R → const int
- GL_TEXTURE_SWIZZLE_RGBA → const int
- GL_TEXTURE_TARGET → const int
- GL_TEXTURE_UPDATE_BARRIER_BIT → const int
- GL_TEXTURE_VIEW → const int
- GL_TEXTURE_VIEW_MIN_LAYER → const int
- GL_TEXTURE_VIEW_MIN_LEVEL → const int
- GL_TEXTURE_VIEW_NUM_LAYERS → const int
- GL_TEXTURE_VIEW_NUM_LEVELS → const int
- GL_TEXTURE_WIDTH → const int
- GL_TEXTURE_WRAP_R → const int
- GL_TEXTURE_WRAP_S → const int
- GL_TEXTURE_WRAP_T → const int
- GL_TIME_ELAPSED → const int
- GL_TIMEOUT_EXPIRED → const int
- GL_TIMEOUT_IGNORED → const int
- GL_TIMESTAMP → const int
- GL_TOP_LEVEL_ARRAY_SIZE → const int
- GL_TOP_LEVEL_ARRAY_STRIDE → const int
- GL_TRANSFORM_BIT → const int
- GL_TRANSFORM_FEEDBACK → const int
- GL_TRANSFORM_FEEDBACK_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
- GL_TRANSFORM_FEEDBACK_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
- GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
- GL_TRANSFORM_FEEDBACK_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
- GL_TRANSFORM_FEEDBACK_VARYING → const int
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
- GL_TRANSFORM_FEEDBACK_VARYINGS → const int
- GL_TRANSPOSE_COLOR_MATRIX → const int
- GL_TRANSPOSE_MODELVIEW_MATRIX → const int
- GL_TRANSPOSE_PROJECTION_MATRIX → const int
- GL_TRANSPOSE_TEXTURE_MATRIX → const int
- GL_TRIANGLE_FAN → const int
- GL_TRIANGLE_STRIP → const int
- GL_TRIANGLE_STRIP_ADJACENCY → const int
- GL_TRIANGLES → const int
- GL_TRIANGLES_ADJACENCY → const int
- GL_TRUE → const int
- GL_TYPE → const int
- GL_UNDEFINED_VERTEX → const int
- GL_UNIFORM → const int
- GL_UNIFORM_ARRAY_STRIDE → const int
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_UNIFORM_BARRIER_BIT → const int
- GL_UNIFORM_BLOCK → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
- GL_UNIFORM_BLOCK_BINDING → const int
- GL_UNIFORM_BLOCK_DATA_SIZE → const int
- GL_UNIFORM_BLOCK_INDEX → const int
- GL_UNIFORM_BLOCK_NAME_LENGTH → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
- GL_UNIFORM_BUFFER → const int
- GL_UNIFORM_BUFFER_BINDING → const int
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
- GL_UNIFORM_BUFFER_SIZE → const int
- GL_UNIFORM_BUFFER_START → const int
- GL_UNIFORM_IS_ROW_MAJOR → const int
- GL_UNIFORM_MATRIX_STRIDE → const int
- GL_UNIFORM_NAME_LENGTH → const int
- GL_UNIFORM_OFFSET → const int
- GL_UNIFORM_SIZE → const int
- GL_UNIFORM_TYPE → const int
- GL_UNKNOWN_CONTEXT_RESET → const int
- GL_UNPACK_ALIGNMENT → const int
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
- GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
- GL_UNPACK_IMAGE_HEIGHT → const int
- GL_UNPACK_LSB_FIRST → const int
- GL_UNPACK_ROW_LENGTH → const int
- GL_UNPACK_SKIP_IMAGES → const int
- GL_UNPACK_SKIP_PIXELS → const int
- GL_UNPACK_SKIP_ROWS → const int
- GL_UNPACK_SWAP_BYTES → const int
- GL_UNSIGNALED → const int
- GL_UNSIGNED_BYTE → const int
- GL_UNSIGNED_BYTE_2_3_3_REV → const int
- GL_UNSIGNED_BYTE_3_3_2 → const int
- GL_UNSIGNED_INT → const int
- GL_UNSIGNED_INT_10_10_10_2 → const int
- GL_UNSIGNED_INT_10F_11F_11F_REV → const int
- GL_UNSIGNED_INT_24_8 → const int
- GL_UNSIGNED_INT_2_10_10_10_REV → const int
- GL_UNSIGNED_INT_5_9_9_9_REV → const int
- GL_UNSIGNED_INT_8_8_8_8 → const int
- GL_UNSIGNED_INT_8_8_8_8_REV → const int
- GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
- GL_UNSIGNED_INT_IMAGE_1D → const int
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D → const int
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
- GL_UNSIGNED_INT_IMAGE_3D → const int
- GL_UNSIGNED_INT_IMAGE_BUFFER → const int
- GL_UNSIGNED_INT_IMAGE_CUBE → const int
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_1D → const int
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D → const int
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
- GL_UNSIGNED_INT_SAMPLER_3D → const int
- GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_VEC2 → const int
- GL_UNSIGNED_INT_VEC3 → const int
- GL_UNSIGNED_INT_VEC4 → const int
- GL_UNSIGNED_NORMALIZED → const int
- GL_UNSIGNED_SHORT → const int
- GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
- GL_UNSIGNED_SHORT_4_4_4_4 → const int
- GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
- GL_UNSIGNED_SHORT_5_5_5_1 → const int
- GL_UNSIGNED_SHORT_5_6_5 → const int
- GL_UNSIGNED_SHORT_5_6_5_REV → const int
- GL_UPPER_LEFT → const int
- GL_V2F → const int
- GL_V3F → const int
- GL_VALIDATE_STATUS → const int
- GL_VENDOR → const int
- GL_VERSION → const int
- GL_VERSION_1_1 → const int
- GL_VERSION_1_2 → const int
- GL_VERSION_1_3 → const int
- GL_VERSION_1_4 → const int
- GL_VERSION_1_5 → const int
- GL_VERSION_2_0 → const int
- GL_VERSION_2_1 → const int
- GL_VERSION_3_0 → const int
- GL_VERSION_3_1 → const int
- GL_VERSION_3_2 → const int
- GL_VERSION_3_3 → const int
- GL_VERSION_4_0 → const int
- GL_VERSION_4_1 → const int
- GL_VERSION_4_2 → const int
- GL_VERSION_4_3 → const int
- GL_VERSION_4_4 → const int
- GL_VERSION_4_5 → const int
- GL_VERSION_4_6 → const int
- GL_VERTEX_ARRAY → const int
- GL_VERTEX_ARRAY_BINDING → const int
- GL_VERTEX_ARRAY_BUFFER_BINDING → const int
- GL_VERTEX_ARRAY_POINTER → const int
- GL_VERTEX_ARRAY_SIZE → const int
- GL_VERTEX_ARRAY_STRIDE → const int
- GL_VERTEX_ARRAY_TYPE → const int
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
- GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
- GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
- GL_VERTEX_ATTRIB_ARRAY_LONG → const int
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
- GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
- GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
- GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
- GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
- GL_VERTEX_ATTRIB_BINDING → const int
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_VERTEX_BINDING_BUFFER → const int
- GL_VERTEX_BINDING_DIVISOR → const int
- GL_VERTEX_BINDING_OFFSET → const int
- GL_VERTEX_BINDING_STRIDE → const int
- GL_VERTEX_PROGRAM_POINT_SIZE → const int
- GL_VERTEX_PROGRAM_TWO_SIDE → const int
- GL_VERTEX_SHADER → const int
- GL_VERTEX_SHADER_BIT → const int
- GL_VERTEX_SHADER_INVOCATIONS → const int
- GL_VERTEX_SUBROUTINE → const int
- GL_VERTEX_SUBROUTINE_UNIFORM → const int
- GL_VERTEX_TEXTURE → const int
- GL_VERTICES_SUBMITTED → const int
- GL_VIEW_CLASS_128_BITS → const int
- GL_VIEW_CLASS_16_BITS → const int
- GL_VIEW_CLASS_24_BITS → const int
- GL_VIEW_CLASS_32_BITS → const int
- GL_VIEW_CLASS_48_BITS → const int
- GL_VIEW_CLASS_64_BITS → const int
- GL_VIEW_CLASS_8_BITS → const int
- GL_VIEW_CLASS_96_BITS → const int
- GL_VIEW_CLASS_BPTC_FLOAT → const int
- GL_VIEW_CLASS_BPTC_UNORM → const int
- GL_VIEW_CLASS_RGTC1_RED → const int
- GL_VIEW_CLASS_RGTC2_RG → const int
- GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
- GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
- GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
- GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
- GL_VIEW_COMPATIBILITY_CLASS → const int
- GL_VIEWPORT → const int
- GL_VIEWPORT_BIT → const int
- GL_VIEWPORT_BOUNDS_RANGE → const int
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
- GL_VIEWPORT_SUBPIXEL_BITS → const int
- GL_WAIT_FAILED → const int
- GL_WEIGHT_ARRAY_BUFFER_BINDING → const int
- GL_WRITE_ONLY → const int
- GL_XOR → const int
- GL_ZERO → const int
- GL_ZERO_TO_ONE → const int
- GL_ZOOM_X → const int
- GL_ZOOM_Y → const int
Properties
Typedefs
-
GLDEBUGPROC
= Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<
Utf8> message, Pointer<Void> userParam) - PFNGLACTIVESHADERPROGRAMPROC = Void Function(Uint32 pipeline, Uint32 program)
- PFNGLACTIVETEXTUREARBPROC = Void Function(Uint32 texture)
- PFNGLACTIVETEXTUREPROC = Void Function(Uint32 texture)
- PFNGLATTACHSHADERPROC = Void Function(Uint32 program, Uint32 shader)
- PFNGLBEGINCONDITIONALRENDERPROC = Void Function(Uint32 id, Uint32 mode)
- PFNGLBEGINQUERYINDEXEDPROC = Void Function(Uint32 target, Uint32 index, Uint32 id)
- PFNGLBEGINQUERYPROC = Void Function(Uint32 target, Uint32 id)
- PFNGLBEGINTRANSFORMFEEDBACKPROC = Void Function(Uint32 primitiveMode)
-
PFNGLBINDATTRIBLOCATIONPROC
= Void Function(Uint32 program, Uint32 index, Pointer<
Utf8> name) - PFNGLBINDBUFFERBASEPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
- PFNGLBINDBUFFERPROC = Void Function(Uint32 target, Uint32 buffer)
- PFNGLBINDBUFFERRANGEPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
PFNGLBINDBUFFERSBASEPROC
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers) -
PFNGLBINDBUFFERSRANGEPROC
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes) -
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<
Utf8> name) -
PFNGLBINDFRAGDATALOCATIONPROC
= Void Function(Uint32 program, Uint32 color, Pointer<
Utf8> name) - PFNGLBINDFRAMEBUFFERPROC = Void Function(Uint32 target, Uint32 framebuffer)
- PFNGLBINDIMAGETEXTUREPROC = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
-
PFNGLBINDIMAGETEXTURESPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - PFNGLBINDPROGRAMPIPELINEPROC = Void Function(Uint32 pipeline)
- PFNGLBINDRENDERBUFFERPROC = Void Function(Uint32 target, Uint32 renderbuffer)
- PFNGLBINDSAMPLERPROC = Void Function(Uint32 unit, Uint32 sampler)
-
PFNGLBINDSAMPLERSPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> samplers) -
PFNGLBINDTEXTURESPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - PFNGLBINDTEXTUREUNITPROC = Void Function(Uint32 unit, Uint32 texture)
- PFNGLBINDTRANSFORMFEEDBACKPROC = Void Function(Uint32 target, Uint32 id)
- PFNGLBINDVERTEXARRAYPROC = Void Function(Uint32 array)
- PFNGLBINDVERTEXBUFFERPROC = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
PFNGLBINDVERTEXBUFFERSPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) - PFNGLBLENDCOLORPROC = Void Function(Float red, Float green, Float blue, Float alpha)
- PFNGLBLENDEQUATIONIPROC = Void Function(Uint32 buf, Uint32 mode)
- PFNGLBLENDEQUATIONPROC = Void Function(Uint32 mode)
- PFNGLBLENDEQUATIONSEPARATEIPROC = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
- PFNGLBLENDEQUATIONSEPARATEPROC = Void Function(Uint32 modeRGB, Uint32 modeAlpha)
- PFNGLBLENDFUNCIPROC = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
- PFNGLBLENDFUNCSEPARATEIPROC = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
- PFNGLBLENDFUNCSEPARATEPROC = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
- PFNGLBLITFRAMEBUFFERPROC = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
- PFNGLBLITNAMEDFRAMEBUFFERPROC = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
-
PFNGLBUFFERDATAPROC
= Void Function(Uint32 target, Int64 size, Pointer<
Void> data, Uint32 usage) -
PFNGLBUFFERSTORAGEPROC
= Void Function(Uint32 target, Int64 size, Pointer<
Void> data, Uint32 flags) -
PFNGLBUFFERSUBDATAPROC
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
Void> data) - PFNGLCHECKFRAMEBUFFERSTATUSPROC = Uint32 Function(Uint32 target)
- PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC = Uint32 Function(Uint32 framebuffer, Uint32 target)
- PFNGLCLAMPCOLORPROC = Void Function(Uint32 target, Uint32 clamp)
-
PFNGLCLEARBUFFERDATAPROC
= Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
Void> data) - PFNGLCLEARBUFFERFIPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
-
PFNGLCLEARBUFFERFVPROC
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
PFNGLCLEARBUFFERIVPROC
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
PFNGLCLEARBUFFERSUBDATAPROC
= Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
Void> data) -
PFNGLCLEARBUFFERUIVPROC
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Uint32> value) - PFNGLCLEARDEPTHFPROC = Void Function(Float d)
-
PFNGLCLEARNAMEDBUFFERDATAPROC
= Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
Void> data) -
PFNGLCLEARNAMEDBUFFERSUBDATAPROC
= Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
Void> data) - PFNGLCLEARNAMEDFRAMEBUFFERFIPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
-
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Uint32> value) -
PFNGLCLEARTEXIMAGEPROC
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<
Void> data) -
PFNGLCLEARTEXSUBIMAGEPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
Void> data) - PFNGLCLIENTACTIVETEXTUREARBPROC = Void Function(Uint32 texture)
-
PFNGLCLIENTWAITSYNCPROC
= Uint32 Function(Pointer<
GLsync> sync, Uint32 flags, Uint64 timeout) - PFNGLCLIPCONTROLPROC = Void Function(Uint32 origin, Uint32 depth)
- PFNGLCOLORMASKIPROC = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
- PFNGLCOLORP3UIPROC = Void Function(Uint32 type, Uint32 color)
-
PFNGLCOLORP3UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> color) - PFNGLCOLORP4UIPROC = Void Function(Uint32 type, Uint32 color)
-
PFNGLCOLORP4UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> color) - PFNGLCOMPILESHADERPROC = Void Function(Uint32 shader)
-
PFNGLCOMPRESSEDTEXIMAGE1DPROC
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXIMAGE2DPROC
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXIMAGE3DPROC
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
Void> data) -
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
Void> data) - PFNGLCOPYBUFFERSUBDATAPROC = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
- PFNGLCOPYIMAGESUBDATAPROC = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
- PFNGLCOPYNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
- PFNGLCOPYTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- PFNGLCOPYTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
- PFNGLCOPYTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
- PFNGLCOPYTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
PFNGLCREATEBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
PFNGLCREATEFRAMEBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> framebuffers) -
PFNGLCREATEPROGRAMPIPELINESPROC
= Void Function(Int32 n, Pointer<
Uint32> pipelines) - PFNGLCREATEPROGRAMPROC = Uint32 Function()
-
PFNGLCREATEQUERIESPROC
= Void Function(Uint32 target, Int32 n, Pointer<
Uint32> ids) -
PFNGLCREATERENDERBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> renderbuffers) -
PFNGLCREATESAMPLERSPROC
= Void Function(Int32 n, Pointer<
Uint32> samplers) - PFNGLCREATESHADERPROC = Uint32 Function(Uint32 type)
-
PFNGLCREATESHADERPROGRAMVPROC
= Uint32 Function(Uint32 type, Int32 count, Pointer<
Pointer< strings)Utf8> > -
PFNGLCREATETEXTURESPROC
= Void Function(Uint32 target, Int32 n, Pointer<
Uint32> textures) -
PFNGLCREATETRANSFORMFEEDBACKSPROC
= Void Function(Int32 n, Pointer<
Uint32> ids) -
PFNGLCREATEVERTEXARRAYSPROC
= Void Function(Int32 n, Pointer<
Uint32> arrays) -
PFNGLDEBUGMESSAGECALLBACKPROC
= Void Function(Pointer<
NativeFunction< callback, Pointer<GLDEBUGPROC> >Void> userParam) -
PFNGLDEBUGMESSAGECONTROLPROC
= Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<
Uint32> ids, Uint8 enabled) -
PFNGLDEBUGMESSAGEINSERTPROC
= Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<
Utf8> buf) -
PFNGLDELETEBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> buffers) -
PFNGLDELETEFRAMEBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> framebuffers) -
PFNGLDELETEPROGRAMPIPELINESPROC
= Void Function(Int32 n, Pointer<
Uint32> pipelines) - PFNGLDELETEPROGRAMPROC = Void Function(Uint32 program)
-
PFNGLDELETEQUERIESPROC
= Void Function(Int32 n, Pointer<
Uint32> ids) -
PFNGLDELETERENDERBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> renderbuffers) -
PFNGLDELETESAMPLERSPROC
= Void Function(Int32 count, Pointer<
Uint32> samplers) - PFNGLDELETESHADERPROC = Void Function(Uint32 shader)
-
PFNGLDELETESYNCPROC
= Void Function(Pointer<
GLsync> sync) -
PFNGLDELETETRANSFORMFEEDBACKSPROC
= Void Function(Int32 n, Pointer<
Uint32> ids) -
PFNGLDELETEVERTEXARRAYSPROC
= Void Function(Int32 n, Pointer<
Uint32> arrays) -
PFNGLDEPTHRANGEARRAYVPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Double> v) - PFNGLDEPTHRANGEFPROC = Void Function(Float n, Float f)
- PFNGLDEPTHRANGEINDEXEDPROC = Void Function(Uint32 index, Double n, Double f)
- PFNGLDETACHSHADERPROC = Void Function(Uint32 program, Uint32 shader)
- PFNGLDISABLEIPROC = Void Function(Uint32 target, Uint32 index)
- PFNGLDISABLEVERTEXARRAYATTRIBPROC = Void Function(Uint32 vaobj, Uint32 index)
- PFNGLDISABLEVERTEXATTRIBARRAYPROC = Void Function(Uint32 index)
- PFNGLDISPATCHCOMPUTEINDIRECTPROC = Void Function(Int64 indirect)
- PFNGLDISPATCHCOMPUTEPROC = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z)
-
PFNGLDRAWARRAYSINDIRECTPROC
= Void Function(Uint32 mode, Pointer<
Void> indirect) - PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
- PFNGLDRAWARRAYSINSTANCEDPROC = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount)
-
PFNGLDRAWBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> bufs) -
PFNGLDRAWELEMENTSBASEVERTEXPROC
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
Void> indices, Int32 basevertex) -
PFNGLDRAWELEMENTSINDIRECTPROC
= Void Function(Uint32 mode, Uint32 type, Pointer<
Void> indirect) -
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
Void> indices, Int32 instancecount, Uint32 baseinstance) -
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
Void> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance) -
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
Void> indices, Int32 instancecount, Int32 basevertex) -
PFNGLDRAWELEMENTSINSTANCEDPROC
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<
Void> indices, Int32 instancecount) -
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC
= Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<
Void> indices, Int32 basevertex) -
PFNGLDRAWRANGEELEMENTSPROC
= Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<
Void> indices) - PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
- PFNGLDRAWTRANSFORMFEEDBACKPROC = Void Function(Uint32 mode, Uint32 id)
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC = Void Function(Uint32 mode, Uint32 id, Uint32 stream)
- PFNGLENABLEIPROC = Void Function(Uint32 target, Uint32 index)
- PFNGLENABLEVERTEXARRAYATTRIBPROC = Void Function(Uint32 vaobj, Uint32 index)
- PFNGLENABLEVERTEXATTRIBARRAYPROC = Void Function(Uint32 index)
- PFNGLENDCONDITIONALRENDERPROC = Void Function()
- PFNGLENDQUERYINDEXEDPROC = Void Function(Uint32 target, Uint32 index)
- PFNGLENDQUERYPROC = Void Function(Uint32 target)
- PFNGLENDTRANSFORMFEEDBACKPROC = Void Function()
-
PFNGLFENCESYNCPROC
= Pointer<
GLsync> Function(Uint32 condition, Uint32 flags) - PFNGLFLUSHMAPPEDBUFFERRANGEPROC = Void Function(Uint32 target, Int64 offset, Int64 length)
- PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC = Void Function(Uint32 buffer, Int64 offset, Int64 length)
- PFNGLFOGCOORDDPROC = Void Function(Double coord)
-
PFNGLFOGCOORDDVPROC
= Void Function(Pointer<
Double> coord) - PFNGLFOGCOORDFPROC = Void Function(Float coord)
-
PFNGLFOGCOORDFVPROC
= Void Function(Pointer<
Float> coord) -
PFNGLFOGCOORDPOINTERPROC
= Void Function(Uint32 type, Int32 stride, Pointer<
Void> pointer) - PFNGLFRAMEBUFFERPARAMETERIPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
- PFNGLFRAMEBUFFERRENDERBUFFERPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
- PFNGLFRAMEBUFFERTEXTURE1DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
- PFNGLFRAMEBUFFERTEXTURE2DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
- PFNGLFRAMEBUFFERTEXTURE3DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
- PFNGLFRAMEBUFFERTEXTURELAYERPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
- PFNGLFRAMEBUFFERTEXTUREPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
-
PFNGLGENBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> buffers) - PFNGLGENERATEMIPMAPPROC = Void Function(Uint32 target)
- PFNGLGENERATETEXTUREMIPMAPPROC = Void Function(Uint32 texture)
-
PFNGLGENFRAMEBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> framebuffers) -
PFNGLGENPROGRAMPIPELINESPROC
= Void Function(Int32 n, Pointer<
Uint32> pipelines) -
PFNGLGENQUERIESPROC
= Void Function(Int32 n, Pointer<
Uint32> ids) -
PFNGLGENRENDERBUFFERSPROC
= Void Function(Int32 n, Pointer<
Uint32> renderbuffers) -
PFNGLGENSAMPLERSPROC
= Void Function(Int32 count, Pointer<
Uint32> samplers) -
PFNGLGENTRANSFORMFEEDBACKSPROC
= Void Function(Int32 n, Pointer<
Uint32> ids) -
PFNGLGENVERTEXARRAYSPROC
= Void Function(Int32 n, Pointer<
Uint32> arrays) -
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETACTIVEATTRIBPROC
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Utf8> name) -
PFNGLGETACTIVESUBROUTINENAMEPROC
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufsize, Pointer<
Int32> length, Pointer<Utf8> name) -
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<
Int32> values) -
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufsize, Pointer<
Int32> length, Pointer<Utf8> name) -
PFNGLGETACTIVEUNIFORMBLOCKIVPROC
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> uniformBlockName) -
PFNGLGETACTIVEUNIFORMNAMEPROC
= Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> uniformName) -
PFNGLGETACTIVEUNIFORMPROC
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Utf8> name) -
PFNGLGETACTIVEUNIFORMSIVPROC
= Void Function(Uint32 program, Int32 uniformCount, Pointer<
Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params) -
PFNGLGETATTACHEDSHADERSPROC
= Void Function(Uint32 program, Int32 maxCount, Pointer<
Int32> count, Pointer<Uint32> shaders) -
PFNGLGETATTRIBLOCATIONPROC
= Int32 Function(Uint32 program, Pointer<
Utf8> name) -
PFNGLGETBOOLEANI_VPROC
= Void Function(Uint32 target, Uint32 index, Pointer<
Uint8> data) -
PFNGLGETBUFFERPARAMETERI64VPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int64> params) -
PFNGLGETBUFFERPARAMETERIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETBUFFERPOINTERVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Pointer< params)Void> > -
PFNGLGETBUFFERSUBDATAPROC
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
Void> data) -
PFNGLGETCOMPRESSEDTEXIMAGEPROC
= Void Function(Uint32 target, Int32 level, Pointer<
Void> img) -
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC
= Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<
Void> pixels) -
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<
Void> pixels) -
PFNGLGETDEBUGMESSAGELOGPROC
= Uint32 Function(Uint32 count, Int32 bufSize, Pointer<
Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<Utf8> messageLog) -
PFNGLGETDOUBLEI_VPROC
= Void Function(Uint32 target, Uint32 index, Pointer<
Double> data) -
PFNGLGETFLOATI_VPROC
= Void Function(Uint32 target, Uint32 index, Pointer<
Float> data) -
PFNGLGETFRAGDATAINDEXPROC
= Int32 Function(Uint32 program, Pointer<
Utf8> name) -
PFNGLGETFRAGDATALOCATIONPROC
= Int32 Function(Uint32 program, Pointer<
Utf8> name) -
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
= Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETFRAMEBUFFERPARAMETERIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) - PFNGLGETGRAPHICSRESETSTATUSPROC = Uint32 Function()
-
PFNGLGETINTEGER64I_VPROC
= Void Function(Uint32 target, Uint32 index, Pointer<
Int64> data) -
PFNGLGETINTEGER64VPROC
= Void Function(Uint32 pname, Pointer<
Int64> data) -
PFNGLGETINTEGERI_VPROC
= Void Function(Uint32 target, Uint32 index, Pointer<
Int32> data) -
PFNGLGETINTERNALFORMATI64VPROC
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 bufSize, Pointer<
Int64> params) -
PFNGLGETINTERNALFORMATIVPROC
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 bufSize, Pointer<
Int32> params) -
PFNGLGETMULTISAMPLEFVPROC
= Void Function(Uint32 pname, Uint32 index, Pointer<
Float> val) -
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC
= Void Function(Uint32 buffer, Uint32 pname, Pointer<
Int64> params) -
PFNGLGETNAMEDBUFFERPARAMETERIVPROC
= Void Function(Uint32 buffer, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETNAMEDBUFFERPOINTERVPROC
= Void Function(Uint32 buffer, Uint32 pname, Pointer<
Pointer< params)Void> > -
PFNGLGETNAMEDBUFFERSUBDATAPROC
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<
Void> data) -
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC
= Void Function(Uint32 framebuffer, Uint32 pname, Pointer<
Int32> param) -
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC
= Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETNCOLORTABLEPROC
= Void Function(Uint32 target, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> table) -
PFNGLGETNCOMPRESSEDTEXIMAGEPROC
= Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<
Void> pixels) -
PFNGLGETNCONVOLUTIONFILTERPROC
= Void Function(Uint32 target, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> image) -
PFNGLGETNHISTOGRAMPROC
= Void Function(Uint32 target, Uint8 reset, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> values) -
PFNGLGETNMAPDVPROC
= Void Function(Uint32 target, Uint32 query, Int32 bufSize, Pointer<
Double> v) -
PFNGLGETNMAPFVPROC
= Void Function(Uint32 target, Uint32 query, Int32 bufSize, Pointer<
Float> v) -
PFNGLGETNMAPIVPROC
= Void Function(Uint32 target, Uint32 query, Int32 bufSize, Pointer<
Int32> v) -
PFNGLGETNMINMAXPROC
= Void Function(Uint32 target, Uint8 reset, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> values) -
PFNGLGETNPIXELMAPFVPROC
= Void Function(Uint32 map, Int32 bufSize, Pointer<
Float> values) -
PFNGLGETNPIXELMAPUIVPROC
= Void Function(Uint32 map, Int32 bufSize, Pointer<
Uint32> values) -
PFNGLGETNPIXELMAPUSVPROC
= Void Function(Uint32 map, Int32 bufSize, Pointer<
Uint16> values) -
PFNGLGETNPOLYGONSTIPPLEPROC
= Void Function(Int32 bufSize, Pointer<
Uint8> pattern) -
PFNGLGETNSEPARABLEFILTERPROC
= Void Function(Uint32 target, Uint32 format, Uint32 type, Int32 rowBufSize, Pointer<
Void> row, Int32 columnBufSize, Pointer<Void> column, Pointer<Void> span) -
PFNGLGETNTEXIMAGEPROC
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> pixels) -
PFNGLGETNUNIFORMDVPROC
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Double> params) -
PFNGLGETNUNIFORMFVPROC
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Float> params) -
PFNGLGETNUNIFORMIVPROC
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Int32> params) -
PFNGLGETNUNIFORMUIVPROC
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<
Uint32> params) -
PFNGLGETOBJECTLABELPROC
= Void Function(Uint32 identifier, Uint32 name, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> label) -
PFNGLGETOBJECTPTRLABELPROC
= Void Function(Pointer<
Void> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> label) -
PFNGLGETPROGRAMBINARYPROC
= Void Function(Uint32 program, Int32 bufSize, Pointer<
Int32> length, Pointer<Uint32> binaryFormat, Pointer<Void> binary) -
PFNGLGETPROGRAMINFOLOGPROC
= Void Function(Uint32 program, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> infoLog) -
PFNGLGETPROGRAMINTERFACEIVPROC
= Void Function(Uint32 program, Uint32 programInterface, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETPROGRAMIVPROC
= Void Function(Uint32 program, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETPROGRAMPIPELINEINFOLOGPROC
= Void Function(Uint32 pipeline, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> infoLog) -
PFNGLGETPROGRAMPIPELINEIVPROC
= Void Function(Uint32 pipeline, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETPROGRAMRESOURCEINDEXPROC
= Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<
Utf8> name) -
PFNGLGETPROGRAMRESOURCEIVPROC
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<
Uint32> props, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> params) -
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<
Utf8> name) -
PFNGLGETPROGRAMRESOURCELOCATIONPROC
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<
Utf8> name) -
PFNGLGETPROGRAMRESOURCENAMEPROC
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> name) -
PFNGLGETPROGRAMSTAGEIVPROC
= Void Function(Uint32 program, Uint32 shadertype, Uint32 pname, Pointer<
Int32> values) - PFNGLGETQUERYBUFFEROBJECTI64VPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
- PFNGLGETQUERYBUFFEROBJECTIVPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
- PFNGLGETQUERYBUFFEROBJECTUI64VPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
- PFNGLGETQUERYBUFFEROBJECTUIVPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
-
PFNGLGETQUERYINDEXEDIVPROC
= Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETQUERYIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETQUERYOBJECTI64VPROC
= Void Function(Uint32 id, Uint32 pname, Pointer<
Int64> params) -
PFNGLGETQUERYOBJECTIVPROC
= Void Function(Uint32 id, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETQUERYOBJECTUI64VPROC
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint64> params) -
PFNGLGETQUERYOBJECTUIVPROC
= Void Function(Uint32 id, Uint32 pname, Pointer<
Uint32> params) -
PFNGLGETRENDERBUFFERPARAMETERIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETSAMPLERPARAMETERFVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Float> params) -
PFNGLGETSAMPLERPARAMETERIIVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETSAMPLERPARAMETERIUIVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Uint32> params) -
PFNGLGETSAMPLERPARAMETERIVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETSHADERINFOLOGPROC
= Void Function(Uint32 shader, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> infoLog) -
PFNGLGETSHADERIVPROC
= Void Function(Uint32 shader, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETSHADERPRECISIONFORMATPROC
= Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<
Int32> range, Pointer<Int32> precision) -
PFNGLGETSHADERSOURCEPROC
= Void Function(Uint32 shader, Int32 bufSize, Pointer<
Int32> length, Pointer<Utf8> source) -
PFNGLGETSTRINGIPROC
= Pointer<
Uint8> Function(Uint32 name, Uint32 index) -
PFNGLGETSUBROUTINEINDEXPROC
= Uint32 Function(Uint32 program, Uint32 shadertype, Pointer<
Utf8> name) -
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC
= Int32 Function(Uint32 program, Uint32 shadertype, Pointer<
Utf8> name) -
PFNGLGETSYNCIVPROC
= Void Function(Pointer<
GLsync> sync, Uint32 pname, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> values) -
PFNGLGETTEXPARAMETERIIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETTEXPARAMETERIUIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint32> params) -
PFNGLGETTEXTUREIMAGEPROC
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> pixels) -
PFNGLGETTEXTURELEVELPARAMETERFVPROC
= Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<
Float> params) -
PFNGLGETTEXTURELEVELPARAMETERIVPROC
= Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETTEXTUREPARAMETERFVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Float> params) -
PFNGLGETTEXTUREPARAMETERIIVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETTEXTUREPARAMETERIUIVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Uint32> params) -
PFNGLGETTEXTUREPARAMETERIVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETTEXTURESUBIMAGEPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> pixels) -
PFNGLGETTRANSFORMFEEDBACKI64_VPROC
= Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<
Int64> param) -
PFNGLGETTRANSFORMFEEDBACKI_VPROC
= Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<
Int32> param) -
PFNGLGETTRANSFORMFEEDBACKIVPROC
= Void Function(Uint32 xfb, Uint32 pname, Pointer<
Int32> param) -
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<
Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Utf8> name) -
PFNGLGETUNIFORMBLOCKINDEXPROC
= Uint32 Function(Uint32 program, Pointer<
Utf8> uniformBlockName) -
PFNGLGETUNIFORMDVPROC
= Void Function(Uint32 program, Int32 location, Pointer<
Double> params) -
PFNGLGETUNIFORMFVPROC
= Void Function(Uint32 program, Int32 location, Pointer<
Float> params) -
PFNGLGETUNIFORMINDICESPROC
= Void Function(Uint32 program, Int32 uniformCount, Pointer<
Pointer< uniformNames, Pointer<Utf8> >Uint32> uniformIndices) -
PFNGLGETUNIFORMIVPROC
= Void Function(Uint32 program, Int32 location, Pointer<
Int32> params) -
PFNGLGETUNIFORMLOCATIONPROC
= Int32 Function(Uint32 program, Pointer<
Utf8> name) -
PFNGLGETUNIFORMSUBROUTINEUIVPROC
= Void Function(Uint32 shadertype, Int32 location, Pointer<
Uint32> params) -
PFNGLGETUNIFORMUIVPROC
= Void Function(Uint32 program, Int32 location, Pointer<
Uint32> params) -
PFNGLGETVERTEXARRAYINDEXED64IVPROC
= Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<
Int64> param) -
PFNGLGETVERTEXARRAYINDEXEDIVPROC
= Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<
Int32> param) -
PFNGLGETVERTEXARRAYIVPROC
= Void Function(Uint32 vaobj, Uint32 pname, Pointer<
Int32> param) -
PFNGLGETVERTEXATTRIBDVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Double> params) -
PFNGLGETVERTEXATTRIBFVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Float> params) -
PFNGLGETVERTEXATTRIBIIVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETVERTEXATTRIBIUIVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Uint32> params) -
PFNGLGETVERTEXATTRIBIVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Int32> params) -
PFNGLGETVERTEXATTRIBLDVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Double> params) -
PFNGLGETVERTEXATTRIBPOINTERVPROC
= Void Function(Uint32 index, Uint32 pname, Pointer<
Pointer< pointer)Void> > - PFNGLINVALIDATEBUFFERDATAPROC = Void Function(Uint32 buffer)
- PFNGLINVALIDATEBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Int64 offset, Int64 length)
-
PFNGLINVALIDATEFRAMEBUFFERPROC
= Void Function(Uint32 target, Int32 numAttachments, Pointer<
Uint32> attachments) -
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC
= Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<
Uint32> attachments) -
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC
= Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<
Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height) -
PFNGLINVALIDATESUBFRAMEBUFFERPROC
= Void Function(Uint32 target, Int32 numAttachments, Pointer<
Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height) - PFNGLINVALIDATETEXIMAGEPROC = Void Function(Uint32 texture, Int32 level)
- PFNGLINVALIDATETEXSUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth)
- PFNGLISBUFFERPROC = Uint8 Function(Uint32 buffer)
- PFNGLISENABLEDIPROC = Uint8 Function(Uint32 target, Uint32 index)
- PFNGLISFRAMEBUFFERPROC = Uint8 Function(Uint32 framebuffer)
- PFNGLISPROGRAMPIPELINEPROC = Uint8 Function(Uint32 pipeline)
- PFNGLISPROGRAMPROC = Uint8 Function(Uint32 program)
- PFNGLISQUERYPROC = Uint8 Function(Uint32 id)
- PFNGLISRENDERBUFFERPROC = Uint8 Function(Uint32 renderbuffer)
- PFNGLISSAMPLERPROC = Uint8 Function(Uint32 sampler)
- PFNGLISSHADERPROC = Uint8 Function(Uint32 shader)
-
PFNGLISSYNCPROC
= Uint8 Function(Pointer<
GLsync> sync) - PFNGLISTRANSFORMFEEDBACKPROC = Uint8 Function(Uint32 id)
- PFNGLISVERTEXARRAYPROC = Uint8 Function(Uint32 array)
- PFNGLLINKPROGRAMPROC = Void Function(Uint32 program)
-
PFNGLMAPBUFFERPROC
= Pointer<
Void> Function(Uint32 target, Uint32 access) -
PFNGLMAPBUFFERRANGEPROC
= Pointer<
Void> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access) -
PFNGLMAPNAMEDBUFFERPROC
= Pointer<
Void> Function(Uint32 buffer, Uint32 access) -
PFNGLMAPNAMEDBUFFERRANGEPROC
= Pointer<
Void> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access) - PFNGLMEMORYBARRIERBYREGIONPROC = Void Function(Uint32 barriers)
- PFNGLMEMORYBARRIERPROC = Void Function(Uint32 barriers)
- PFNGLMINSAMPLESHADINGPROC = Void Function(Float value)
-
PFNGLMULTIDRAWARRAYSINDIRECTPROC
= Void Function(Uint32 mode, Pointer<
Void> indirect, Int32 drawcount, Int32 stride) -
PFNGLMULTIDRAWARRAYSPROC
= Void Function(Uint32 mode, Pointer<
Int32> first, Pointer<Int32> count, Int32 drawcount) -
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC
= Void Function(Uint32 mode, Pointer<
Int32> count, Uint32 type, Pointer<Pointer< indices, Int32 drawcount, Pointer<Void> >Int32> basevertex) -
PFNGLMULTIDRAWELEMENTSINDIRECTPROC
= Void Function(Uint32 mode, Uint32 type, Pointer<
Void> indirect, Int32 drawcount, Int32 stride) -
PFNGLMULTIDRAWELEMENTSPROC
= Void Function(Uint32 mode, Pointer<
Int32> count, Uint32 type, Pointer<Pointer< indices, Int32 drawcount)Void> > - PFNGLMULTITEXCOORD1DARBPROC = Void Function(Uint32 target, Double s)
-
PFNGLMULTITEXCOORD1DVARBPROC
= Void Function(Uint32 target, Pointer<
Double> v) - PFNGLMULTITEXCOORD1FARBPROC = Void Function(Uint32 target, Float s)
-
PFNGLMULTITEXCOORD1FVARBPROC
= Void Function(Uint32 target, Pointer<
Float> v) - PFNGLMULTITEXCOORD1IARBPROC = Void Function(Uint32 target, Int32 s)
-
PFNGLMULTITEXCOORD1IVARBPROC
= Void Function(Uint32 target, Pointer<
Int32> v) - PFNGLMULTITEXCOORD1SARBPROC = Void Function(Uint32 target, Int16 s)
-
PFNGLMULTITEXCOORD1SVARBPROC
= Void Function(Uint32 target, Pointer<
Int16> v) - PFNGLMULTITEXCOORD2DARBPROC = Void Function(Uint32 target, Double s, Double t)
-
PFNGLMULTITEXCOORD2DVARBPROC
= Void Function(Uint32 target, Pointer<
Double> v) - PFNGLMULTITEXCOORD2FARBPROC = Void Function(Uint32 target, Float s, Float t)
-
PFNGLMULTITEXCOORD2FVARBPROC
= Void Function(Uint32 target, Pointer<
Float> v) - PFNGLMULTITEXCOORD2IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t)
-
PFNGLMULTITEXCOORD2IVARBPROC
= Void Function(Uint32 target, Pointer<
Int32> v) - PFNGLMULTITEXCOORD2SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t)
-
PFNGLMULTITEXCOORD2SVARBPROC
= Void Function(Uint32 target, Pointer<
Int16> v) - PFNGLMULTITEXCOORD3DARBPROC = Void Function(Uint32 target, Double s, Double t, Double r)
-
PFNGLMULTITEXCOORD3DVARBPROC
= Void Function(Uint32 target, Pointer<
Double> v) - PFNGLMULTITEXCOORD3FARBPROC = Void Function(Uint32 target, Float s, Float t, Float r)
-
PFNGLMULTITEXCOORD3FVARBPROC
= Void Function(Uint32 target, Pointer<
Float> v) - PFNGLMULTITEXCOORD3IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)
-
PFNGLMULTITEXCOORD3IVARBPROC
= Void Function(Uint32 target, Pointer<
Int32> v) - PFNGLMULTITEXCOORD3SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r)
-
PFNGLMULTITEXCOORD3SVARBPROC
= Void Function(Uint32 target, Pointer<
Int16> v) - PFNGLMULTITEXCOORD4DARBPROC = Void Function(Uint32 target, Double s, Double t, Double r, Double q)
-
PFNGLMULTITEXCOORD4DVARBPROC
= Void Function(Uint32 target, Pointer<
Double> v) - PFNGLMULTITEXCOORD4FARBPROC = Void Function(Uint32 target, Float s, Float t, Float r, Float q)
-
PFNGLMULTITEXCOORD4FVARBPROC
= Void Function(Uint32 target, Pointer<
Float> v) - PFNGLMULTITEXCOORD4IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r, Int32 q)
-
PFNGLMULTITEXCOORD4IVARBPROC
= Void Function(Uint32 target, Pointer<
Int32> v) - PFNGLMULTITEXCOORD4SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r, Int16 q)
-
PFNGLMULTITEXCOORD4SVARBPROC
= Void Function(Uint32 target, Pointer<
Int16> v) - PFNGLMULTITEXCOORDP1UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
-
PFNGLMULTITEXCOORDP1UIVPROC
= Void Function(Uint32 texture, Uint32 type, Pointer<
Uint32> coords) - PFNGLMULTITEXCOORDP2UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
-
PFNGLMULTITEXCOORDP2UIVPROC
= Void Function(Uint32 texture, Uint32 type, Pointer<
Uint32> coords) - PFNGLMULTITEXCOORDP3UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
-
PFNGLMULTITEXCOORDP3UIVPROC
= Void Function(Uint32 texture, Uint32 type, Pointer<
Uint32> coords) - PFNGLMULTITEXCOORDP4UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
-
PFNGLMULTITEXCOORDP4UIVPROC
= Void Function(Uint32 texture, Uint32 type, Pointer<
Uint32> coords) -
PFNGLNAMEDBUFFERDATAPROC
= Void Function(Uint32 buffer, Int64 size, Pointer<
Void> data, Uint32 usage) -
PFNGLNAMEDBUFFERSTORAGEPROC
= Void Function(Uint32 buffer, Int64 size, Pointer<
Void> data, Uint32 flags) -
PFNGLNAMEDBUFFERSUBDATAPROC
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<
Void> data) - PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 buf)
-
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC
= Void Function(Uint32 framebuffer, Int32 n, Pointer<
Uint32> bufs) - PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
- PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 src)
- PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
- PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
- PFNGLNAMEDFRAMEBUFFERTEXTUREPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
- PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- PFNGLNAMEDRENDERBUFFERSTORAGEPROC = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
- PFNGLNORMALP3UIPROC = Void Function(Uint32 type, Uint32 coords)
-
PFNGLNORMALP3UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> coords) -
PFNGLOBJECTLABELPROC
= Void Function(Uint32 identifier, Uint32 name, Int32 length, Pointer<
Utf8> label) -
PFNGLOBJECTPTRLABELPROC
= Void Function(Pointer<
Void> ptr, Int32 length, Pointer<Utf8> label) -
PFNGLPATCHPARAMETERFVPROC
= Void Function(Uint32 pname, Pointer<
Float> values) - PFNGLPATCHPARAMETERIPROC = Void Function(Uint32 pname, Int32 value)
- PFNGLPAUSETRANSFORMFEEDBACKPROC = Void Function()
- PFNGLPOINTPARAMETERFPROC = Void Function(Uint32 pname, Float param)
-
PFNGLPOINTPARAMETERFVPROC
= Void Function(Uint32 pname, Pointer<
Float> params) - PFNGLPOINTPARAMETERIPROC = Void Function(Uint32 pname, Int32 param)
-
PFNGLPOINTPARAMETERIVPROC
= Void Function(Uint32 pname, Pointer<
Int32> params) - PFNGLPOPDEBUGGROUPPROC = Void Function()
- PFNGLPRIMITIVERESTARTINDEXPROC = Void Function(Uint32 index)
-
PFNGLPROGRAMBINARYPROC
= Void Function(Uint32 program, Uint32 binaryFormat, Pointer<
Void> binary, Int32 length) - PFNGLPROGRAMPARAMETERIPROC = Void Function(Uint32 program, Uint32 pname, Int32 value)
- PFNGLPROGRAMUNIFORM1DPROC = Void Function(Uint32 program, Int32 location, Double v0)
-
PFNGLPROGRAMUNIFORM1DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Double> value) - PFNGLPROGRAMUNIFORM1FPROC = Void Function(Uint32 program, Int32 location, Float v0)
-
PFNGLPROGRAMUNIFORM1FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Float> value) - PFNGLPROGRAMUNIFORM1IPROC = Void Function(Uint32 program, Int32 location, Int32 v0)
-
PFNGLPROGRAMUNIFORM1IVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLPROGRAMUNIFORM1UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0)
-
PFNGLPROGRAMUNIFORM1UIVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLPROGRAMUNIFORM2DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1)
-
PFNGLPROGRAMUNIFORM2DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Double> value) - PFNGLPROGRAMUNIFORM2FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
-
PFNGLPROGRAMUNIFORM2FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Float> value) - PFNGLPROGRAMUNIFORM2IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
-
PFNGLPROGRAMUNIFORM2IVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLPROGRAMUNIFORM2UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
-
PFNGLPROGRAMUNIFORM2UIVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLPROGRAMUNIFORM3DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2)
-
PFNGLPROGRAMUNIFORM3DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Double> value) - PFNGLPROGRAMUNIFORM3FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
-
PFNGLPROGRAMUNIFORM3FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Float> value) - PFNGLPROGRAMUNIFORM3IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
PFNGLPROGRAMUNIFORM3IVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLPROGRAMUNIFORM3UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
PFNGLPROGRAMUNIFORM3UIVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLPROGRAMUNIFORM4DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2, Double v3)
-
PFNGLPROGRAMUNIFORM4DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Double> value) - PFNGLPROGRAMUNIFORM4FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
-
PFNGLPROGRAMUNIFORM4FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Float> value) - PFNGLPROGRAMUNIFORM4IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
-
PFNGLPROGRAMUNIFORM4IVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLPROGRAMUNIFORM4UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
PFNGLPROGRAMUNIFORM4UIVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<
Uint32> value) -
PFNGLPROGRAMUNIFORMMATRIX2DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX2FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX3DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX3FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX4DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX4FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) - PFNGLPROVOKINGVERTEXPROC = Void Function(Uint32 mode)
-
PFNGLPUSHDEBUGGROUPPROC
= Void Function(Uint32 source, Uint32 id, Int32 length, Pointer<
Utf8> message) - PFNGLQUERYCOUNTERPROC = Void Function(Uint32 id, Uint32 target)
-
PFNGLREADNPIXELSPROC
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<
Void> data) - PFNGLRELEASESHADERCOMPILERPROC = Void Function()
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
- PFNGLRENDERBUFFERSTORAGEPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 width, Int32 height)
- PFNGLRESUMETRANSFORMFEEDBACKPROC = Void Function()
- PFNGLSAMPLECOVERAGEPROC = Void Function(Float value, Uint8 invert)
- PFNGLSAMPLEMASKIPROC = Void Function(Uint32 maskNumber, Uint32 mask)
- PFNGLSAMPLERPARAMETERFPROC = Void Function(Uint32 sampler, Uint32 pname, Float param)
-
PFNGLSAMPLERPARAMETERFVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Float> param) -
PFNGLSAMPLERPARAMETERIIVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Int32> param) - PFNGLSAMPLERPARAMETERIPROC = Void Function(Uint32 sampler, Uint32 pname, Int32 param)
-
PFNGLSAMPLERPARAMETERIUIVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Uint32> param) -
PFNGLSAMPLERPARAMETERIVPROC
= Void Function(Uint32 sampler, Uint32 pname, Pointer<
Int32> param) -
PFNGLSCISSORARRAYVPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Int32> v) - PFNGLSCISSORINDEXEDPROC = Void Function(Uint32 index, Int32 left, Int32 bottom, Int32 width, Int32 height)
-
PFNGLSCISSORINDEXEDVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) - PFNGLSECONDARYCOLOR3BPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
-
PFNGLSECONDARYCOLOR3BVPROC
= Void Function(Pointer<
Uint8> v) - PFNGLSECONDARYCOLOR3DPROC = Void Function(Double red, Double green, Double blue)
-
PFNGLSECONDARYCOLOR3DVPROC
= Void Function(Pointer<
Double> v) - PFNGLSECONDARYCOLOR3FPROC = Void Function(Float red, Float green, Float blue)
-
PFNGLSECONDARYCOLOR3FVPROC
= Void Function(Pointer<
Float> v) - PFNGLSECONDARYCOLOR3IPROC = Void Function(Int32 red, Int32 green, Int32 blue)
-
PFNGLSECONDARYCOLOR3IVPROC
= Void Function(Pointer<
Int32> v) - PFNGLSECONDARYCOLOR3SPROC = Void Function(Int16 red, Int16 green, Int16 blue)
-
PFNGLSECONDARYCOLOR3SVPROC
= Void Function(Pointer<
Int16> v) - PFNGLSECONDARYCOLOR3UBPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
-
PFNGLSECONDARYCOLOR3UBVPROC
= Void Function(Pointer<
Uint8> v) - PFNGLSECONDARYCOLOR3UIPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue)
-
PFNGLSECONDARYCOLOR3UIVPROC
= Void Function(Pointer<
Uint32> v) - PFNGLSECONDARYCOLOR3USPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
-
PFNGLSECONDARYCOLOR3USVPROC
= Void Function(Pointer<
Uint16> v) - PFNGLSECONDARYCOLORP3UIPROC = Void Function(Uint32 type, Uint32 color)
-
PFNGLSECONDARYCOLORP3UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> color) -
PFNGLSECONDARYCOLORPOINTERPROC
= Void Function(Int32 size, Uint32 type, Int32 stride, Pointer<
Void> pointer) -
PFNGLSHADERBINARYPROC
= Void Function(Int32 count, Pointer<
Uint32> shaders, Uint32 binaryformat, Pointer<Void> binary, Int32 length) -
PFNGLSHADERSOURCEPROC
= Void Function(Uint32 shader, Int32 count, Pointer<
Pointer< string, Pointer<Utf8> >Int32> length) - PFNGLSHADERSTORAGEBLOCKBINDINGPROC = Void Function(Uint32 program, Uint32 storageBlockIndex, Uint32 storageBlockBinding)
- PFNGLSTENCILFUNCSEPARATEPROC = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
- PFNGLSTENCILMASKSEPARATEPROC = Void Function(Uint32 face, Uint32 mask)
- PFNGLSTENCILOPSEPARATEPROC = Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
- PFNGLTEXBUFFERPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
- PFNGLTEXBUFFERRANGEPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
- PFNGLTEXCOORDP1UIPROC = Void Function(Uint32 type, Uint32 coords)
-
PFNGLTEXCOORDP1UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> coords) - PFNGLTEXCOORDP2UIPROC = Void Function(Uint32 type, Uint32 coords)
-
PFNGLTEXCOORDP2UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> coords) - PFNGLTEXCOORDP3UIPROC = Void Function(Uint32 type, Uint32 coords)
-
PFNGLTEXCOORDP3UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> coords) - PFNGLTEXCOORDP4UIPROC = Void Function(Uint32 type, Uint32 coords)
-
PFNGLTEXCOORDP4UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> coords) - PFNGLTEXIMAGE2DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
- PFNGLTEXIMAGE3DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
-
PFNGLTEXIMAGE3DPROC
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<
Void> pixels) -
PFNGLTEXPARAMETERIIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Int32> params) -
PFNGLTEXPARAMETERIUIVPROC
= Void Function(Uint32 target, Uint32 pname, Pointer<
Uint32> params) - PFNGLTEXSTORAGE1DPROC = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
- PFNGLTEXSTORAGE2DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
- PFNGLTEXSTORAGE2DPROC = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
- PFNGLTEXSTORAGE3DPROC = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
PFNGLTEXSUBIMAGE3DPROC
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
Void> pixels) - PFNGLTEXTUREBARRIERPROC = Void Function()
- PFNGLTEXTUREBUFFERPROC = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
- PFNGLTEXTUREBUFFERRANGEPROC = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
- PFNGLTEXTUREPARAMETERFPROC = Void Function(Uint32 texture, Uint32 pname, Float param)
-
PFNGLTEXTUREPARAMETERFVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Float> param) -
PFNGLTEXTUREPARAMETERIIVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Int32> params) - PFNGLTEXTUREPARAMETERIPROC = Void Function(Uint32 texture, Uint32 pname, Int32 param)
-
PFNGLTEXTUREPARAMETERIUIVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Uint32> params) -
PFNGLTEXTUREPARAMETERIVPROC
= Void Function(Uint32 texture, Uint32 pname, Pointer<
Int32> param) - PFNGLTEXTURESTORAGE1DPROC = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width)
- PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
- PFNGLTEXTURESTORAGE2DPROC = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
- PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
- PFNGLTEXTURESTORAGE3DPROC = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
PFNGLTEXTURESUBIMAGE1DPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<
Void> pixels) -
PFNGLTEXTURESUBIMAGE2DPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<
Void> pixels) -
PFNGLTEXTURESUBIMAGE3DPROC
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
Void> pixels) - PFNGLTEXTUREVIEWPROC = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
- PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer)
- PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
PFNGLTRANSFORMFEEDBACKVARYINGSPROC
= Void Function(Uint32 program, Int32 count, Pointer<
Pointer< varyings, Uint32 bufferMode)Utf8> > - PFNGLUNIFORM1DPROC = Void Function(Int32 location, Double x)
-
PFNGLUNIFORM1DVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - PFNGLUNIFORM1FPROC = Void Function(Int32 location, Float v0)
-
PFNGLUNIFORM1FVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - PFNGLUNIFORM1IPROC = Void Function(Int32 location, Int32 v0)
-
PFNGLUNIFORM1IVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLUNIFORM1UIPROC = Void Function(Int32 location, Uint32 v0)
-
PFNGLUNIFORM1UIVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLUNIFORM2DPROC = Void Function(Int32 location, Double x, Double y)
-
PFNGLUNIFORM2DVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - PFNGLUNIFORM2FPROC = Void Function(Int32 location, Float v0, Float v1)
-
PFNGLUNIFORM2FVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - PFNGLUNIFORM2IPROC = Void Function(Int32 location, Int32 v0, Int32 v1)
-
PFNGLUNIFORM2IVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLUNIFORM2UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1)
-
PFNGLUNIFORM2UIVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLUNIFORM3DPROC = Void Function(Int32 location, Double x, Double y, Double z)
-
PFNGLUNIFORM3DVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - PFNGLUNIFORM3FPROC = Void Function(Int32 location, Float v0, Float v1, Float v2)
-
PFNGLUNIFORM3FVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - PFNGLUNIFORM3IPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
PFNGLUNIFORM3IVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLUNIFORM3UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
PFNGLUNIFORM3UIVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLUNIFORM4DPROC = Void Function(Int32 location, Double x, Double y, Double z, Double w)
-
PFNGLUNIFORM4DVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Double> value) - PFNGLUNIFORM4FPROC = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
-
PFNGLUNIFORM4FVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Float> value) - PFNGLUNIFORM4IPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
-
PFNGLUNIFORM4IVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Int32> value) - PFNGLUNIFORM4UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
PFNGLUNIFORM4UIVPROC
= Void Function(Int32 location, Int32 count, Pointer<
Uint32> value) - PFNGLUNIFORMBLOCKBINDINGPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 uniformBlockBinding)
-
PFNGLUNIFORMMATRIX2DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX2FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX2X3DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX2X3FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX2X4DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX2X4FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX3DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX3FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX3X2DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX3X2FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX3X4DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX3X4FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX4DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX4FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX4X2DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX4X2FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMMATRIX4X3DVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Double> value) -
PFNGLUNIFORMMATRIX4X3FVPROC
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<
Float> value) -
PFNGLUNIFORMSUBROUTINESUIVPROC
= Void Function(Uint32 shadertype, Int32 count, Pointer<
Uint32> indices) - PFNGLUNMAPBUFFERPROC = Uint8 Function(Uint32 target)
- PFNGLUNMAPNAMEDBUFFERPROC = Uint8 Function(Uint32 buffer)
- PFNGLUSEPROGRAMPROC = Void Function(Uint32 program)
- PFNGLUSEPROGRAMSTAGESPROC = Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
- PFNGLVALIDATEPROGRAMPIPELINEPROC = Void Function(Uint32 pipeline)
- PFNGLVALIDATEPROGRAMPROC = Void Function(Uint32 program)
- PFNGLVERTEXARRAYATTRIBBINDINGPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
- PFNGLVERTEXARRAYATTRIBFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
- PFNGLVERTEXARRAYATTRIBIFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
- PFNGLVERTEXARRAYATTRIBLFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
- PFNGLVERTEXARRAYBINDINGDIVISORPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
- PFNGLVERTEXARRAYELEMENTBUFFERPROC = Void Function(Uint32 vaobj, Uint32 buffer)
- PFNGLVERTEXARRAYVERTEXBUFFERPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
PFNGLVERTEXARRAYVERTEXBUFFERSPROC
= Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) - PFNGLVERTEXATTRIB1DPROC = Void Function(Uint32 index, Double x)
-
PFNGLVERTEXATTRIB1DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIB1FPROC = Void Function(Uint32 index, Float x)
-
PFNGLVERTEXATTRIB1FVPROC
= Void Function(Uint32 index, Pointer<
Float> v) - PFNGLVERTEXATTRIB1SPROC = Void Function(Uint32 index, Int16 x)
-
PFNGLVERTEXATTRIB1SVPROC
= Void Function(Uint32 index, Pointer<
Int16> v) - PFNGLVERTEXATTRIB2DPROC = Void Function(Uint32 index, Double x, Double y)
-
PFNGLVERTEXATTRIB2DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIB2FPROC = Void Function(Uint32 index, Float x, Float y)
-
PFNGLVERTEXATTRIB2FVPROC
= Void Function(Uint32 index, Pointer<
Float> v) - PFNGLVERTEXATTRIB2SPROC = Void Function(Uint32 index, Int16 x, Int16 y)
-
PFNGLVERTEXATTRIB2SVPROC
= Void Function(Uint32 index, Pointer<
Int16> v) - PFNGLVERTEXATTRIB3DPROC = Void Function(Uint32 index, Double x, Double y, Double z)
-
PFNGLVERTEXATTRIB3DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIB3FPROC = Void Function(Uint32 index, Float x, Float y, Float z)
-
PFNGLVERTEXATTRIB3FVPROC
= Void Function(Uint32 index, Pointer<
Float> v) - PFNGLVERTEXATTRIB3SPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
-
PFNGLVERTEXATTRIB3SVPROC
= Void Function(Uint32 index, Pointer<
Int16> v) -
PFNGLVERTEXATTRIB4BVPROC
= Void Function(Uint32 index, Pointer<
Uint8> v) - PFNGLVERTEXATTRIB4DPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
-
PFNGLVERTEXATTRIB4DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIB4FPROC = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
-
PFNGLVERTEXATTRIB4FVPROC
= Void Function(Uint32 index, Pointer<
Float> v) -
PFNGLVERTEXATTRIB4IVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) -
PFNGLVERTEXATTRIB4NBVPROC
= Void Function(Uint32 index, Pointer<
Uint8> v) -
PFNGLVERTEXATTRIB4NIVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) -
PFNGLVERTEXATTRIB4NSVPROC
= Void Function(Uint32 index, Pointer<
Int16> v) - PFNGLVERTEXATTRIB4NUBPROC = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
-
PFNGLVERTEXATTRIB4NUBVPROC
= Void Function(Uint32 index, Pointer<
Uint8> v) -
PFNGLVERTEXATTRIB4NUIVPROC
= Void Function(Uint32 index, Pointer<
Uint32> v) -
PFNGLVERTEXATTRIB4NUSVPROC
= Void Function(Uint32 index, Pointer<
Uint16> v) - PFNGLVERTEXATTRIB4SPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
-
PFNGLVERTEXATTRIB4SVPROC
= Void Function(Uint32 index, Pointer<
Int16> v) -
PFNGLVERTEXATTRIB4UBVPROC
= Void Function(Uint32 index, Pointer<
Uint8> v) -
PFNGLVERTEXATTRIB4UIVPROC
= Void Function(Uint32 index, Pointer<
Uint32> v) -
PFNGLVERTEXATTRIB4USVPROC
= Void Function(Uint32 index, Pointer<
Uint16> v) - PFNGLVERTEXATTRIBBINDINGPROC = Void Function(Uint32 attribindex, Uint32 bindingindex)
- PFNGLVERTEXATTRIBDIVISORPROC = Void Function(Uint32 index, Uint32 divisor)
- PFNGLVERTEXATTRIBFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
- PFNGLVERTEXATTRIBI1IPROC = Void Function(Uint32 index, Int32 x)
-
PFNGLVERTEXATTRIBI1IVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) - PFNGLVERTEXATTRIBI1UIPROC = Void Function(Uint32 index, Uint32 x)
-
PFNGLVERTEXATTRIBI1UIVPROC
= Void Function(Uint32 index, Pointer<
Uint32> v) - PFNGLVERTEXATTRIBI2IPROC = Void Function(Uint32 index, Int32 x, Int32 y)
-
PFNGLVERTEXATTRIBI2IVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) - PFNGLVERTEXATTRIBI2UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y)
-
PFNGLVERTEXATTRIBI2UIVPROC
= Void Function(Uint32 index, Pointer<
Uint32> v) - PFNGLVERTEXATTRIBI3IPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
-
PFNGLVERTEXATTRIBI3IVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) - PFNGLVERTEXATTRIBI3UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
-
PFNGLVERTEXATTRIBI3UIVPROC
= Void Function(Uint32 index, Pointer<
Uint32> v) -
PFNGLVERTEXATTRIBI4BVPROC
= Void Function(Uint32 index, Pointer<
Uint8> v) - PFNGLVERTEXATTRIBI4IPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
-
PFNGLVERTEXATTRIBI4IVPROC
= Void Function(Uint32 index, Pointer<
Int32> v) -
PFNGLVERTEXATTRIBI4SVPROC
= Void Function(Uint32 index, Pointer<
Int16> v) -
PFNGLVERTEXATTRIBI4UBVPROC
= Void Function(Uint32 index, Pointer<
Uint8> v) - PFNGLVERTEXATTRIBI4UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
-
PFNGLVERTEXATTRIBI4UIVPROC
= Void Function(Uint32 index, Pointer<
Uint32> v) -
PFNGLVERTEXATTRIBI4USVPROC
= Void Function(Uint32 index, Pointer<
Uint16> v) - PFNGLVERTEXATTRIBIFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
PFNGLVERTEXATTRIBIPOINTERPROC
= Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Pointer<
Void> pointer) - PFNGLVERTEXATTRIBL1DPROC = Void Function(Uint32 index, Double x)
-
PFNGLVERTEXATTRIBL1DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIBL2DPROC = Void Function(Uint32 index, Double x, Double y)
-
PFNGLVERTEXATTRIBL2DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIBL3DPROC = Void Function(Uint32 index, Double x, Double y, Double z)
-
PFNGLVERTEXATTRIBL3DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIBL4DPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
-
PFNGLVERTEXATTRIBL4DVPROC
= Void Function(Uint32 index, Pointer<
Double> v) - PFNGLVERTEXATTRIBLFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
PFNGLVERTEXATTRIBLPOINTERPROC
= Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Pointer<
Void> pointer) - PFNGLVERTEXATTRIBP1UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
PFNGLVERTEXATTRIBP1UIVPROC
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - PFNGLVERTEXATTRIBP2UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
PFNGLVERTEXATTRIBP2UIVPROC
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - PFNGLVERTEXATTRIBP3UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
PFNGLVERTEXATTRIBP3UIVPROC
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) - PFNGLVERTEXATTRIBP4UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
PFNGLVERTEXATTRIBP4UIVPROC
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<
Uint32> value) -
PFNGLVERTEXATTRIBPOINTERPROC
= Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Pointer<
Void> pointer) - PFNGLVERTEXBINDINGDIVISORPROC = Void Function(Uint32 bindingindex, Uint32 divisor)
- PFNGLVERTEXP2UIPROC = Void Function(Uint32 type, Uint32 value)
-
PFNGLVERTEXP2UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> value) - PFNGLVERTEXP3UIPROC = Void Function(Uint32 type, Uint32 value)
-
PFNGLVERTEXP3UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> value) - PFNGLVERTEXP4UIPROC = Void Function(Uint32 type, Uint32 value)
-
PFNGLVERTEXP4UIVPROC
= Void Function(Uint32 type, Pointer<
Uint32> value) -
PFNGLVIEWPORTARRAYVPROC
= Void Function(Uint32 first, Int32 count, Pointer<
Float> v) - PFNGLVIEWPORTINDEXEDFPROC = Void Function(Uint32 index, Float x, Float y, Float w, Float h)
-
PFNGLVIEWPORTINDEXEDFVPROC
= Void Function(Uint32 index, Pointer<
Float> v) -
PFNGLWAITSYNCPROC
= Void Function(Pointer<
GLsync> sync, Uint32 flags, Uint64 timeout) - PFNGLWINDOWPOS2DPROC = Void Function(Double x, Double y)
-
PFNGLWINDOWPOS2DVPROC
= Void Function(Pointer<
Double> v) - PFNGLWINDOWPOS2FPROC = Void Function(Float x, Float y)
-
PFNGLWINDOWPOS2FVPROC
= Void Function(Pointer<
Float> v) - PFNGLWINDOWPOS2IPROC = Void Function(Int32 x, Int32 y)
-
PFNGLWINDOWPOS2IVPROC
= Void Function(Pointer<
Int32> v) - PFNGLWINDOWPOS2SPROC = Void Function(Int16 x, Int16 y)
-
PFNGLWINDOWPOS2SVPROC
= Void Function(Pointer<
Int16> v) - PFNGLWINDOWPOS3DPROC = Void Function(Double x, Double y, Double z)
-
PFNGLWINDOWPOS3DVPROC
= Void Function(Pointer<
Double> v) - PFNGLWINDOWPOS3FPROC = Void Function(Float x, Float y, Float z)
-
PFNGLWINDOWPOS3FVPROC
= Void Function(Pointer<
Float> v) - PFNGLWINDOWPOS3IPROC = Void Function(Int32 x, Int32 y, Int32 z)
-
PFNGLWINDOWPOS3IVPROC
= Void Function(Pointer<
Int32> v) - PFNGLWINDOWPOS3SPROC = Void Function(Int16 x, Int16 y, Int16 z)
-
PFNGLWINDOWPOS3SVPROC
= Void Function(Pointer<
Int16> v)