gl library

Bindings for OpenGL library

To use, import package:gl_dart/gl.dart.

Docs for OpenGL: opengl.org/documentation

But it is worth considering the specifics of the FFI. Docs for FFI:

Classes

Gl
Class of binders of a dynamic library opengl32.dll/libgl.so It takes the path to the dynamic library as an argument customPath. If customPath is null and it will open the default files: C:\Windows\System32\opengl32.dll or /usr/lib/x86_64-linux-gnu/libGL.so
GLsync

Enums

GlVersion

Constants

GL_2_BYTES → const int
GL_2D → const int
GL_3_BYTES → const int
GL_3D → const int
GL_3D_COLOR → const int
GL_3D_COLOR_TEXTURE → const int
GL_4_BYTES → const int
GL_4D_COLOR_TEXTURE → const int
GL_ACCUM → const int
GL_ACCUM_ALPHA_BITS → const int
GL_ACCUM_BLUE_BITS → const int
GL_ACCUM_BUFFER_BIT → const int
GL_ACCUM_CLEAR_VALUE → const int
GL_ACCUM_GREEN_BITS → const int
GL_ACCUM_RED_BITS → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_TEXTURE_ARB → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ADD → const int
GL_ADD_SIGNED → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALIASED_POINT_SIZE_RANGE → const int
GL_ALL_ATTRIB_BITS → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_CLIENT_ATTRIB_BITS → const int
GL_ALL_SHADER_BITS → const int
GL_ALPHA → const int
GL_ALPHA12 → const int
GL_ALPHA16 → const int
GL_ALPHA4 → const int
GL_ALPHA8 → const int
GL_ALPHA_BIAS → const int
GL_ALPHA_BITS → const int
GL_ALPHA_INTEGER → const int
GL_ALPHA_SCALE → const int
GL_ALPHA_TEST → const int
GL_ALPHA_TEST_FUNC → const int
GL_ALPHA_TEST_REF → const int
GL_ALREADY_SIGNALED → const int
GL_ALWAYS → const int
GL_AMBIENT → const int
GL_AMBIENT_AND_DIFFUSE → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_ARB_imaging → const int
GL_ARB_multitexture → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_SHADERS → const int
GL_ATTRIB_STACK_DEPTH → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_AUTO_NORMAL → const int
GL_AUX0 → const int
GL_AUX1 → const int
GL_AUX2 → const int
GL_AUX3 → const int
GL_AUX_BUFFERS → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_RIGHT → const int
GL_BGR → const int
GL_BGR_INTEGER → const int
GL_BGRA → const int
GL_BGRA_INTEGER → const int
GL_BITMAP → const int
GL_BITMAP_TOKEN → const int
GL_BLEND → const int
GL_BLEND_COLOR → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_RGB → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_BIAS → const int
GL_BLUE_BITS → const int
GL_BLUE_INTEGER → const int
GL_BLUE_SCALE → const int
GL_BOOL → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC4 → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_VARIABLE → const int
GL_BYTE → const int
GL_C3F_V3F → const int
GL_C4F_N3F_V3F → const int
GL_C4UB_V2F → const int
GL_C4UB_V3F → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CLAMP → const int
GL_CLAMP_FRAGMENT_COLOR → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_EDGE → const int
GL_CLAMP_VERTEX_COLOR → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_ACTIVE_TEXTURE → const int
GL_CLIENT_ACTIVE_TEXTURE_ARB → const int
GL_CLIENT_ALL_ATTRIB_BITS → const int
GL_CLIENT_ATTRIB_STACK_DEPTH → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_PIXEL_STORE_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIENT_VERTEX_ARRAY_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE6 → const int
GL_CLIP_DISTANCE7 → const int
GL_CLIP_ORIGIN → const int
GL_CLIP_PLANE0 → const int
GL_CLIP_PLANE1 → const int
GL_CLIP_PLANE2 → const int
GL_CLIP_PLANE3 → const int
GL_CLIP_PLANE4 → const int
GL_CLIP_PLANE5 → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_COEFF → const int
GL_COLOR → const int
GL_COLOR_ARRAY → const int
GL_COLOR_ARRAY_BUFFER_BINDING → const int
GL_COLOR_ARRAY_POINTER → const int
GL_COLOR_ARRAY_SIZE → const int
GL_COLOR_ARRAY_STRIDE → const int
GL_COLOR_ARRAY_TYPE → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_INDEX → const int
GL_COLOR_INDEXES → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_MATERIAL → const int
GL_COLOR_MATERIAL_FACE → const int
GL_COLOR_MATERIAL_PARAMETER → const int
GL_COLOR_MATRIX → const int
GL_COLOR_MATRIX_STACK_DEPTH → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SUM → const int
GL_COLOR_TABLE → const int
GL_COLOR_TABLE_ALPHA_SIZE → const int
GL_COLOR_TABLE_BIAS → const int
GL_COLOR_TABLE_BLUE_SIZE → const int
GL_COLOR_TABLE_FORMAT → const int
GL_COLOR_TABLE_GREEN_SIZE → const int
GL_COLOR_TABLE_INTENSITY_SIZE → const int
GL_COLOR_TABLE_LUMINANCE_SIZE → const int
GL_COLOR_TABLE_RED_SIZE → const int
GL_COLOR_TABLE_SCALE → const int
GL_COLOR_TABLE_WIDTH → const int
GL_COLOR_WRITEMASK → const int
GL_COMBINE → const int
GL_COMBINE_ALPHA → const int
GL_COMBINE_RGB → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMPARE_R_TO_TEXTURE → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE → const int
GL_COMPILE_AND_EXECUTE → const int
GL_COMPILE_STATUS → const int
GL_COMPRESSED_ALPHA → const int
GL_COMPRESSED_INTENSITY → const int
GL_COMPRESSED_LUMINANCE → const int
GL_COMPRESSED_LUMINANCE_ALPHA → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SLUMINANCE → const int
GL_COMPRESSED_SLUMINANCE_ALPHA → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CONDITION_SATISFIED → const int
GL_CONSTANT → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_ATTENUATION → const int
GL_CONSTANT_BORDER → const int
GL_CONSTANT_COLOR → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_RELEASE_BEHAVIOR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
GL_CONVOLUTION_1D → const int
GL_CONVOLUTION_2D → const int
GL_CONVOLUTION_BORDER_COLOR → const int
GL_CONVOLUTION_BORDER_MODE → const int
GL_CONVOLUTION_FILTER_BIAS → const int
GL_CONVOLUTION_FILTER_SCALE → const int
GL_CONVOLUTION_FORMAT → const int
GL_CONVOLUTION_HEIGHT → const int
GL_CONVOLUTION_WIDTH → const int
GL_COORD_REPLACE → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_PIXEL_TOKEN → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CURRENT_BIT → const int
GL_CURRENT_COLOR → const int
GL_CURRENT_FOG_COORD → const int
GL_CURRENT_FOG_COORDINATE → const int
GL_CURRENT_INDEX → const int
GL_CURRENT_NORMAL → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_RASTER_COLOR → const int
GL_CURRENT_RASTER_DISTANCE → const int
GL_CURRENT_RASTER_INDEX → const int
GL_CURRENT_RASTER_POSITION → const int
GL_CURRENT_RASTER_POSITION_VALID → const int
GL_CURRENT_RASTER_SECONDARY_COLOR → const int
GL_CURRENT_RASTER_TEXTURE_COORDS → const int
GL_CURRENT_SECONDARY_COLOR → const int
GL_CURRENT_TEXTURE_COORDS → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CW → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DECAL → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DELETE_STATUS → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_BIAS → const int
GL_DEPTH_BITS → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SCALE → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_TEST → const int
GL_DEPTH_TEXTURE_MODE → const int
GL_DEPTH_WRITEMASK → const int
GL_DIFFUSE → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DISPLAY_LIST → const int
GL_DITHER → const int
GL_DOMAIN → const int
GL_DONT_CARE → const int
GL_DOT3_RGB → const int
GL_DOT3_RGBA → const int
GL_DOUBLE → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_PIXEL_TOKEN → const int
GL_DST_ALPHA → const int
GL_DST_COLOR → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_EDGE_FLAG → const int
GL_EDGE_FLAG_ARRAY → const int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING → const int
GL_EDGE_FLAG_ARRAY_POINTER → const int
GL_EDGE_FLAG_ARRAY_STRIDE → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_EMISSION → const int
GL_ENABLE_BIT → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_EVAL_BIT → const int
GL_EXP → const int
GL_EXP2 → const int
GL_EXTENSIONS → const int
GL_EYE_LINEAR → const int
GL_EYE_PLANE → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FEEDBACK → const int
GL_FEEDBACK_BUFFER_POINTER → const int
GL_FEEDBACK_BUFFER_SIZE → const int
GL_FEEDBACK_BUFFER_TYPE → const int
GL_FILL → const int
GL_FILTER → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIXED → const int
GL_FIXED_ONLY → const int
GL_FLAT → const int
GL_FLOAT → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC4 → const int
GL_FOG → const int
GL_FOG_BIT → const int
GL_FOG_COLOR → const int
GL_FOG_COORD → const int
GL_FOG_COORD_ARRAY → const int
GL_FOG_COORD_ARRAY_BUFFER_BINDING → const int
GL_FOG_COORD_ARRAY_POINTER → const int
GL_FOG_COORD_ARRAY_STRIDE → const int
GL_FOG_COORD_ARRAY_TYPE → const int
GL_FOG_COORD_SRC → const int
GL_FOG_COORDINATE → const int
GL_FOG_COORDINATE_ARRAY → const int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING → const int
GL_FOG_COORDINATE_ARRAY_POINTER → const int
GL_FOG_COORDINATE_ARRAY_STRIDE → const int
GL_FOG_COORDINATE_ARRAY_TYPE → const int
GL_FOG_COORDINATE_SOURCE → const int
GL_FOG_DENSITY → const int
GL_FOG_END → const int
GL_FOG_HINT → const int
GL_FOG_INDEX → const int
GL_FOG_MODE → const int
GL_FOG_START → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_DEPTH → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_SUBTRACT → const int
GL_GENERATE_MIPMAP → const int
GL_GENERATE_MIPMAP_HINT → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLEXT_VERSION → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_BIAS → const int
GL_GREEN_BITS → const int
GL_GREEN_INTEGER → const int
GL_GREEN_SCALE → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_HALF_FLOAT → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HINT_BIT → const int
GL_HISTOGRAM → const int
GL_HISTOGRAM_ALPHA_SIZE → const int
GL_HISTOGRAM_BLUE_SIZE → const int
GL_HISTOGRAM_FORMAT → const int
GL_HISTOGRAM_GREEN_SIZE → const int
GL_HISTOGRAM_LUMINANCE_SIZE → const int
GL_HISTOGRAM_RED_SIZE → const int
GL_HISTOGRAM_SINK → const int
GL_HISTOGRAM_WIDTH → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_3D → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INDEX → const int
GL_INDEX_ARRAY → const int
GL_INDEX_ARRAY_BUFFER_BINDING → const int
GL_INDEX_ARRAY_POINTER → const int
GL_INDEX_ARRAY_STRIDE → const int
GL_INDEX_ARRAY_TYPE → const int
GL_INDEX_BITS → const int
GL_INDEX_CLEAR_VALUE → const int
GL_INDEX_LOGIC_OP → const int
GL_INDEX_MODE → const int
GL_INDEX_OFFSET → const int
GL_INDEX_SHIFT → const int
GL_INDEX_WRITEMASK → const int
GL_INFO_LOG_LENGTH → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INT → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_VEC2 → const int
GL_INT_VEC3 → const int
GL_INT_VEC4 → const int
GL_INTENSITY → const int
GL_INTENSITY12 → const int
GL_INTENSITY16 → const int
GL_INTENSITY4 → const int
GL_INTENSITY8 → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INTERPOLATE → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVERT → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_KEEP → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LESS → const int
GL_LIGHT0 → const int
GL_LIGHT1 → const int
GL_LIGHT2 → const int
GL_LIGHT3 → const int
GL_LIGHT4 → const int
GL_LIGHT5 → const int
GL_LIGHT6 → const int
GL_LIGHT7 → const int
GL_LIGHT_MODEL_AMBIENT → const int
GL_LIGHT_MODEL_COLOR_CONTROL → const int
GL_LIGHT_MODEL_LOCAL_VIEWER → const int
GL_LIGHT_MODEL_TWO_SIDE → const int
GL_LIGHTING → const int
GL_LIGHTING_BIT → const int
GL_LINE → const int
GL_LINE_BIT → const int
GL_LINE_LOOP → const int
GL_LINE_RESET_TOKEN → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STIPPLE → const int
GL_LINE_STIPPLE_PATTERN → const int
GL_LINE_STIPPLE_REPEAT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_TOKEN → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_ATTENUATION → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LIST_BASE → const int
GL_LIST_BIT → const int
GL_LIST_INDEX → const int
GL_LIST_MODE → const int
GL_LOAD → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOGIC_OP → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_LUMINANCE → const int
GL_LUMINANCE12 → const int
GL_LUMINANCE12_ALPHA12 → const int
GL_LUMINANCE12_ALPHA4 → const int
GL_LUMINANCE16 → const int
GL_LUMINANCE16_ALPHA16 → const int
GL_LUMINANCE4 → const int
GL_LUMINANCE4_ALPHA4 → const int
GL_LUMINANCE6_ALPHA2 → const int
GL_LUMINANCE8 → const int
GL_LUMINANCE8_ALPHA8 → const int
GL_LUMINANCE_ALPHA → const int
GL_MAJOR_VERSION → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP1_COLOR_4 → const int
GL_MAP1_GRID_DOMAIN → const int
GL_MAP1_GRID_SEGMENTS → const int
GL_MAP1_INDEX → const int
GL_MAP1_NORMAL → const int
GL_MAP1_TEXTURE_COORD_1 → const int
GL_MAP1_TEXTURE_COORD_2 → const int
GL_MAP1_TEXTURE_COORD_3 → const int
GL_MAP1_TEXTURE_COORD_4 → const int
GL_MAP1_VERTEX_3 → const int
GL_MAP1_VERTEX_4 → const int
GL_MAP2_COLOR_4 → const int
GL_MAP2_GRID_DOMAIN → const int
GL_MAP2_GRID_SEGMENTS → const int
GL_MAP2_INDEX → const int
GL_MAP2_NORMAL → const int
GL_MAP2_TEXTURE_COORD_1 → const int
GL_MAP2_TEXTURE_COORD_2 → const int
GL_MAP2_TEXTURE_COORD_3 → const int
GL_MAP2_TEXTURE_COORD_4 → const int
GL_MAP2_VERTEX_3 → const int
GL_MAP2_VERTEX_4 → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_COLOR → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_READ_BIT → const int
GL_MAP_STENCIL → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_WRITE_BIT → const int
GL_MATRIX_MODE → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_ATTRIB_STACK_DEPTH → const int
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_CLIP_PLANES → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_MATRIX_STACK_DEPTH → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CONVOLUTION_HEIGHT → const int
GL_MAX_CONVOLUTION_WIDTH → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_EVAL_ORDER → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_LIGHTS → const int
GL_MAX_LIST_NESTING → const int
GL_MAX_MODELVIEW_STACK_DEPTH → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NAME_STACK_DEPTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PIXEL_MAP_TABLE → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROJECTION_STACK_DEPTH → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLES → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_COORDS → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TEXTURE_STACK_DEPTH → const int
GL_MAX_TEXTURE_UNITS → const int
GL_MAX_TEXTURE_UNITS_ARB → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_WIDTH → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MIN → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MINMAX → const int
GL_MINMAX_FORMAT → const int
GL_MINMAX_SINK → const int
GL_MINOR_VERSION → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRRORED_REPEAT → const int
GL_MODELVIEW → const int
GL_MODELVIEW_MATRIX → const int
GL_MODELVIEW_STACK_DEPTH → const int
GL_MODULATE → const int
GL_MULT → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_BIT → const int
GL_N3F_V3F → const int
GL_NAME_LENGTH → const int
GL_NAME_STACK_DEPTH → const int
GL_NAND → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEVER → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOR → const int
GL_NORMAL_ARRAY → const int
GL_NORMAL_ARRAY_BUFFER_BINDING → const int
GL_NORMAL_ARRAY_POINTER → const int
GL_NORMAL_ARRAY_STRIDE → const int
GL_NORMAL_ARRAY_TYPE → const int
GL_NORMAL_MAP → const int
GL_NORMALIZE → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_OBJECT_LINEAR → const int
GL_OBJECT_PLANE → const int
GL_OBJECT_TYPE → const int
GL_OFFSET → const int
GL_ONE → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OPERAND0_ALPHA → const int
GL_OPERAND0_RGB → const int
GL_OPERAND1_ALPHA → const int
GL_OPERAND1_RGB → const int
GL_OPERAND2_ALPHA → const int
GL_OPERAND2_RGB → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_ORDER → const int
GL_OUT_OF_MEMORY → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SWAP_BYTES → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PASS_THROUGH_TOKEN → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PERSPECTIVE_CORRECTION_HINT → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_MAP_A_TO_A → const int
GL_PIXEL_MAP_A_TO_A_SIZE → const int
GL_PIXEL_MAP_B_TO_B → const int
GL_PIXEL_MAP_B_TO_B_SIZE → const int
GL_PIXEL_MAP_G_TO_G → const int
GL_PIXEL_MAP_G_TO_G_SIZE → const int
GL_PIXEL_MAP_I_TO_A → const int
GL_PIXEL_MAP_I_TO_A_SIZE → const int
GL_PIXEL_MAP_I_TO_B → const int
GL_PIXEL_MAP_I_TO_B_SIZE → const int
GL_PIXEL_MAP_I_TO_G → const int
GL_PIXEL_MAP_I_TO_G_SIZE → const int
GL_PIXEL_MAP_I_TO_I → const int
GL_PIXEL_MAP_I_TO_I_SIZE → const int
GL_PIXEL_MAP_I_TO_R → const int
GL_PIXEL_MAP_I_TO_R_SIZE → const int
GL_PIXEL_MAP_R_TO_R → const int
GL_PIXEL_MAP_R_TO_R_SIZE → const int
GL_PIXEL_MAP_S_TO_S → const int
GL_PIXEL_MAP_S_TO_S_SIZE → const int
GL_PIXEL_MODE_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_POINT → const int
GL_POINT_BIT → const int
GL_POINT_DISTANCE_ATTENUATION → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_MAX → const int
GL_POINT_SIZE_MIN → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SMOOTH → const int
GL_POINT_SMOOTH_HINT → const int
GL_POINT_SPRITE → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINT_TOKEN → const int
GL_POINTS → const int
GL_POLYGON → const int
GL_POLYGON_BIT → const int
GL_POLYGON_MODE → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_POLYGON_STIPPLE → const int
GL_POLYGON_STIPPLE_BIT → const int
GL_POLYGON_TOKEN → const int
GL_POSITION → const int
GL_POST_COLOR_MATRIX_ALPHA_BIAS → const int
GL_POST_COLOR_MATRIX_ALPHA_SCALE → const int
GL_POST_COLOR_MATRIX_BLUE_BIAS → const int
GL_POST_COLOR_MATRIX_BLUE_SCALE → const int
GL_POST_COLOR_MATRIX_COLOR_TABLE → const int
GL_POST_COLOR_MATRIX_GREEN_BIAS → const int
GL_POST_COLOR_MATRIX_GREEN_SCALE → const int
GL_POST_COLOR_MATRIX_RED_BIAS → const int
GL_POST_COLOR_MATRIX_RED_SCALE → const int
GL_POST_CONVOLUTION_ALPHA_BIAS → const int
GL_POST_CONVOLUTION_ALPHA_SCALE → const int
GL_POST_CONVOLUTION_BLUE_BIAS → const int
GL_POST_CONVOLUTION_BLUE_SCALE → const int
GL_POST_CONVOLUTION_COLOR_TABLE → const int
GL_POST_CONVOLUTION_GREEN_BIAS → const int
GL_POST_CONVOLUTION_GREEN_SCALE → const int
GL_POST_CONVOLUTION_RED_BIAS → const int
GL_POST_CONVOLUTION_RED_SCALE → const int
GL_PREVIOUS → const int
GL_PRIMARY_COLOR → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PROGRAM → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROJECTION → const int
GL_PROJECTION_MATRIX → const int
GL_PROJECTION_STACK_DEPTH → const int
GL_PROVOKING_VERTEX → const int
GL_PROXY_COLOR_TABLE → const int
GL_PROXY_HISTOGRAM → const int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE → const int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_Q → const int
GL_QUAD_STRIP → const int
GL_QUADRATIC_ATTENUATION → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUERY → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_R → const int
GL_R11F_G11F_B10F → const int
GL_R16 → const int
GL_R16_SNORM → const int
GL_R16F → const int
GL_R16I → const int
GL_R16UI → const int
GL_R32F → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R8 → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTERIZER_DISCARD → const int
GL_READ_BUFFER → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_ONLY → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_RED → const int
GL_RED_BIAS → const int
GL_RED_BITS → const int
GL_RED_INTEGER → const int
GL_RED_SCALE → const int
GL_REDUCE → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_REFLECTION_MAP → const int
GL_RENDER → const int
GL_RENDER_MODE → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPLICATE_BORDER → const int
GL_RESCALE_NORMAL → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RETURN → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_SNORM → const int
GL_RG16F → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_INTEGER → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2UI → const int
GL_RGB12 → const int
GL_RGB16 → const int
GL_RGB16_SNORM → const int
GL_RGB16F → const int
GL_RGB16I → const int
GL_RGB16UI → const int
GL_RGB32F → const int
GL_RGB32I → const int
GL_RGB32UI → const int
GL_RGB4 → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB8 → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8UI → const int
GL_RGB9_E5 → const int
GL_RGB_INTEGER → const int
GL_RGB_SCALE → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA16 → const int
GL_RGBA16_SNORM → const int
GL_RGBA16F → const int
GL_RGBA16I → const int
GL_RGBA16UI → const int
GL_RGBA2 → const int
GL_RGBA32F → const int
GL_RGBA32I → const int
GL_RGBA32UI → const int
GL_RGBA4 → const int
GL_RGBA8 → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8UI → const int
GL_RGBA_INTEGER → const int
GL_RGBA_MODE → const int
GL_RIGHT → const int
GL_S → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLES → const int
GL_SAMPLES_PASSED → const int
GL_SCISSOR_BIT → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_TEST → const int
GL_SECONDARY_COLOR_ARRAY → const int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING → const int
GL_SECONDARY_COLOR_ARRAY_POINTER → const int
GL_SECONDARY_COLOR_ARRAY_SIZE → const int
GL_SECONDARY_COLOR_ARRAY_STRIDE → const int
GL_SECONDARY_COLOR_ARRAY_TYPE → const int
GL_SELECT → const int
GL_SELECTION_BUFFER_POINTER → const int
GL_SELECTION_BUFFER_SIZE → const int
GL_SEPARABLE_2D → const int
GL_SEPARATE_ATTRIBS → const int
GL_SEPARATE_SPECULAR_COLOR → const int
GL_SET → const int
GL_SHADE_MODEL → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHININESS → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNED_NORMALIZED → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SINGLE_COLOR → const int
GL_SLUMINANCE → const int
GL_SLUMINANCE8 → const int
GL_SLUMINANCE8_ALPHA8 → const int
GL_SLUMINANCE_ALPHA → const int
GL_SMOOTH → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SOURCE0_ALPHA → const int
GL_SOURCE0_RGB → const int
GL_SOURCE1_ALPHA → const int
GL_SOURCE1_RGB → const int
GL_SOURCE2_ALPHA → const int
GL_SOURCE2_RGB → const int
GL_SPECULAR → const int
GL_SPHERE_MAP → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SPOT_CUTOFF → const int
GL_SPOT_DIRECTION → const int
GL_SPOT_EXPONENT → const int
GL_SRC0_ALPHA → const int
GL_SRC0_RGB → const int
GL_SRC1_ALPHA → const int
GL_SRC1_COLOR → const int
GL_SRC1_RGB → const int
GL_SRC2_ALPHA → const int
GL_SRC2_RGB → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_COLOR → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB_ALPHA → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STATIC_COPY → const int
GL_STATIC_DRAW → const int
GL_STATIC_READ → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BITS → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_TEST → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STREAM_COPY → const int
GL_STREAM_DRAW → const int
GL_STREAM_READ → const int
GL_SUBPIXEL_BITS → const int
GL_SUBTRACT → const int
GL_SYNC_CONDITION → const int
GL_SYNC_FENCE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_STATUS → const int
GL_T → const int
GL_T2F_C3F_V3F → const int
GL_T2F_C4F_N3F_V3F → const int
GL_T2F_C4UB_V3F → const int
GL_T2F_N3F_V3F → const int
GL_T2F_V3F → const int
GL_T4F_C4F_N3F_V4F → const int
GL_T4F_V4F → const int
GL_TABLE_TOO_LARGE → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE0_ARB → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE10_ARB → const int
GL_TEXTURE11 → const int
GL_TEXTURE11_ARB → const int
GL_TEXTURE12 → const int
GL_TEXTURE12_ARB → const int
GL_TEXTURE13 → const int
GL_TEXTURE13_ARB → const int
GL_TEXTURE14 → const int
GL_TEXTURE14_ARB → const int
GL_TEXTURE15 → const int
GL_TEXTURE15_ARB → const int
GL_TEXTURE16 → const int
GL_TEXTURE16_ARB → const int
GL_TEXTURE17 → const int
GL_TEXTURE17_ARB → const int
GL_TEXTURE18 → const int
GL_TEXTURE18_ARB → const int
GL_TEXTURE19 → const int
GL_TEXTURE19_ARB → const int
GL_TEXTURE1_ARB → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE20_ARB → const int
GL_TEXTURE21 → const int
GL_TEXTURE21_ARB → const int
GL_TEXTURE22 → const int
GL_TEXTURE22_ARB → const int
GL_TEXTURE23 → const int
GL_TEXTURE23_ARB → const int
GL_TEXTURE24 → const int
GL_TEXTURE24_ARB → const int
GL_TEXTURE25 → const int
GL_TEXTURE25_ARB → const int
GL_TEXTURE26 → const int
GL_TEXTURE26_ARB → const int
GL_TEXTURE27 → const int
GL_TEXTURE27_ARB → const int
GL_TEXTURE28 → const int
GL_TEXTURE28_ARB → const int
GL_TEXTURE29 → const int
GL_TEXTURE29_ARB → const int
GL_TEXTURE2_ARB → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE30_ARB → const int
GL_TEXTURE31 → const int
GL_TEXTURE31_ARB → const int
GL_TEXTURE3_ARB → const int
GL_TEXTURE4 → const int
GL_TEXTURE4_ARB → const int
GL_TEXTURE5 → const int
GL_TEXTURE5_ARB → const int
GL_TEXTURE6 → const int
GL_TEXTURE6_ARB → const int
GL_TEXTURE7 → const int
GL_TEXTURE7_ARB → const int
GL_TEXTURE8 → const int
GL_TEXTURE8_ARB → const int
GL_TEXTURE9 → const int
GL_TEXTURE9_ARB → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BIT → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BORDER → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPONENTS → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COORD_ARRAY → const int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING → const int
GL_TEXTURE_COORD_ARRAY_POINTER → const int
GL_TEXTURE_COORD_ARRAY_SIZE → const int
GL_TEXTURE_COORD_ARRAY_STRIDE → const int
GL_TEXTURE_COORD_ARRAY_TYPE → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_ENV → const int
GL_TEXTURE_ENV_COLOR → const int
GL_TEXTURE_ENV_MODE → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FILTER_CONTROL → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GEN_MODE → const int
GL_TEXTURE_GEN_Q → const int
GL_TEXTURE_GEN_R → const int
GL_TEXTURE_GEN_S → const int
GL_TEXTURE_GEN_T → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INTENSITY_SIZE → const int
GL_TEXTURE_INTENSITY_TYPE → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_LUMINANCE_SIZE → const int
GL_TEXTURE_LUMINANCE_TYPE → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MATRIX → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_PRIORITY → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_RESIDENT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_STACK_DEPTH → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TIME_ELAPSED → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_IGNORED → const int
GL_TIMESTAMP → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRANSFORM_BIT → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSPOSE_COLOR_MATRIX → const int
GL_TRANSPOSE_MODELVIEW_MATRIX → const int
GL_TRANSPOSE_PROJECTION_MATRIX → const int
GL_TRANSPOSE_TEXTURE_MATRIX → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNDEFINED_VERTEX → const int
GL_UNIFORM → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UPPER_LEFT → const int
GL_V2F → const int
GL_V3F → const int
GL_VALIDATE_STATUS → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ARRAY_POINTER → const int
GL_VERTEX_ARRAY_SIZE → const int
GL_VERTEX_ARRAY_STRIDE → const int
GL_VERTEX_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_PROGRAM_TWO_SIDE → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTICES_SUBMITTED → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BIT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_WAIT_FAILED → const int
GL_WEIGHT_ARRAY_BUFFER_BINDING → const int
GL_WRITE_ONLY → const int
GL_XOR → const int
GL_ZERO → const int
GL_ZERO_TO_ONE → const int
GL_ZOOM_X → const int
GL_ZOOM_Y → const int

Properties

gl Gl
Global object of a class of binders of a dynamic library opengl32.dll/libgl.so
getter/setter pair

Typedefs

GLDEBUGPROC = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<Utf8> message, Pointer<Void> userParam)
PFNGLACTIVESHADERPROGRAMPROC = Void Function(Uint32 pipeline, Uint32 program)
PFNGLACTIVETEXTUREARBPROC = Void Function(Uint32 texture)
PFNGLACTIVETEXTUREPROC = Void Function(Uint32 texture)
PFNGLATTACHSHADERPROC = Void Function(Uint32 program, Uint32 shader)
PFNGLBEGINCONDITIONALRENDERPROC = Void Function(Uint32 id, Uint32 mode)
PFNGLBEGINQUERYINDEXEDPROC = Void Function(Uint32 target, Uint32 index, Uint32 id)
PFNGLBEGINQUERYPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBEGINTRANSFORMFEEDBACKPROC = Void Function(Uint32 primitiveMode)
PFNGLBINDATTRIBLOCATIONPROC = Void Function(Uint32 program, Uint32 index, Pointer<Utf8> name)
PFNGLBINDBUFFERBASEPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
PFNGLBINDBUFFERPROC = Void Function(Uint32 target, Uint32 buffer)
PFNGLBINDBUFFERRANGEPROC = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
PFNGLBINDBUFFERSBASEPROC = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
PFNGLBINDBUFFERSRANGEPROC = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<Utf8> name)
PFNGLBINDFRAGDATALOCATIONPROC = Void Function(Uint32 program, Uint32 color, Pointer<Utf8> name)
PFNGLBINDFRAMEBUFFERPROC = Void Function(Uint32 target, Uint32 framebuffer)
PFNGLBINDIMAGETEXTUREPROC = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
PFNGLBINDIMAGETEXTURESPROC = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
PFNGLBINDPROGRAMPIPELINEPROC = Void Function(Uint32 pipeline)
PFNGLBINDRENDERBUFFERPROC = Void Function(Uint32 target, Uint32 renderbuffer)
PFNGLBINDSAMPLERPROC = Void Function(Uint32 unit, Uint32 sampler)
PFNGLBINDSAMPLERSPROC = Void Function(Uint32 first, Int32 count, Pointer<Uint32> samplers)
PFNGLBINDTEXTURESPROC = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
PFNGLBINDTEXTUREUNITPROC = Void Function(Uint32 unit, Uint32 texture)
PFNGLBINDTRANSFORMFEEDBACKPROC = Void Function(Uint32 target, Uint32 id)
PFNGLBINDVERTEXARRAYPROC = Void Function(Uint32 array)
PFNGLBINDVERTEXBUFFERPROC = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
PFNGLBINDVERTEXBUFFERSPROC = Void Function(Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
PFNGLBLENDCOLORPROC = Void Function(Float red, Float green, Float blue, Float alpha)
PFNGLBLENDEQUATIONIPROC = Void Function(Uint32 buf, Uint32 mode)
PFNGLBLENDEQUATIONPROC = Void Function(Uint32 mode)
PFNGLBLENDEQUATIONSEPARATEIPROC = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
PFNGLBLENDEQUATIONSEPARATEPROC = Void Function(Uint32 modeRGB, Uint32 modeAlpha)
PFNGLBLENDFUNCIPROC = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
PFNGLBLENDFUNCSEPARATEIPROC = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
PFNGLBLENDFUNCSEPARATEPROC = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
PFNGLBLITFRAMEBUFFERPROC = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
PFNGLBLITNAMEDFRAMEBUFFERPROC = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
PFNGLBUFFERDATAPROC = Void Function(Uint32 target, Int64 size, Pointer<Void> data, Uint32 usage)
PFNGLBUFFERSTORAGEPROC = Void Function(Uint32 target, Int64 size, Pointer<Void> data, Uint32 flags)
PFNGLBUFFERSUBDATAPROC = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<Void> data)
PFNGLCHECKFRAMEBUFFERSTATUSPROC = Uint32 Function(Uint32 target)
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC = Uint32 Function(Uint32 framebuffer, Uint32 target)
PFNGLCLAMPCOLORPROC = Void Function(Uint32 target, Uint32 clamp)
PFNGLCLEARBUFFERDATAPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<Void> data)
PFNGLCLEARBUFFERFIPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
PFNGLCLEARBUFFERFVPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
PFNGLCLEARBUFFERIVPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
PFNGLCLEARBUFFERSUBDATAPROC = Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<Void> data)
PFNGLCLEARBUFFERUIVPROC = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
PFNGLCLEARDEPTHFPROC = Void Function(Float d)
PFNGLCLEARNAMEDBUFFERDATAPROC = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<Void> data)
PFNGLCLEARNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<Void> data)
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
PFNGLCLEARTEXIMAGEPROC = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<Void> data)
PFNGLCLEARTEXSUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<Void> data)
PFNGLCLIENTACTIVETEXTUREARBPROC = Void Function(Uint32 texture)
PFNGLCLIENTWAITSYNCPROC = Uint32 Function(Pointer<GLsync> sync, Uint32 flags, Uint64 timeout)
PFNGLCLIPCONTROLPROC = Void Function(Uint32 origin, Uint32 depth)
PFNGLCOLORMASKIPROC = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
PFNGLCOLORP3UIPROC = Void Function(Uint32 type, Uint32 color)
PFNGLCOLORP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> color)
PFNGLCOLORP4UIPROC = Void Function(Uint32 type, Uint32 color)
PFNGLCOLORP4UIVPROC = Void Function(Uint32 type, Pointer<Uint32> color)
PFNGLCOMPILESHADERPROC = Void Function(Uint32 shader)
PFNGLCOMPRESSEDTEXIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<Void> data)
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<Void> data)
PFNGLCOPYBUFFERSUBDATAPROC = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
PFNGLCOPYIMAGESUBDATAPROC = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
PFNGLCOPYNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
PFNGLCOPYTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
PFNGLCOPYTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
PFNGLCOPYTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
PFNGLCOPYTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
PFNGLCREATEBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> buffers)
PFNGLCREATEFRAMEBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> framebuffers)
PFNGLCREATEPROGRAMPIPELINESPROC = Void Function(Int32 n, Pointer<Uint32> pipelines)
PFNGLCREATEPROGRAMPROC = Uint32 Function()
PFNGLCREATEQUERIESPROC = Void Function(Uint32 target, Int32 n, Pointer<Uint32> ids)
PFNGLCREATERENDERBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
PFNGLCREATESAMPLERSPROC = Void Function(Int32 n, Pointer<Uint32> samplers)
PFNGLCREATESHADERPROC = Uint32 Function(Uint32 type)
PFNGLCREATESHADERPROGRAMVPROC = Uint32 Function(Uint32 type, Int32 count, Pointer<Pointer<Utf8>> strings)
PFNGLCREATETEXTURESPROC = Void Function(Uint32 target, Int32 n, Pointer<Uint32> textures)
PFNGLCREATETRANSFORMFEEDBACKSPROC = Void Function(Int32 n, Pointer<Uint32> ids)
PFNGLCREATEVERTEXARRAYSPROC = Void Function(Int32 n, Pointer<Uint32> arrays)
PFNGLDEBUGMESSAGECALLBACKPROC = Void Function(Pointer<NativeFunction<GLDEBUGPROC>> callback, Pointer<Void> userParam)
PFNGLDEBUGMESSAGECONTROLPROC = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
PFNGLDEBUGMESSAGEINSERTPROC = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<Utf8> buf)
PFNGLDELETEBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> buffers)
PFNGLDELETEFRAMEBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> framebuffers)
PFNGLDELETEPROGRAMPIPELINESPROC = Void Function(Int32 n, Pointer<Uint32> pipelines)
PFNGLDELETEPROGRAMPROC = Void Function(Uint32 program)
PFNGLDELETEQUERIESPROC = Void Function(Int32 n, Pointer<Uint32> ids)
PFNGLDELETERENDERBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
PFNGLDELETESAMPLERSPROC = Void Function(Int32 count, Pointer<Uint32> samplers)
PFNGLDELETESHADERPROC = Void Function(Uint32 shader)
PFNGLDELETESYNCPROC = Void Function(Pointer<GLsync> sync)
PFNGLDELETETRANSFORMFEEDBACKSPROC = Void Function(Int32 n, Pointer<Uint32> ids)
PFNGLDELETEVERTEXARRAYSPROC = Void Function(Int32 n, Pointer<Uint32> arrays)
PFNGLDEPTHRANGEARRAYVPROC = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
PFNGLDEPTHRANGEFPROC = Void Function(Float n, Float f)
PFNGLDEPTHRANGEINDEXEDPROC = Void Function(Uint32 index, Double n, Double f)
PFNGLDETACHSHADERPROC = Void Function(Uint32 program, Uint32 shader)
PFNGLDISABLEIPROC = Void Function(Uint32 target, Uint32 index)
PFNGLDISABLEVERTEXARRAYATTRIBPROC = Void Function(Uint32 vaobj, Uint32 index)
PFNGLDISABLEVERTEXATTRIBARRAYPROC = Void Function(Uint32 index)
PFNGLDISPATCHCOMPUTEINDIRECTPROC = Void Function(Int64 indirect)
PFNGLDISPATCHCOMPUTEPROC = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z)
PFNGLDRAWARRAYSINDIRECTPROC = Void Function(Uint32 mode, Pointer<Void> indirect)
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
PFNGLDRAWARRAYSINSTANCEDPROC = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount)
PFNGLDRAWBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> bufs)
PFNGLDRAWELEMENTSBASEVERTEXPROC = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<Void> indices, Int32 basevertex)
PFNGLDRAWELEMENTSINDIRECTPROC = Void Function(Uint32 mode, Uint32 type, Pointer<Void> indirect)
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<Void> indices, Int32 instancecount, Uint32 baseinstance)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<Void> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance)
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<Void> indices, Int32 instancecount, Int32 basevertex)
PFNGLDRAWELEMENTSINSTANCEDPROC = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<Void> indices, Int32 instancecount)
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<Void> indices, Int32 basevertex)
PFNGLDRAWRANGEELEMENTSPROC = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<Void> indices)
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
PFNGLDRAWTRANSFORMFEEDBACKPROC = Void Function(Uint32 mode, Uint32 id)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC = Void Function(Uint32 mode, Uint32 id, Uint32 stream)
PFNGLENABLEIPROC = Void Function(Uint32 target, Uint32 index)
PFNGLENABLEVERTEXARRAYATTRIBPROC = Void Function(Uint32 vaobj, Uint32 index)
PFNGLENABLEVERTEXATTRIBARRAYPROC = Void Function(Uint32 index)
PFNGLENDCONDITIONALRENDERPROC = Void Function()
PFNGLENDQUERYINDEXEDPROC = Void Function(Uint32 target, Uint32 index)
PFNGLENDQUERYPROC = Void Function(Uint32 target)
PFNGLENDTRANSFORMFEEDBACKPROC = Void Function()
PFNGLFENCESYNCPROC = Pointer<GLsync> Function(Uint32 condition, Uint32 flags)
PFNGLFLUSHMAPPEDBUFFERRANGEPROC = Void Function(Uint32 target, Int64 offset, Int64 length)
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC = Void Function(Uint32 buffer, Int64 offset, Int64 length)
PFNGLFOGCOORDDPROC = Void Function(Double coord)
PFNGLFOGCOORDDVPROC = Void Function(Pointer<Double> coord)
PFNGLFOGCOORDFPROC = Void Function(Float coord)
PFNGLFOGCOORDFVPROC = Void Function(Pointer<Float> coord)
PFNGLFOGCOORDPOINTERPROC = Void Function(Uint32 type, Int32 stride, Pointer<Void> pointer)
PFNGLFRAMEBUFFERPARAMETERIPROC = Void Function(Uint32 target, Uint32 pname, Int32 param)
PFNGLFRAMEBUFFERRENDERBUFFERPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
PFNGLFRAMEBUFFERTEXTURE1DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTURE2DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
PFNGLFRAMEBUFFERTEXTURE3DPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
PFNGLFRAMEBUFFERTEXTURELAYERPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLFRAMEBUFFERTEXTUREPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLGENBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> buffers)
PFNGLGENERATEMIPMAPPROC = Void Function(Uint32 target)
PFNGLGENERATETEXTUREMIPMAPPROC = Void Function(Uint32 texture)
PFNGLGENFRAMEBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> framebuffers)
PFNGLGENPROGRAMPIPELINESPROC = Void Function(Int32 n, Pointer<Uint32> pipelines)
PFNGLGENQUERIESPROC = Void Function(Int32 n, Pointer<Uint32> ids)
PFNGLGENRENDERBUFFERSPROC = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
PFNGLGENSAMPLERSPROC = Void Function(Int32 count, Pointer<Uint32> samplers)
PFNGLGENTRANSFORMFEEDBACKSPROC = Void Function(Int32 n, Pointer<Uint32> ids)
PFNGLGENVERTEXARRAYSPROC = Void Function(Int32 n, Pointer<Uint32> arrays)
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
PFNGLGETACTIVEATTRIBPROC = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Utf8> name)
PFNGLGETACTIVESUBROUTINENAMEPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufsize, Pointer<Int32> length, Pointer<Utf8> name)
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<Int32> values)
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufsize, Pointer<Int32> length, Pointer<Utf8> name)
PFNGLGETACTIVEUNIFORMBLOCKIVPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 pname, Pointer<Int32> params)
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> uniformBlockName)
PFNGLGETACTIVEUNIFORMNAMEPROC = Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> uniformName)
PFNGLGETACTIVEUNIFORMPROC = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Utf8> name)
PFNGLGETACTIVEUNIFORMSIVPROC = Void Function(Uint32 program, Int32 uniformCount, Pointer<Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params)
PFNGLGETATTACHEDSHADERSPROC = Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
PFNGLGETATTRIBLOCATIONPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETBOOLEANI_VPROC = Void Function(Uint32 target, Uint32 index, Pointer<Uint8> data)
PFNGLGETBUFFERPARAMETERI64VPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
PFNGLGETBUFFERPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETBUFFERPOINTERVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Pointer<Void>> params)
PFNGLGETBUFFERSUBDATAPROC = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<Void> data)
PFNGLGETCOMPRESSEDTEXIMAGEPROC = Void Function(Uint32 target, Int32 level, Pointer<Void> img)
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<Void> pixels)
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<Void> pixels)
PFNGLGETDEBUGMESSAGELOGPROC = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<Utf8> messageLog)
PFNGLGETDOUBLEI_VPROC = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
PFNGLGETFLOATI_VPROC = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
PFNGLGETFRAGDATAINDEXPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETFRAGDATALOCATIONPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
PFNGLGETFRAMEBUFFERPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETGRAPHICSRESETSTATUSPROC = Uint32 Function()
PFNGLGETINTEGER64I_VPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int64> data)
PFNGLGETINTEGER64VPROC = Void Function(Uint32 pname, Pointer<Int64> data)
PFNGLGETINTEGERI_VPROC = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
PFNGLGETINTERNALFORMATI64VPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 bufSize, Pointer<Int64> params)
PFNGLGETINTERNALFORMATIVPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 bufSize, Pointer<Int32> params)
PFNGLGETMULTISAMPLEFVPROC = Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int64> params)
PFNGLGETNAMEDBUFFERPARAMETERIVPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDBUFFERPOINTERVPROC = Void Function(Uint32 buffer, Uint32 pname, Pointer<Pointer<Void>> params)
PFNGLGETNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<Void> data)
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> param)
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
PFNGLGETNCOLORTABLEPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> table)
PFNGLGETNCOMPRESSEDTEXIMAGEPROC = Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<Void> pixels)
PFNGLGETNCONVOLUTIONFILTERPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> image)
PFNGLGETNHISTOGRAMPROC = Void Function(Uint32 target, Uint8 reset, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> values)
PFNGLGETNMAPDVPROC = Void Function(Uint32 target, Uint32 query, Int32 bufSize, Pointer<Double> v)
PFNGLGETNMAPFVPROC = Void Function(Uint32 target, Uint32 query, Int32 bufSize, Pointer<Float> v)
PFNGLGETNMAPIVPROC = Void Function(Uint32 target, Uint32 query, Int32 bufSize, Pointer<Int32> v)
PFNGLGETNMINMAXPROC = Void Function(Uint32 target, Uint8 reset, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> values)
PFNGLGETNPIXELMAPFVPROC = Void Function(Uint32 map, Int32 bufSize, Pointer<Float> values)
PFNGLGETNPIXELMAPUIVPROC = Void Function(Uint32 map, Int32 bufSize, Pointer<Uint32> values)
PFNGLGETNPIXELMAPUSVPROC = Void Function(Uint32 map, Int32 bufSize, Pointer<Uint16> values)
PFNGLGETNPOLYGONSTIPPLEPROC = Void Function(Int32 bufSize, Pointer<Uint8> pattern)
PFNGLGETNSEPARABLEFILTERPROC = Void Function(Uint32 target, Uint32 format, Uint32 type, Int32 rowBufSize, Pointer<Void> row, Int32 columnBufSize, Pointer<Void> column, Pointer<Void> span)
PFNGLGETNTEXIMAGEPROC = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> pixels)
PFNGLGETNUNIFORMDVPROC = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
PFNGLGETNUNIFORMFVPROC = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
PFNGLGETNUNIFORMIVPROC = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
PFNGLGETNUNIFORMUIVPROC = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
PFNGLGETOBJECTLABELPROC = Void Function(Uint32 identifier, Uint32 name, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> label)
PFNGLGETOBJECTPTRLABELPROC = Void Function(Pointer<Void> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> label)
PFNGLGETPROGRAMBINARYPROC = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<Void> binary)
PFNGLGETPROGRAMINFOLOGPROC = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> infoLog)
PFNGLGETPROGRAMINTERFACEIVPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMIVPROC = Void Function(Uint32 program, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMPIPELINEINFOLOGPROC = Void Function(Uint32 pipeline, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> infoLog)
PFNGLGETPROGRAMPIPELINEIVPROC = Void Function(Uint32 pipeline, Uint32 pname, Pointer<Int32> params)
PFNGLGETPROGRAMRESOURCEINDEXPROC = Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCEIVPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> params)
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCELOCATIONPROC = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<Utf8> name)
PFNGLGETPROGRAMRESOURCENAMEPROC = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> name)
PFNGLGETPROGRAMSTAGEIVPROC = Void Function(Uint32 program, Uint32 shadertype, Uint32 pname, Pointer<Int32> values)
PFNGLGETQUERYBUFFEROBJECTI64VPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
PFNGLGETQUERYBUFFEROBJECTIVPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
PFNGLGETQUERYBUFFEROBJECTUI64VPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
PFNGLGETQUERYBUFFEROBJECTUIVPROC = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
PFNGLGETQUERYINDEXEDIVPROC = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTI64VPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int64> params)
PFNGLGETQUERYOBJECTIVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
PFNGLGETQUERYOBJECTUI64VPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint64> params)
PFNGLGETQUERYOBJECTUIVPROC = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
PFNGLGETRENDERBUFFERPARAMETERIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETSAMPLERPARAMETERFVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> params)
PFNGLGETSAMPLERPARAMETERIIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
PFNGLGETSAMPLERPARAMETERIUIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> params)
PFNGLGETSAMPLERPARAMETERIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
PFNGLGETSHADERINFOLOGPROC = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> infoLog)
PFNGLGETSHADERIVPROC = Void Function(Uint32 shader, Uint32 pname, Pointer<Int32> params)
PFNGLGETSHADERPRECISIONFORMATPROC = Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
PFNGLGETSHADERSOURCEPROC = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> source)
PFNGLGETSTRINGIPROC = Pointer<Uint8> Function(Uint32 name, Uint32 index)
PFNGLGETSUBROUTINEINDEXPROC = Uint32 Function(Uint32 program, Uint32 shadertype, Pointer<Utf8> name)
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC = Int32 Function(Uint32 program, Uint32 shadertype, Pointer<Utf8> name)
PFNGLGETSYNCIVPROC = Void Function(Pointer<GLsync> sync, Uint32 pname, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> values)
PFNGLGETTEXPARAMETERIIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXPARAMETERIUIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLGETTEXTUREIMAGEPROC = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> pixels)
PFNGLGETTEXTURELEVELPARAMETERFVPROC = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXTURELEVELPARAMETERIVPROC = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERFVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> params)
PFNGLGETTEXTUREPARAMETERIIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTUREPARAMETERIUIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
PFNGLGETTEXTUREPARAMETERIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
PFNGLGETTEXTURESUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> pixels)
PFNGLGETTRANSFORMFEEDBACKI64_VPROC = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
PFNGLGETTRANSFORMFEEDBACKI_VPROC = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int32> param)
PFNGLGETTRANSFORMFEEDBACKIVPROC = Void Function(Uint32 xfb, Uint32 pname, Pointer<Int32> param)
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Utf8> name)
PFNGLGETUNIFORMBLOCKINDEXPROC = Uint32 Function(Uint32 program, Pointer<Utf8> uniformBlockName)
PFNGLGETUNIFORMDVPROC = Void Function(Uint32 program, Int32 location, Pointer<Double> params)
PFNGLGETUNIFORMFVPROC = Void Function(Uint32 program, Int32 location, Pointer<Float> params)
PFNGLGETUNIFORMINDICESPROC = Void Function(Uint32 program, Int32 uniformCount, Pointer<Pointer<Utf8>> uniformNames, Pointer<Uint32> uniformIndices)
PFNGLGETUNIFORMIVPROC = Void Function(Uint32 program, Int32 location, Pointer<Int32> params)
PFNGLGETUNIFORMLOCATIONPROC = Int32 Function(Uint32 program, Pointer<Utf8> name)
PFNGLGETUNIFORMSUBROUTINEUIVPROC = Void Function(Uint32 shadertype, Int32 location, Pointer<Uint32> params)
PFNGLGETUNIFORMUIVPROC = Void Function(Uint32 program, Int32 location, Pointer<Uint32> params)
PFNGLGETVERTEXARRAYINDEXED64IVPROC = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int64> param)
PFNGLGETVERTEXARRAYINDEXEDIVPROC = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
PFNGLGETVERTEXARRAYIVPROC = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
PFNGLGETVERTEXATTRIBDVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBFVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
PFNGLGETVERTEXATTRIBIIVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBIUIVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
PFNGLGETVERTEXATTRIBIVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
PFNGLGETVERTEXATTRIBLDVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
PFNGLGETVERTEXATTRIBPOINTERVPROC = Void Function(Uint32 index, Uint32 pname, Pointer<Pointer<Void>> pointer)
PFNGLINVALIDATEBUFFERDATAPROC = Void Function(Uint32 buffer)
PFNGLINVALIDATEBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Int64 offset, Int64 length)
PFNGLINVALIDATEFRAMEBUFFERPROC = Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments)
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments)
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
PFNGLINVALIDATESUBFRAMEBUFFERPROC = Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
PFNGLINVALIDATETEXIMAGEPROC = Void Function(Uint32 texture, Int32 level)
PFNGLINVALIDATETEXSUBIMAGEPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth)
PFNGLISBUFFERPROC = Uint8 Function(Uint32 buffer)
PFNGLISENABLEDIPROC = Uint8 Function(Uint32 target, Uint32 index)
PFNGLISFRAMEBUFFERPROC = Uint8 Function(Uint32 framebuffer)
PFNGLISPROGRAMPIPELINEPROC = Uint8 Function(Uint32 pipeline)
PFNGLISPROGRAMPROC = Uint8 Function(Uint32 program)
PFNGLISQUERYPROC = Uint8 Function(Uint32 id)
PFNGLISRENDERBUFFERPROC = Uint8 Function(Uint32 renderbuffer)
PFNGLISSAMPLERPROC = Uint8 Function(Uint32 sampler)
PFNGLISSHADERPROC = Uint8 Function(Uint32 shader)
PFNGLISSYNCPROC = Uint8 Function(Pointer<GLsync> sync)
PFNGLISTRANSFORMFEEDBACKPROC = Uint8 Function(Uint32 id)
PFNGLISVERTEXARRAYPROC = Uint8 Function(Uint32 array)
PFNGLLINKPROGRAMPROC = Void Function(Uint32 program)
PFNGLMAPBUFFERPROC = Pointer<Void> Function(Uint32 target, Uint32 access)
PFNGLMAPBUFFERRANGEPROC = Pointer<Void> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
PFNGLMAPNAMEDBUFFERPROC = Pointer<Void> Function(Uint32 buffer, Uint32 access)
PFNGLMAPNAMEDBUFFERRANGEPROC = Pointer<Void> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
PFNGLMEMORYBARRIERBYREGIONPROC = Void Function(Uint32 barriers)
PFNGLMEMORYBARRIERPROC = Void Function(Uint32 barriers)
PFNGLMINSAMPLESHADINGPROC = Void Function(Float value)
PFNGLMULTIDRAWARRAYSINDIRECTPROC = Void Function(Uint32 mode, Pointer<Void> indirect, Int32 drawcount, Int32 stride)
PFNGLMULTIDRAWARRAYSPROC = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Int32> count, Int32 drawcount)
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<Pointer<Void>> indices, Int32 drawcount, Pointer<Int32> basevertex)
PFNGLMULTIDRAWELEMENTSINDIRECTPROC = Void Function(Uint32 mode, Uint32 type, Pointer<Void> indirect, Int32 drawcount, Int32 stride)
PFNGLMULTIDRAWELEMENTSPROC = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<Pointer<Void>> indices, Int32 drawcount)
PFNGLMULTITEXCOORD1DARBPROC = Void Function(Uint32 target, Double s)
PFNGLMULTITEXCOORD1DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD1FARBPROC = Void Function(Uint32 target, Float s)
PFNGLMULTITEXCOORD1FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD1IARBPROC = Void Function(Uint32 target, Int32 s)
PFNGLMULTITEXCOORD1IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD1SARBPROC = Void Function(Uint32 target, Int16 s)
PFNGLMULTITEXCOORD1SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD2DARBPROC = Void Function(Uint32 target, Double s, Double t)
PFNGLMULTITEXCOORD2DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD2FARBPROC = Void Function(Uint32 target, Float s, Float t)
PFNGLMULTITEXCOORD2FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD2IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t)
PFNGLMULTITEXCOORD2IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD2SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t)
PFNGLMULTITEXCOORD2SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD3DARBPROC = Void Function(Uint32 target, Double s, Double t, Double r)
PFNGLMULTITEXCOORD3DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD3FARBPROC = Void Function(Uint32 target, Float s, Float t, Float r)
PFNGLMULTITEXCOORD3FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD3IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r)
PFNGLMULTITEXCOORD3IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD3SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r)
PFNGLMULTITEXCOORD3SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORD4DARBPROC = Void Function(Uint32 target, Double s, Double t, Double r, Double q)
PFNGLMULTITEXCOORD4DVARBPROC = Void Function(Uint32 target, Pointer<Double> v)
PFNGLMULTITEXCOORD4FARBPROC = Void Function(Uint32 target, Float s, Float t, Float r, Float q)
PFNGLMULTITEXCOORD4FVARBPROC = Void Function(Uint32 target, Pointer<Float> v)
PFNGLMULTITEXCOORD4IARBPROC = Void Function(Uint32 target, Int32 s, Int32 t, Int32 r, Int32 q)
PFNGLMULTITEXCOORD4IVARBPROC = Void Function(Uint32 target, Pointer<Int32> v)
PFNGLMULTITEXCOORD4SARBPROC = Void Function(Uint32 target, Int16 s, Int16 t, Int16 r, Int16 q)
PFNGLMULTITEXCOORD4SVARBPROC = Void Function(Uint32 target, Pointer<Int16> v)
PFNGLMULTITEXCOORDP1UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP1UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP2UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP2UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP3UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP3UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLMULTITEXCOORDP4UIPROC = Void Function(Uint32 texture, Uint32 type, Uint32 coords)
PFNGLMULTITEXCOORDP4UIVPROC = Void Function(Uint32 texture, Uint32 type, Pointer<Uint32> coords)
PFNGLNAMEDBUFFERDATAPROC = Void Function(Uint32 buffer, Int64 size, Pointer<Void> data, Uint32 usage)
PFNGLNAMEDBUFFERSTORAGEPROC = Void Function(Uint32 buffer, Int64 size, Pointer<Void> data, Uint32 flags)
PFNGLNAMEDBUFFERSUBDATAPROC = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<Void> data)
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 buf)
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC = Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 src)
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
PFNGLNAMEDRENDERBUFFERSTORAGEPROC = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
PFNGLNORMALP3UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLNORMALP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLOBJECTLABELPROC = Void Function(Uint32 identifier, Uint32 name, Int32 length, Pointer<Utf8> label)
PFNGLOBJECTPTRLABELPROC = Void Function(Pointer<Void> ptr, Int32 length, Pointer<Utf8> label)
PFNGLPATCHPARAMETERFVPROC = Void Function(Uint32 pname, Pointer<Float> values)
PFNGLPATCHPARAMETERIPROC = Void Function(Uint32 pname, Int32 value)
PFNGLPAUSETRANSFORMFEEDBACKPROC = Void Function()
PFNGLPOINTPARAMETERFPROC = Void Function(Uint32 pname, Float param)
PFNGLPOINTPARAMETERFVPROC = Void Function(Uint32 pname, Pointer<Float> params)
PFNGLPOINTPARAMETERIPROC = Void Function(Uint32 pname, Int32 param)
PFNGLPOINTPARAMETERIVPROC = Void Function(Uint32 pname, Pointer<Int32> params)
PFNGLPOPDEBUGGROUPPROC = Void Function()
PFNGLPRIMITIVERESTARTINDEXPROC = Void Function(Uint32 index)
PFNGLPROGRAMBINARYPROC = Void Function(Uint32 program, Uint32 binaryFormat, Pointer<Void> binary, Int32 length)
PFNGLPROGRAMPARAMETERIPROC = Void Function(Uint32 program, Uint32 pname, Int32 value)
PFNGLPROGRAMUNIFORM1DPROC = Void Function(Uint32 program, Int32 location, Double v0)
PFNGLPROGRAMUNIFORM1DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM1FPROC = Void Function(Uint32 program, Int32 location, Float v0)
PFNGLPROGRAMUNIFORM1FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM1IPROC = Void Function(Uint32 program, Int32 location, Int32 v0)
PFNGLPROGRAMUNIFORM1IVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM1UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0)
PFNGLPROGRAMUNIFORM1UIVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM2DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1)
PFNGLPROGRAMUNIFORM2DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM2FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
PFNGLPROGRAMUNIFORM2FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM2IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
PFNGLPROGRAMUNIFORM2IVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM2UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
PFNGLPROGRAMUNIFORM2UIVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM3DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2)
PFNGLPROGRAMUNIFORM3DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM3FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
PFNGLPROGRAMUNIFORM3FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM3IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
PFNGLPROGRAMUNIFORM3IVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM3UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
PFNGLPROGRAMUNIFORM3UIVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORM4DPROC = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2, Double v3)
PFNGLPROGRAMUNIFORM4DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
PFNGLPROGRAMUNIFORM4FPROC = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
PFNGLPROGRAMUNIFORM4FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
PFNGLPROGRAMUNIFORM4IPROC = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
PFNGLPROGRAMUNIFORM4IVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
PFNGLPROGRAMUNIFORM4UIPROC = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
PFNGLPROGRAMUNIFORM4UIVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLPROGRAMUNIFORMMATRIX2DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLPROVOKINGVERTEXPROC = Void Function(Uint32 mode)
PFNGLPUSHDEBUGGROUPPROC = Void Function(Uint32 source, Uint32 id, Int32 length, Pointer<Utf8> message)
PFNGLQUERYCOUNTERPROC = Void Function(Uint32 id, Uint32 target)
PFNGLREADNPIXELSPROC = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<Void> data)
PFNGLRELEASESHADERCOMPILERPROC = Void Function()
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
PFNGLRENDERBUFFERSTORAGEPROC = Void Function(Uint32 target, Uint32 internalformat, Int32 width, Int32 height)
PFNGLRESUMETRANSFORMFEEDBACKPROC = Void Function()
PFNGLSAMPLECOVERAGEPROC = Void Function(Float value, Uint8 invert)
PFNGLSAMPLEMASKIPROC = Void Function(Uint32 maskNumber, Uint32 mask)
PFNGLSAMPLERPARAMETERFPROC = Void Function(Uint32 sampler, Uint32 pname, Float param)
PFNGLSAMPLERPARAMETERFVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> param)
PFNGLSAMPLERPARAMETERIIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
PFNGLSAMPLERPARAMETERIPROC = Void Function(Uint32 sampler, Uint32 pname, Int32 param)
PFNGLSAMPLERPARAMETERIUIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> param)
PFNGLSAMPLERPARAMETERIVPROC = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
PFNGLSCISSORARRAYVPROC = Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
PFNGLSCISSORINDEXEDPROC = Void Function(Uint32 index, Int32 left, Int32 bottom, Int32 width, Int32 height)
PFNGLSCISSORINDEXEDVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLSECONDARYCOLOR3BPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
PFNGLSECONDARYCOLOR3BVPROC = Void Function(Pointer<Uint8> v)
PFNGLSECONDARYCOLOR3DPROC = Void Function(Double red, Double green, Double blue)
PFNGLSECONDARYCOLOR3DVPROC = Void Function(Pointer<Double> v)
PFNGLSECONDARYCOLOR3FPROC = Void Function(Float red, Float green, Float blue)
PFNGLSECONDARYCOLOR3FVPROC = Void Function(Pointer<Float> v)
PFNGLSECONDARYCOLOR3IPROC = Void Function(Int32 red, Int32 green, Int32 blue)
PFNGLSECONDARYCOLOR3IVPROC = Void Function(Pointer<Int32> v)
PFNGLSECONDARYCOLOR3SPROC = Void Function(Int16 red, Int16 green, Int16 blue)
PFNGLSECONDARYCOLOR3SVPROC = Void Function(Pointer<Int16> v)
PFNGLSECONDARYCOLOR3UBPROC = Void Function(Uint8 red, Uint8 green, Uint8 blue)
PFNGLSECONDARYCOLOR3UBVPROC = Void Function(Pointer<Uint8> v)
PFNGLSECONDARYCOLOR3UIPROC = Void Function(Uint32 red, Uint32 green, Uint32 blue)
PFNGLSECONDARYCOLOR3UIVPROC = Void Function(Pointer<Uint32> v)
PFNGLSECONDARYCOLOR3USPROC = Void Function(Uint16 red, Uint16 green, Uint16 blue)
PFNGLSECONDARYCOLOR3USVPROC = Void Function(Pointer<Uint16> v)
PFNGLSECONDARYCOLORP3UIPROC = Void Function(Uint32 type, Uint32 color)
PFNGLSECONDARYCOLORP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> color)
PFNGLSECONDARYCOLORPOINTERPROC = Void Function(Int32 size, Uint32 type, Int32 stride, Pointer<Void> pointer)
PFNGLSHADERBINARYPROC = Void Function(Int32 count, Pointer<Uint32> shaders, Uint32 binaryformat, Pointer<Void> binary, Int32 length)
PFNGLSHADERSOURCEPROC = Void Function(Uint32 shader, Int32 count, Pointer<Pointer<Utf8>> string, Pointer<Int32> length)
PFNGLSHADERSTORAGEBLOCKBINDINGPROC = Void Function(Uint32 program, Uint32 storageBlockIndex, Uint32 storageBlockBinding)
PFNGLSTENCILFUNCSEPARATEPROC = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
PFNGLSTENCILMASKSEPARATEPROC = Void Function(Uint32 face, Uint32 mask)
PFNGLSTENCILOPSEPARATEPROC = Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
PFNGLTEXBUFFERPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
PFNGLTEXBUFFERRANGEPROC = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
PFNGLTEXCOORDP1UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP1UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP2UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP2UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP3UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXCOORDP4UIPROC = Void Function(Uint32 type, Uint32 coords)
PFNGLTEXCOORDP4UIVPROC = Void Function(Uint32 type, Pointer<Uint32> coords)
PFNGLTEXIMAGE2DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
PFNGLTEXIMAGE3DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
PFNGLTEXIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<Void> pixels)
PFNGLTEXPARAMETERIIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
PFNGLTEXPARAMETERIUIVPROC = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
PFNGLTEXSTORAGE1DPROC = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
PFNGLTEXSTORAGE2DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
PFNGLTEXSTORAGE2DPROC = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
PFNGLTEXSTORAGE3DMULTISAMPLEPROC = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
PFNGLTEXSTORAGE3DPROC = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
PFNGLTEXSUBIMAGE3DPROC = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<Void> pixels)
PFNGLTEXTUREBARRIERPROC = Void Function()
PFNGLTEXTUREBUFFERPROC = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
PFNGLTEXTUREBUFFERRANGEPROC = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
PFNGLTEXTUREPARAMETERFPROC = Void Function(Uint32 texture, Uint32 pname, Float param)
PFNGLTEXTUREPARAMETERFVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> param)
PFNGLTEXTUREPARAMETERIIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
PFNGLTEXTUREPARAMETERIPROC = Void Function(Uint32 texture, Uint32 pname, Int32 param)
PFNGLTEXTUREPARAMETERIUIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
PFNGLTEXTUREPARAMETERIVPROC = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> param)
PFNGLTEXTURESTORAGE1DPROC = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width)
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
PFNGLTEXTURESTORAGE2DPROC = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
PFNGLTEXTURESTORAGE3DPROC = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
PFNGLTEXTURESUBIMAGE1DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<Void> pixels)
PFNGLTEXTURESUBIMAGE2DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<Void> pixels)
PFNGLTEXTURESUBIMAGE3DPROC = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<Void> pixels)
PFNGLTEXTUREVIEWPROC = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer)
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
PFNGLTRANSFORMFEEDBACKVARYINGSPROC = Void Function(Uint32 program, Int32 count, Pointer<Pointer<Utf8>> varyings, Uint32 bufferMode)
PFNGLUNIFORM1DPROC = Void Function(Int32 location, Double x)
PFNGLUNIFORM1DVPROC = Void Function(Int32 location, Int32 count, Pointer<Double> value)
PFNGLUNIFORM1FPROC = Void Function(Int32 location, Float v0)
PFNGLUNIFORM1FVPROC = Void Function(Int32 location, Int32 count, Pointer<Float> value)
PFNGLUNIFORM1IPROC = Void Function(Int32 location, Int32 v0)
PFNGLUNIFORM1IVPROC = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
PFNGLUNIFORM1UIPROC = Void Function(Int32 location, Uint32 v0)
PFNGLUNIFORM1UIVPROC = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLUNIFORM2DPROC = Void Function(Int32 location, Double x, Double y)
PFNGLUNIFORM2DVPROC = Void Function(Int32 location, Int32 count, Pointer<Double> value)
PFNGLUNIFORM2FPROC = Void Function(Int32 location, Float v0, Float v1)
PFNGLUNIFORM2FVPROC = Void Function(Int32 location, Int32 count, Pointer<Float> value)
PFNGLUNIFORM2IPROC = Void Function(Int32 location, Int32 v0, Int32 v1)
PFNGLUNIFORM2IVPROC = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
PFNGLUNIFORM2UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1)
PFNGLUNIFORM2UIVPROC = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLUNIFORM3DPROC = Void Function(Int32 location, Double x, Double y, Double z)
PFNGLUNIFORM3DVPROC = Void Function(Int32 location, Int32 count, Pointer<Double> value)
PFNGLUNIFORM3FPROC = Void Function(Int32 location, Float v0, Float v1, Float v2)
PFNGLUNIFORM3FVPROC = Void Function(Int32 location, Int32 count, Pointer<Float> value)
PFNGLUNIFORM3IPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
PFNGLUNIFORM3IVPROC = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
PFNGLUNIFORM3UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
PFNGLUNIFORM3UIVPROC = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLUNIFORM4DPROC = Void Function(Int32 location, Double x, Double y, Double z, Double w)
PFNGLUNIFORM4DVPROC = Void Function(Int32 location, Int32 count, Pointer<Double> value)
PFNGLUNIFORM4FPROC = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
PFNGLUNIFORM4FVPROC = Void Function(Int32 location, Int32 count, Pointer<Float> value)
PFNGLUNIFORM4IPROC = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
PFNGLUNIFORM4IVPROC = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
PFNGLUNIFORM4UIPROC = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
PFNGLUNIFORM4UIVPROC = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
PFNGLUNIFORMBLOCKBINDINGPROC = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 uniformBlockBinding)
PFNGLUNIFORMMATRIX2DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2X3DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2X3FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX2X4DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX2X4FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3X2DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3X2FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX3X4DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX3X4FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4X2DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4X2FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMMATRIX4X3DVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
PFNGLUNIFORMMATRIX4X3FVPROC = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
PFNGLUNIFORMSUBROUTINESUIVPROC = Void Function(Uint32 shadertype, Int32 count, Pointer<Uint32> indices)
PFNGLUNMAPBUFFERPROC = Uint8 Function(Uint32 target)
PFNGLUNMAPNAMEDBUFFERPROC = Uint8 Function(Uint32 buffer)
PFNGLUSEPROGRAMPROC = Void Function(Uint32 program)
PFNGLUSEPROGRAMSTAGESPROC = Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
PFNGLVALIDATEPROGRAMPIPELINEPROC = Void Function(Uint32 pipeline)
PFNGLVALIDATEPROGRAMPROC = Void Function(Uint32 program)
PFNGLVERTEXARRAYATTRIBBINDINGPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
PFNGLVERTEXARRAYATTRIBFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
PFNGLVERTEXARRAYATTRIBIFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXARRAYATTRIBLFORMATPROC = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXARRAYBINDINGDIVISORPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
PFNGLVERTEXARRAYELEMENTBUFFERPROC = Void Function(Uint32 vaobj, Uint32 buffer)
PFNGLVERTEXARRAYVERTEXBUFFERPROC = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
PFNGLVERTEXARRAYVERTEXBUFFERSPROC = Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
PFNGLVERTEXATTRIB1DPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIB1DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB1FPROC = Void Function(Uint32 index, Float x)
PFNGLVERTEXATTRIB1FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB1SPROC = Void Function(Uint32 index, Int16 x)
PFNGLVERTEXATTRIB1SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB2DPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIB2DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB2FPROC = Void Function(Uint32 index, Float x, Float y)
PFNGLVERTEXATTRIB2FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB2SPROC = Void Function(Uint32 index, Int16 x, Int16 y)
PFNGLVERTEXATTRIB2SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB3DPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIB3DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB3FPROC = Void Function(Uint32 index, Float x, Float y, Float z)
PFNGLVERTEXATTRIB3FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB3SPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
PFNGLVERTEXATTRIB3SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4BVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4DPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIB4DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIB4FPROC = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
PFNGLVERTEXATTRIB4FVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLVERTEXATTRIB4IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4NIVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIB4NSVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4NUBPROC = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
PFNGLVERTEXATTRIB4NUBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4NUIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4NUSVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIB4SPROC = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
PFNGLVERTEXATTRIB4SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIB4UBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIB4UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIB4USVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBBINDINGPROC = Void Function(Uint32 attribindex, Uint32 bindingindex)
PFNGLVERTEXATTRIBDIVISORPROC = Void Function(Uint32 index, Uint32 divisor)
PFNGLVERTEXATTRIBFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
PFNGLVERTEXATTRIBI1IPROC = Void Function(Uint32 index, Int32 x)
PFNGLVERTEXATTRIBI1IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI1UIPROC = Void Function(Uint32 index, Uint32 x)
PFNGLVERTEXATTRIBI1UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI2IPROC = Void Function(Uint32 index, Int32 x, Int32 y)
PFNGLVERTEXATTRIBI2IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI2UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y)
PFNGLVERTEXATTRIBI2UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI3IPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
PFNGLVERTEXATTRIBI3IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI3UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
PFNGLVERTEXATTRIBI3UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4BVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIBI4IPROC = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
PFNGLVERTEXATTRIBI4IVPROC = Void Function(Uint32 index, Pointer<Int32> v)
PFNGLVERTEXATTRIBI4SVPROC = Void Function(Uint32 index, Pointer<Int16> v)
PFNGLVERTEXATTRIBI4UBVPROC = Void Function(Uint32 index, Pointer<Uint8> v)
PFNGLVERTEXATTRIBI4UIPROC = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
PFNGLVERTEXATTRIBI4UIVPROC = Void Function(Uint32 index, Pointer<Uint32> v)
PFNGLVERTEXATTRIBI4USVPROC = Void Function(Uint32 index, Pointer<Uint16> v)
PFNGLVERTEXATTRIBIFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXATTRIBIPOINTERPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Pointer<Void> pointer)
PFNGLVERTEXATTRIBL1DPROC = Void Function(Uint32 index, Double x)
PFNGLVERTEXATTRIBL1DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL2DPROC = Void Function(Uint32 index, Double x, Double y)
PFNGLVERTEXATTRIBL2DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL3DPROC = Void Function(Uint32 index, Double x, Double y, Double z)
PFNGLVERTEXATTRIBL3DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBL4DPROC = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
PFNGLVERTEXATTRIBL4DVPROC = Void Function(Uint32 index, Pointer<Double> v)
PFNGLVERTEXATTRIBLFORMATPROC = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
PFNGLVERTEXATTRIBLPOINTERPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Pointer<Void> pointer)
PFNGLVERTEXATTRIBP1UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
PFNGLVERTEXATTRIBP1UIVPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP2UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
PFNGLVERTEXATTRIBP2UIVPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP3UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
PFNGLVERTEXATTRIBP3UIVPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBP4UIPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
PFNGLVERTEXATTRIBP4UIVPROC = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
PFNGLVERTEXATTRIBPOINTERPROC = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Pointer<Void> pointer)
PFNGLVERTEXBINDINGDIVISORPROC = Void Function(Uint32 bindingindex, Uint32 divisor)
PFNGLVERTEXP2UIPROC = Void Function(Uint32 type, Uint32 value)
PFNGLVERTEXP2UIVPROC = Void Function(Uint32 type, Pointer<Uint32> value)
PFNGLVERTEXP3UIPROC = Void Function(Uint32 type, Uint32 value)
PFNGLVERTEXP3UIVPROC = Void Function(Uint32 type, Pointer<Uint32> value)
PFNGLVERTEXP4UIPROC = Void Function(Uint32 type, Uint32 value)
PFNGLVERTEXP4UIVPROC = Void Function(Uint32 type, Pointer<Uint32> value)
PFNGLVIEWPORTARRAYVPROC = Void Function(Uint32 first, Int32 count, Pointer<Float> v)
PFNGLVIEWPORTINDEXEDFPROC = Void Function(Uint32 index, Float x, Float y, Float w, Float h)
PFNGLVIEWPORTINDEXEDFVPROC = Void Function(Uint32 index, Pointer<Float> v)
PFNGLWAITSYNCPROC = Void Function(Pointer<GLsync> sync, Uint32 flags, Uint64 timeout)
PFNGLWINDOWPOS2DPROC = Void Function(Double x, Double y)
PFNGLWINDOWPOS2DVPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS2FPROC = Void Function(Float x, Float y)
PFNGLWINDOWPOS2FVPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS2IPROC = Void Function(Int32 x, Int32 y)
PFNGLWINDOWPOS2IVPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS2SPROC = Void Function(Int16 x, Int16 y)
PFNGLWINDOWPOS2SVPROC = Void Function(Pointer<Int16> v)
PFNGLWINDOWPOS3DPROC = Void Function(Double x, Double y, Double z)
PFNGLWINDOWPOS3DVPROC = Void Function(Pointer<Double> v)
PFNGLWINDOWPOS3FPROC = Void Function(Float x, Float y, Float z)
PFNGLWINDOWPOS3FVPROC = Void Function(Pointer<Float> v)
PFNGLWINDOWPOS3IPROC = Void Function(Int32 x, Int32 y, Int32 z)
PFNGLWINDOWPOS3IVPROC = Void Function(Pointer<Int32> v)
PFNGLWINDOWPOS3SPROC = Void Function(Int16 x, Int16 y, Int16 z)
PFNGLWINDOWPOS3SVPROC = Void Function(Pointer<Int16> v)