PFNGLGETSHADERSOURCEPROC typedef
PFNGLGETSHADERSOURCEPROC =
Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> source)
Implementation
typedef PFNGLGETSHADERSOURCEPROC = Void Function(
Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> source);