PFNGLGETSHADERSOURCEPROC typedef

PFNGLGETSHADERSOURCEPROC = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> source)

Implementation

typedef PFNGLGETSHADERSOURCEPROC = Void Function(
    Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<Utf8> source);