PFNGLSHADERSOURCEPROC typedef

PFNGLSHADERSOURCEPROC = Void Function(Uint32 shader, Int32 count, Pointer<Pointer<Utf8>> string, Pointer<Int32> length)

Implementation

typedef PFNGLSHADERSOURCEPROC = Void Function(Uint32 shader, Int32 count,
    Pointer<Pointer<Utf8>> string, Pointer<Int32> length);