PFNGLSHADERSOURCEPROC typedef
PFNGLSHADERSOURCEPROC =
Void Function(Uint32 shader, Int32 count, Pointer<Pointer<Utf8> > string, Pointer<Int32> length)
Implementation
typedef PFNGLSHADERSOURCEPROC = Void Function(Uint32 shader, Int32 count,
Pointer<Pointer<Utf8>> string, Pointer<Int32> length);