Lobby class
- Annotations
-
- @freezed
Constructors
-
Lobby({required GameCode code, @Default(ISetConst({})) ISet<
Player> players, required GameConfig config, required GameStatus gameStatus}) -
constfactory
-
Lobby.fromJson(Map<
String, dynamic> map) -
factory
Properties
- code → String
-
no setterinherited
- config → GameConfig
-
no setterinherited
-
copyWith
→ $LobbyCopyWith<
Lobby> -
no setterinherited
- gameStatus → GameStatus
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
players
→ ISet<
Player> -
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited