FSelect<T> class
abstract
A select displays a list of options for the user to pick from.
It is a FormField and therefore can be used in a Form widget.
See:
- https://forui.dev/docs/form/select for working examples.
- FSelectController for customizing the behavior of a select.
- FSelectStyle for customizing the appearance of a select.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- FSelect
- Mixed-in types
Constructors
-
FSelect.new({required String format(T), required List<
FSelectItemMixin> children, FSelectController<T> ? controller, FSelectStyle? style, bool autofocus, FocusNode? focusNode, ValueWidgetBuilder<(FSelectStyle, FTextFieldStyle, Set< builder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? prefixBuilder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? suffixBuilder, Widget? label, Widget? description, bool enabled, ValueChanged<WidgetState> )>T?> ? onChange, FormFieldSetter<T> ? onSaved, AutovalidateMode autovalidateMode, String? forceErrorText, FormFieldValidator<T> validator, Widget errorBuilder(BuildContext, String), String? hint, TextAlign textAlign, TextAlignVertical? textAlignVertical, TextDirection? textDirection, bool expands, MouseCursor mouseCursor, bool canRequestFocus, bool clearable, AlignmentGeometry anchor, AlignmentGeometry fieldAnchor, FPortalConstraints popoverConstraints, FPortalSpacing spacing, Offset shift(Size, FPortalChildBox, FPortalBox), Offset offset, FHidePopoverRegion hideOnTapOutside, bool autoHide, ValueWidgetBuilder<FSelectStyle> emptyBuilder, ScrollController? contentScrollController, bool contentScrollHandles, ScrollPhysics contentPhysics, T? initialValue, Key? key}) -
Creates a select with a list of selectable items.
constfactory
-
FSelect.fromMap(Map<
String, T> items, {FSelectController<T> ? controller, FSelectStyle? style, bool autofocus = false, FocusNode? focusNode, ValueWidgetBuilder<(FSelectStyle, FTextFieldStyle, Set< builder = _fieldBuilder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? prefixBuilder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? suffixBuilder = defaultIconBuilder, Widget? label, Widget? description, bool enabled = true, ValueChanged<WidgetState> )>T?> ? onChange, FormFieldSetter<T> ? onSaved, AutovalidateMode autovalidateMode = AutovalidateMode.onUnfocus, String? forceErrorText, FormFieldValidator<T> validator = _defaultValidator, Widget errorBuilder(BuildContext, String) = FFormFieldProperties.defaultErrorBuilder, String? hint, TextAlign textAlign = TextAlign.start, TextAlignVertical? textAlignVertical, TextDirection? textDirection, bool expands = false, MouseCursor mouseCursor = SystemMouseCursors.click, bool canRequestFocus = true, bool clearable = false, AlignmentGeometry anchor = Alignment.topLeft, AlignmentGeometry fieldAnchor = Alignment.bottomLeft, FPortalConstraints popoverConstraints = const FAutoWidthPortalConstraints(maxHeight: 300), FPortalSpacing spacing = const FPortalSpacing(4), Offset shift(Size, FPortalChildBox, FPortalBox) = FPortalShift.flip, Offset offset = Offset.zero, FHidePopoverRegion hideOnTapOutside = FHidePopoverRegion.excludeTarget, bool autoHide = true, ValueWidgetBuilder<FSelectStyle> emptyBuilder = defaultEmptyBuilder, ScrollController? contentScrollController, bool contentScrollHandles = false, ScrollPhysics contentPhysics = const ClampingScrollPhysics(), T? initialValue, Key? key}) -
Creates a FSelect from the given
items
.factory -
FSelect.search({required String format(T), required FSelectSearchFilter<
T> filter, required FSelectSearchContentBuilder<T> contentBuilder, FSelectSearchFieldProperties searchFieldProperties, ValueWidgetBuilder<FSelectSearchStyle> searchLoadingBuilder, Widget searchErrorBuilder(BuildContext, Object?, StackTrace)?, FSelectController<T> ? controller, FSelectStyle? style, bool autofocus, FocusNode? focusNode, ValueWidgetBuilder<(FSelectStyle, FTextFieldStyle, Set< builder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? prefixBuilder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? suffixBuilder, Widget? label, Widget? description, bool enabled, ValueChanged<WidgetState> )>T?> ? onChange, FormFieldSetter<T> ? onSaved, AutovalidateMode autovalidateMode, String? forceErrorText, FormFieldValidator<T> validator, Widget errorBuilder(BuildContext, String), String? hint, TextAlign textAlign, TextAlignVertical? textAlignVertical, TextDirection? textDirection, bool expands, MouseCursor mouseCursor, bool canRequestFocus, bool clearable, AlignmentGeometry anchor, AlignmentGeometry fieldAnchor, FPortalConstraints popoverConstraints, FPortalSpacing spacing, Offset shift(Size, FPortalChildBox, FPortalBox), Offset offset, FHidePopoverRegion hideOnTapOutside, bool autoHide, ValueWidgetBuilder<FSelectStyle> emptyBuilder, ScrollController? contentScrollController, bool contentScrollHandles, ScrollPhysics contentPhysics, T? initialValue, Key? key}) -
Creates a searchable select with dynamic content based on search input.
constfactory
-
FSelect.searchFromMap(Map<
String, T> items, {FSelectSearchFilter<T> ? filter, FSelectSearchFieldProperties searchFieldProperties = const FSelectSearchFieldProperties(), ValueWidgetBuilder<FSelectSearchStyle> searchLoadingBuilder = FSelect.defaultSearchLoadingBuilder, Widget searchErrorBuilder(BuildContext, Object?, StackTrace)?, FSelectController<T> ? controller, FSelectStyle? style, bool autofocus = false, FocusNode? focusNode, ValueWidgetBuilder<(FSelectStyle, FTextFieldStyle, Set< builder = _fieldBuilder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? prefixBuilder, ValueWidgetBuilder<WidgetState> )>(FSelectStyle, FTextFieldStyle, Set< ? suffixBuilder = defaultIconBuilder, Widget? label, Widget? description, bool enabled = true, ValueChanged<WidgetState> )>T?> ? onChange, FormFieldSetter<T> ? onSaved, AutovalidateMode autovalidateMode = AutovalidateMode.onUnfocus, String? forceErrorText, FormFieldValidator<T> validator = _defaultValidator, Widget errorBuilder(BuildContext, String) = FFormFieldProperties.defaultErrorBuilder, String? hint, TextAlign textAlign = TextAlign.start, TextAlignVertical? textAlignVertical, TextDirection? textDirection, bool expands = false, MouseCursor mouseCursor = SystemMouseCursors.click, bool canRequestFocus = true, bool clearable = false, AlignmentGeometry anchor = Alignment.topLeft, AlignmentGeometry fieldAnchor = Alignment.bottomLeft, FPortalConstraints popoverConstraints = const FAutoWidthPortalConstraints(maxHeight: 300), FPortalSpacing spacing = const FPortalSpacing(4), Offset shift(Size, FPortalChildBox, FPortalBox) = FPortalShift.flip, Offset offset = Offset.zero, FHidePopoverRegion hideOnTapOutside = FHidePopoverRegion.excludeTarget, bool autoHide = true, ValueWidgetBuilder<FSelectStyle> emptyBuilder = defaultEmptyBuilder, ScrollController? contentScrollController, bool contentScrollHandles = false, ScrollPhysics contentPhysics = const ClampingScrollPhysics(), T? initialValue, Key? key}) -
Creates a searchable select with dynamic content based on the given
items
and search input.factory
Properties
- anchor → AlignmentGeometry
-
The alignment point on the popover. Defaults to Alignment.topLeft.
final
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
- autoHide → bool
-
True if the select should be automatically hidden after an item is selected. Defaults to false.
final
- autovalidateMode → AutovalidateMode
-
Used to enable/disable this form field's auto validation and update its error text.
final
-
builder
→ ValueWidgetBuilder<
(FSelectStyle, FTextFieldStyle, Set< WidgetState> )> -
The builder used to decorate the select. It should use the given child.
final
- canRequestFocus → bool
-
Whether the field can request focus. Defaults to true.
final
- clearable → bool
-
True if a clear button should be shown. Defaults to false.
final
- contentPhysics → ScrollPhysics
-
The content's scroll physics. Defaults to ClampingScrollPhysics.
final
- contentScrollController → ScrollController?
-
The content's scroll controller.
final
- contentScrollHandles → bool
-
True if the content should show scroll handles instead of a scrollbar. Defaults to false.
final
-
controller
→ FSelectController<
T> ? -
The controller.
final
- description → Widget?
-
The description.
final
-
emptyBuilder
→ ValueWidgetBuilder<
FSelectStyle> -
The builder that is called when the select is empty. Defaults to defaultEmptyBuilder.
final
- enabled → bool
-
Whether the form is able to receive user input.
final
- errorBuilder → Widget Function(BuildContext, String)
-
The builder for errors displayed below the description. Defaults to displaying the error message.
final
- expands → bool
-
True if the select should expand to fill the available space. Defaults to false.
final
- fieldAnchor → AlignmentGeometry
-
The alignment point on the select's field. Defaults to Alignment.bottomLeft.
final
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
final
- forceErrorText → String?
-
An optional property that forces the FormFieldState into an error state by directly setting the
FormFieldState.errorText property without running the validator function.
final
- format → String Function(T)
-
The function that formats the selected items into a string. The items are sorted in order of selection.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hideOnTapOutside → FHidePopoverRegion
-
The region that can be tapped to hide the popover.
final
- hint → String?
-
The hint that is displayed when the select is empty. Defaults to the current locale's
FLocalizations.selectHint.
final
- initialValue → T?
-
The initial value.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- label → Widget?
-
The label.
final
- mouseCursor → MouseCursor
-
The mouse cursor to use when the field is hovered over. Defaults to SystemMouseCursors.click.
final
- offset → Offset
-
The offset to adjust the popover by. Defaults to Offset.zero.
final
-
onChange
→ ValueChanged<
T?> ? -
Handler called when the selected value changes.
final
-
onSaved
→ FormFieldSetter<
T> ? -
An optional method to call with the final value when the form is saved via FormState.save.
final
- popoverConstraints → FPortalConstraints
-
The constraints to apply to the popover. Defaults to
const FAutoWidthPortalConstraints(maxHeight: 300)
.final -
prefixBuilder
→ ValueWidgetBuilder<
(FSelectStyle, FTextFieldStyle, Set< ?WidgetState> )> -
Builds a widget at the start of the select that can be pressed to toggle the popover. Defaults to no icon.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shift → Offset Function(Size, FPortalChildBox, FPortalBox)
-
The shifting strategy used to shift a popover when it overflows out of the viewport. Defaults to
FPortalShift.flip.
final
- spacing → FPortalSpacing
-
The spacing between the child's anchor and popover's anchor. Defaults to
FPortalSpacing(4)
.final - style → FSelectStyle?
-
The style.
final
-
suffixBuilder
→ ValueWidgetBuilder<
(FSelectStyle, FTextFieldStyle, Set< ?WidgetState> )> -
Builds a widget at the end of the select that can be pressed to toggle the popover. Defaults to
defaultIconBuilder.
final
- textAlign → TextAlign
-
The alignment of the text within the select. Defaults to TextAlign.start.
final
- textAlignVertical → TextAlignVertical?
-
The vertical alignment of the text and can be useful when used with a prefix or suffix.
final
- textDirection → TextDirection?
-
The text direction of the select.
final
-
validator
→ FormFieldValidator<
T> -
An optional method that validates an input. Returns an error string to
display if the input is invalid, or null otherwise.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StatefulWidget> -
Creates the mutable state for this widget at a given location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
defaultEmptyBuilder(
BuildContext context, FSelectStyle style, Widget? _) → Widget - The default empty builder that shows a localized message when there are no results.
-
defaultIconBuilder(
BuildContext _, (FSelectStyle, FTextFieldStyle, Set< WidgetState> ) styles, Widget? _) → Widget - The default suffix builder that shows a upward and downward facing chevron icon.
-
defaultSearchLoadingBuilder(
BuildContext _, FSelectSearchStyle style, Widget? _) → Widget - The default loading builder that shows a spinner when an asynchronous search is pending.